Shiina (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Modifiers:
- +2 Racial
- +2 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Modifiers:
- +1 (Level)
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2 (Constitution)
- +5
- +1 (Gestalt)
Modifiers:
- +3 (Dexterity)
- +2
- +1 (Gestalt)
Modifiers:
- +3 (Wisdom)
- +5
- +2 (Iron Will)
- +1 (Gestalt)
HP & Init
Modifiers:
- 7 hp (Toughness)
- 52 hp (Levels)
Modifiers:
- +3 (Dexterity)
- +3 (Forewarned)
Combat
Base Attack Bonus:
Modifiers:
- -2 (Strength)
- +5 (Bab)
Modifiers:
- -2 (Strength)
- +3 (Dexterity)
- +5 (Bab)
Armour Class
Modifiers:
- +3 (Dexterity)
- +1 Shield (Mithral Buckler)
- +1 Enhancement (Gestalt)
Conditional Modifiers:
Modifiers:
- +1 Enhancement (Gestalt)
- +3 (Dexterity)
Conditional Modifiers:
Modifiers:
- +1 Shield (Mithral Buckler)
- +1 Enhancement (Gestalt)
Conditional Modifiers:
Attacks
No attacks listed
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +5 (Intelligence)
- +3 (Class)
- +3 (Familiar)
- +2 (Merchant's Scale)
Modifiers:
- +5 (Intelligence)
- +3 (Class)
- +2 (Masterwork Tool)
- +5 (Intelligence)
Modifiers:
- +3 (Dexterity)
Modifiers:
- +1 (Charisma)
Modifiers:
- -2 (Strength)
Modifiers:
- +5 (Intelligence)
Modifiers:
- +1 (Charisma)
- +3
Modifiers:
- +1 (Charisma)
Modifiers:
- +3 (Dexterity)
Modifiers:
- +3 (Dexterity)
- +3
Modifiers:
- +3 (Wisdom)
- +3
- +2 (Healer's Kit)
Modifiers:
- +1 (Charisma)
Modifiers:
- +3 (Wisdom)
- +2 (Alertness (When familiar close))
Modifiers:
- +1 (Charisma)
Modifiers:
- +3 (Dexterity)
Modifiers:
- +3 (Wisdom)
- +3
- +2 (Alertness (When familiar close))
Modifiers:
- +3 (Dexterity)
Modifiers:
- +3 (Wisdom)
Modifiers:
- -2 (Strength)
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
Modifiers:
- +5 (Intelligence)
- +3
- +3 (Skill Focus)
Feats
-
Reach Spell (Reach Spell)
-
Alertness (When Familiar close) (Alertness (When Familiar close))
-
Iron Will (Iron Will)
-
Empower Spell (Empower Spell)
-
Spell Penetration (Spell Penetration)
-
Toughness (Toughness)
-
Combat Casting (Combat Casting)
-
Channel Grace (Channel Grace)
-
Blind Fight (Blind Fight)
-
Skill Focus (Spellcraft) (Skill Focus (Spellcraft))
Languages
- Abyssal
- Celestial
- Draconic
- Elven
- Genko
- Human
- Sylvan
- Terran
Special Abilities
- +2 int
- Skilled
- Bonus Feat
- Aura (Lawful)
- Channel Positive Energy 4d6 (4x per day)
- Spontaneous Casting (Cure)
- Domains (Chaos/Darkness)
- Touch of Chaos (Sp)
- Touch of Darkness (Sp)
- Arcane Bond (Raven)
- Arcane School (Divination)
- Opposition Schools (Evocation/Enchantment/Necromancy)
- Forewarned
- Diviner's Fortune (Sp)
- Focused Studies (Necromancy)
- Cooperative Metamagic
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Items
Equipment Weight Cost
Spellbook 3 15 *
Mithral Buckler 2.5 1005
Mithral Scythe 5 5018
Traveler's outfit 5 1
Jewelry 0 5000
Wooden Holy Symbol 0 25
Spell component pouch 2 5
Healer's Kit 1 50
Magnifying Glass 0 100
Scale, merchant's 1 2
Masterwork Caligraphy Artisian's tools - 55
Backpack 2 2
Waterskin 1 4
Small steel mirror 0.5 10
Sum 23 11258
* Base cost for empty one, should be more for one full of spells?
5 weight stays at home
Second Backpack
Equipment Weight Cost
Backpack * 2 2
Second Spellbook 3 15
Spyglass 1 1000
Sewing Needle - 0.5
Hourglass 1 25
Small steel mirror † 0.5 10
Writing implements †† - 10.1
Flint and Steel - 2
Rope, silk (50ft) 5 10
Soap 1 0.5
Bedroll 5 0.1
Mystical Ceremony implements ‡ 2 10
Makeup 2 100
Sum 22.5 1185
* This section gets dropped when needing to climb or fight
Base cost for empty one, should be more for one full of spells?
† Backup
†† Vial of Ink, 5 paper sheets, inkpen
‡ Incense candles, a skull, etc
Daerun-San please carry
Equipment Weight Cost
Tent 20 10
Food 5 5
Sum 30 15
Notes
Spells Known (Spell books)
This lists the spells that have been gathered by Shiina and copied into multiple spell books at home.
Level 0: All
Level 1: All
Level 2: All
Level 3(( There are 43 level 3 spells, this lists 21 )): Clairaudience/Clairvoyance, Slow, Ray of Exhaustion, Stinking Cloud, Tongues, Invisibility Sphere, Shrink Item, Secret Page, Dispel Magic, Fly, Arcane Sight, Protection from Energy, Magic Circle against Chaos/Evil/Good/Law,Explosive Runes, Sleet Storm, Tongues, Fireball, Magic Weapon Greater, Illusory Script, Blink, Keen Edge
Level 4: Stoneskin, Crushing Despair
Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2
Spellbook 1
This lists all the spells put in the regular travelling backpack spellbook
Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message
Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump
Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole
Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge
Spellbook 2
This lists the spells that are put in the secondary backpack spellbook.
Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand
Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon
Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame
Level 3: Shrink Item, Secret Page ,Illusory Script
Level 4: Stoneskin, Crushing Despair
Gestalt Points
Left to spend 1 (12 total)
- +2 int (4)
- +2 dex (4)
- +1 saves (1)
- +1 AC (2)
Spells
Source Caster Level Spell slots DC
Divine (Cleric) 7 4,5+1,4+1,3+1,1+1 14+
Arcane (Wizard) 7 4+1,6+1,4+1,3+1,2+1 16+
Here +1 represents divination spells from school and domain spells for wizard,cleric respectively.