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Shiina (character sheet)

Old version of the Shiina character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Favored Class:
Note:
Cleric 7, Wizard 5, Incantatrix 2

Levels

Experience:
53 000 xp
Next Level:
77 000 xp
Character Level:
7
Alignment:
Not set
Race:
Human
  • No racial traits set
Size:
Medium

Ability Scores

Strength
7 (-2)

Strength Score

Base Value:
7
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
20 (+5)

Intelligence Score

Base Value:
16

Modifiers:

  • +2 Racial
  • +2 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
16 (+3)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Level)

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +2 (Constitution)
  • +5
  • +1 (Gestalt)
Reflex
+6

Modifiers:

  • +3 (Dexterity)
  • +2
  • +1 (Gestalt)
Will
+11

Modifiers:

  • +3 (Wisdom)
  • +5
  • +2 (Iron Will)
  • +1 (Gestalt)

HP & Init

Hit Points
59 hp

Modifiers:

  • 7 hp (Toughness)
  • 52 hp (Levels)
Initiative
+6

Modifiers:

  • +3 (Dexterity)
  • +3 (Forewarned)

Combat

BAB
+0

Base Attack Bonus:

CMB
+3

Modifiers:

  • -2 (Strength)
  • +5 (Bab)
CMD
16
Base Value:
10

Modifiers:

  • -2 (Strength)
  • +3 (Dexterity)
  • +5 (Bab)

Armour Class

Armour Class
15
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Shield (Mithral Buckler)
  • +1 Enhancement (Gestalt)

Conditional Modifiers:

Touch AC
14
Base Value:
10

Modifiers:

  • +1 Enhancement (Gestalt)
  • +3 (Dexterity)

Conditional Modifiers:

Flat-Footed AC
12
Base Value:
10

Modifiers:

  • +1 Shield (Mithral Buckler)
  • +1 Enhancement (Gestalt)

Conditional Modifiers:

Attacks

No attacks listed

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Appraise
+14
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3 (Class)
  • +3 (Familiar)
  • +2 (Merchant's Scale)
Craft: Caligraphy
+19
(4)
Not a Class Skill
Ranks:
4 ranks

Modifiers:

  • +5 (Intelligence)
  • +3 (Class)
  • +2 (Masterwork Tool)
  • +5 (Intelligence)
Acrobatics
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Bluff
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Climb
-2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -2 (Strength)
Craft
+5
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Intelligence)
Diplomacy
+5
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3
Disguise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Fly
+7
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +3
Heal
+15
(7)
Not a Class Skill
Ranks:
7 ranks

Modifiers:

  • +3 (Wisdom)
  • +3
  • +2 (Healer's Kit)
Intimidate
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Perception
+12
(7)
Not a Class Skill
Ranks:
7 ranks

Modifiers:

  • +3 (Wisdom)
  • +2 (Alertness (When familiar close))
Perform
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Ride
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Sense Motive
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Wisdom)
  • +3
  • +2 (Alertness (When familiar close))
Stealth
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Survival
+10
(7)
Not a Class Skill
Ranks:
7 ranks

Modifiers:

  • +3 (Wisdom)
Swim
-2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -2 (Strength)
Knowledge: Arcana
+15
(7)
Not a Class Skill
Ranks:
7 ranks

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Dungeoneering
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Engineering
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Geography
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: History
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Nature
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Nobility
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Planes
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Psionics
+9
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +5 (Intelligence)
  • +3
Knowledge: Religion
+15
(7)
Not a Class Skill
Ranks:
7 ranks

Modifiers:

  • +5 (Intelligence)
  • +3
Linguistics
+11
(3)
Not a Class Skill
Ranks:
3 ranks

Modifiers:

  • +5 (Intelligence)
  • +3
Spellcraft
+18
(7)
Not a Class Skill
Ranks:
7 ranks

Modifiers:

  • +5 (Intelligence)
  • +3
  • +3 (Skill Focus)

Feats

  • Reach Spell
    (Reach Spell)
  • Alertness (When Familiar close)
    (Alertness (When Familiar close))
  • Iron Will
    (Iron Will)
  • Empower Spell
    (Empower Spell)
  • Spell Penetration
    (Spell Penetration)
  • Toughness
    (Toughness)
  • Combat Casting
    (Combat Casting)
  • Channel Grace
    (Channel Grace)
  • Blind Fight
    (Blind Fight)
  • Skill Focus (Spellcraft)
    (Skill Focus (Spellcraft))

Languages

  • Abyssal
  • Celestial
  • Draconic
  • Elven
  • Genko
  • Human
  • Sylvan
  • Terran

Special Abilities

  • +2 int
  • Skilled
  • Bonus Feat
  • Aura (Lawful)
  • Channel Positive Energy 4d6 (4x per day)
  • Spontaneous Casting (Cure)
  • Domains (Chaos/Darkness)
  • Touch of Chaos (Sp)
  • Touch of Darkness (Sp)
  • Arcane Bond (Raven)
  • Arcane School (Divination)
  • Opposition Schools (Evocation/Enchantment/Necromancy)
  • Forewarned
  • Diviner's Fortune (Sp)
  • Focused Studies (Necromancy)
  • Cooperative Metamagic

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
23 lbs.
Light Load:
23 lbs.
Medium Load:
46 lbs.
Maximum Load:
70 lbs.
Encumbrance:
Light Load
Lift Over Head:
70 lbs.
Lift Off Ground:
140 lbs.
Push / Drag:
350 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Items

Equipment Weight Cost

Spellbook 3 15 *

Mithral Buckler 2.5 1005

Mithral Scythe 5 5018

Traveler's outfit 5 1

Jewelry 0 5000

Wooden Holy Symbol 0 25

Spell component pouch 2 5

Healer's Kit 1 50

Magnifying Glass 0 100

Scale, merchant's 1 2

Masterwork Caligraphy Artisian's tools - 55

Backpack 2 2

Waterskin 1 4

Small steel mirror 0.5 10

Sum 23 11258

* Base cost for empty one, should be more for one full of spells?

5 weight stays at home

Second Backpack

Equipment Weight Cost

Backpack * 2 2

Second Spellbook 3 15

Spyglass 1 1000

Sewing Needle - 0.5

Hourglass 1 25

Small steel mirror † 0.5 10

Writing implements †† - 10.1

Flint and Steel - 2

Rope, silk (50ft) 5 10

Soap 1 0.5

Bedroll 5 0.1

Mystical Ceremony implements ‡ 2 10

Makeup 2 100

Sum 22.5 1185

* This section gets dropped when needing to climb or fight

Base cost for empty one, should be more for one full of spells?

† Backup

†† Vial of Ink, 5 paper sheets, inkpen

‡ Incense candles, a skull, etc

Daerun-San please carry

Equipment Weight Cost

Tent 20 10

Food 5 5

Sum 30 15

Notes

Spells Known (Spell books)

This lists the spells that have been gathered by Shiina and copied into multiple spell books at home.

Level 0: All

Level 1: All

Level 2: All

Level 3(( There are 43 level 3 spells, this lists 21 )): Clairaudience/Clairvoyance, Slow, Ray of Exhaustion, Stinking Cloud, Tongues, Invisibility Sphere, Shrink Item, Secret Page, Dispel Magic, Fly, Arcane Sight, Protection from Energy, Magic Circle against Chaos/Evil/Good/Law,Explosive Runes, Sleet Storm, Tongues, Fireball, Magic Weapon Greater, Illusory Script, Blink, Keen Edge

Level 4: Stoneskin, Crushing Despair

Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2

Spellbook 1

This lists all the spells put in the regular travelling backpack spellbook

Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message

Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump

Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole

Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge

Spellbook 2

This lists the spells that are put in the secondary backpack spellbook.

Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand

Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon

Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame

Level 3: Shrink Item, Secret Page ,Illusory Script

Level 4: Stoneskin, Crushing Despair

Gestalt Points

Left to spend 1 (12 total)

  • +2 int (4)
  • +2 dex (4)
  • +1 saves (1)
  • +1 AC (2)

Spells

Source Caster Level Spell slots DC

Divine (Cleric) 7 4,5+1,4+1,3+1,1+1 14+

Arcane (Wizard) 7 4+1,6+1,4+1,3+1,2+1 16+

Here +1 represents divination spells from school and domain spells for wizard,cleric respectively.