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Shiina (character sheet)

Old version of the Shiina character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Cleric 10, Wizard 5, Incantatrix 5 [Gestalt]
Favored Class:
Cleric
Note:
Wizard (Divination School)

Levels

1
Cleric 1 / Wizard 1
Favoured Class Bonus:
+1 SP
2
Cleric 2 / Wizard 2
Favoured Class Bonus:
+1 SP
3
Cleric 3 / Wizard 3
Favoured Class Bonus:
+1 SP
4
Cleric 4 / Wizard 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Cleric 5 / Wizard 5
Favoured Class Bonus:
+1 SP
6
Cleric 6 / Incantatrix 1
Favoured Class Bonus:
+1 SP
7
Cleric 7 / Incantatrix 2
Favoured Class Bonus:
+1 SP
8
Cleric 8 / Incantatrix 3
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Intelligence
9
Cleric 9 / Incantatrix 4
Favoured Class Bonus:
+1 SP
10
Cleric 10 / Incantatrix 5
Favoured Class Bonus:
+1 SP
Experience:
160 000 xp
Next Level:
235 000 xp
Character Level:
10
Alignment:
Tainted chaotic neutral
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
7 (-2)

Strength Score

Base Value:
7
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
14 (+2)

Constitution Score

Base Value:
14
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
23 (+6)

Intelligence Score

Base Value:
16

Modifiers:

  • +1 (Level 8)
  • +2 Racial
  • +4 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
18 (+4)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Level 4)
  • +2 Enhancement (Gestalt)

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+10

Modifiers:

  • +2½ (Cleric 1 / Wizard 1)
  • (Cleric 2 / Wizard 2)
  • (Cleric 3 / Wizard 3)
  • (Cleric 4 / Wizard 4)
  • (Cleric 5 / Wizard 5)
  • +⅔ (Cleric 6 / Incantatrix 1)
  • (Cleric 7 / Incantatrix 2)
  • (Cleric 8 / Incantatrix 3)
  • (Cleric 9 / Incantatrix 4)
  • (Cleric 10 / Incantatrix 5)
  • +2 (Constitution)
  • +1 Resistance (Gestalt)
Reflex
+7

Modifiers:

  • +⅓ (Cleric 1 / Wizard 1)
  • +⅓ (Cleric 2 / Wizard 2)
  • +⅓ (Cleric 3 / Wizard 3)
  • +⅓ (Cleric 4 / Wizard 4)
  • +⅓ (Cleric 5 / Wizard 5)
  • +⅔ (Cleric 6 / Incantatrix 1)
  • +⅓ (Cleric 7 / Incantatrix 2)
  • +⅓ (Cleric 8 / Incantatrix 3)
  • +⅓ (Cleric 9 / Incantatrix 4)
  • +⅓ (Cleric 10 / Incantatrix 5)
  • +3 (Dexterity)
  • +1 Resistance (Gestalt)
Will
+16

Modifiers:

  • +2½ (Cleric 1 / Wizard 1)
  • (Cleric 2 / Wizard 2)
  • (Cleric 3 / Wizard 3)
  • (Cleric 4 / Wizard 4)
  • (Cleric 5 / Wizard 5)
  • +1 (Cleric 6 / Incantatrix 1)
  • (Cleric 7 / Incantatrix 2)
  • (Cleric 8 / Incantatrix 3)
  • (Cleric 9 / Incantatrix 4)
  • (Cleric 10 / Incantatrix 5)
  • +4 (Wisdom)
  • +2 (Iron Will Feat)
  • +2 (Iron Will)
  • +1 Resistance (Gestalt)

HP & Init

Hit Points
83 hp
Cleric 1 / Wizard 1:
10 hp
  • d8: 8 +2 (con)
Cleric 2 / Wizard 2:
7 hp
  • d8: 5 +2 (con)
Cleric 3 / Wizard 3:
7 hp
  • d8: 5 +2 (con)
Cleric 4 / Wizard 4:
7 hp
  • d8: 5 +2 (con)
Cleric 5 / Wizard 5:
7 hp
  • d8: 5 +2 (con)
Cleric 6 / Incantatrix 1:
7 hp
  • d8: 5 +2 (con)
Cleric 7 / Incantatrix 2:
7 hp
  • d8: 5 +2 (con)
Cleric 8 / Incantatrix 3:
7 hp
  • d8: 5 +2 (con)
Cleric 9 / Incantatrix 4:
7 hp
  • d8: 5 +2 (con)
Cleric 10 / Incantatrix 5:
7 hp
  • d8: 5 +2 (con)

Modifiers:

  • 10 hp (Toughness Feat)
Initiative
+6

Modifiers:

  • +3 (Dexterity)
  • +3 (Forewarned)

Combat

BAB
+7

Base Attack Bonus:

  • (Cleric 1 / Wizard 1)
  • (Cleric 2 / Wizard 2)
  • (Cleric 3 / Wizard 3)
  • (Cleric 4 / Wizard 4)
  • (Cleric 5 / Wizard 5)
  • (Cleric 6 / Incantatrix 1)
  • (Cleric 7 / Incantatrix 2)
  • (Cleric 8 / Incantatrix 3)
  • (Cleric 9 / Incantatrix 4)
  • (Cleric 10 / Incantatrix 5)
CMB
+5

Modifiers:

  • -2 (Strength)
  • +7 (Base Attack Bonus)
CMD
18
Base Value:
10

Modifiers:

  • -2 (Strength)
  • +3 (Dexterity)
  • +7 (Base Attack Bonus)

Armour Class

Armour Class
15
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Shield (Mithral Buckler)
  • +1 Enhancement (Gestalt)

Conditional Modifiers:

Touch AC
14
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Enhancement (Gestalt)
Flat-Footed AC
12
Base Value:
10

Modifiers:

  • +1 Shield (Mithral Buckler)
  • +1 Enhancement (Gestalt)

Conditional Modifiers:

Attacks

Weapon:
Mithral Scythe
Attack:
+6 / +1
Crit:
×4
Damage:
2d4 - 2
Type:
Piercing / Slashing

First Attack

Attack:
+6
Crit:
×4
Damage:
2d4 - 2
Extra dmg.:
Type:
Piercing / Slashing

Modifiers:

  • +7 (Base Attack Bonus)
  • -2 (Strength)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+1
Crit:
×4
Damage:
2d4 - 2
Extra dmg.:
Type:
Piercing / Slashing

Modifiers:

  • +7 (Base Attack Bonus)
  • -2 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)
Weapon:
Melee Touch
Attack:
+5
Crit:
×2
Damage:
Type:

First Attack

Attack:
+5
Crit:
×2
Damage:
Extra dmg.:
Type:

Modifiers:

  • +7 (Base Attack Bonus)
  • -2 (Strength)
Weapon:
Ranged Touch
Attack:
+10
Crit:
×2
Damage:
Type:

First Attack

Attack:
+10
Crit:
×2
Damage:
Extra dmg.:
Type:

Modifiers:

  • +7 (Base Attack Bonus)
  • +3 (Dexterity)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Appraise
+15
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
  • +3 (Familiar)
  • +2 (Merchant's Scale)
Craft: Caligraphy
+20
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
  • +2 (Masterwork Tool)
Acrobatics
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Bluff
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Climb
-2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -2 (Strength)
  • +0 (Armour Check Penalty)
Craft: Alchemy
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Diplomacy
+8
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Disguise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Heal
+19
(10)
Class Skill
Ranks:
10 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
  • +2 (Healer's Kit)
Intimidate
+6
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Perception
+20
(10)
Not a Class Skill
Ranks:
10 ranks

Modifiers:

  • +4 (Wisdom)
  • +4 (Alertness Feat)
  • +2 (Alertness (When familiar close))
Perform
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Charisma)
Ride
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+19
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +4 (Wisdom)
  • +2 (Alertness Feat)
  • +3 (Class Skill)
  • +2 (Alertness (When familiar close))
Stealth
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Survival
+14
(10)
Not a Class Skill
Ranks:
10 ranks

Modifiers:

  • +4 (Wisdom)
Swim
-2
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • -2 (Strength)
  • +0 (Armour Check Penalty)
Knowledge: Arcana
+19
(10)
Class Skill
Ranks:
10 ranks

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Dungeoneering
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Engineering
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Geography
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: History
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nobility
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Psionics
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Religion
+19
(10)
Class Skill
Ranks:
10 ranks

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Knowledge: Local
+11
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Linguistics
+13
(4)
Class Skill
Ranks:
4 ranks

Modifiers:

  • +6 (Intelligence)
  • +3 (Class Skill)
Spellcraft
+29
(10)
Class Skill
Ranks:
10 ranks

Modifiers:

  • +6 (Intelligence)
  • +6 (Skill Focus - Spellcraft Feat)
  • +4 (Magical Aptitude Feat)
  • +3 (Class Skill)

Feats

  • Reach Spell
    (Reach Spell)
  • Alertness
    (When Familiar close)
  • Iron Will
    (Iron Will)
  • Empower Spell
    (Empower Spell)
  • Spell Penetration
    (Spell Penetration)
  • Toughness
    (Toughness)
  • Combat Casting
    (Combat Casting)
  • Channel Grace
    (Channel Grace)
  • Blind-Fight
    (Blind Fight)
  • Skill Focus (Spellcraft)
    (Skill Focus (Spellcraft))
  • Extend Spell
    (Extend Spell)
  • Magical Aptitude
    (Magica Aptitude (level 9))
  • Selective Spell
    (APG 168)

Languages

  • [Empty Slot]
  • [Empty Slot]
  • [Empty Slot]
  • Abyssal
  • Celestial
  • Draconic
  • Elven
  • Genko
  • Human
  • Sylvan
  • Terran

Special Abilities

  • +2 int
  • Skilled
  • Bonus Feat
  • Aura (Lawful)
  • Channel Positive Energy 5d6 (4x per day)
  • Spontaneous Casting (Cure)
  • Domains (Chaos/Darkness)
  • Touch of Chaos (Sp)
  • Touch of Darkness (Sp)
  • Arcane Bond (Raven)
  • Arcane School (Divination)
  • Opposition Schools (Evocation/Enchantment/Necromancy)
  • Forewarned
  • Diviner's Fortune (Sp)
  • Focused Studies (Necromancy)
  • Cooperative Metamagic (9/day)
  • Metamagic effect (9/day)
  • Spell Morph (5/day)
  • Chaos Blade (Su)
  • Eyes of Darkness (Su) (5 rnds/day)
  • Counterspell Mastery 1/day
  • Metapsionic cooperation

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
0 lbs.
Light Load:
23 lbs.
Medium Load:
46 lbs.
Maximum Load:
70 lbs.
Encumbrance:
Light Load
Lift Over Head:
70 lbs.
Lift Off Ground:
140 lbs.
Push / Drag:
350 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Crystal book covers
Carry endless amounts of notes, gestalt item crafting material
Weight:
0 lbs.
Value:
0 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Items

Equipment Weight
Spellbook 3
Mithral Buckler 2.5
Reaper 10
Pandemonium 1
Poise 4
Monk's outfit 2
Jewelry 0
Wooden Holy Symbol 0
Spell component pouch 2
Magic Compass 0
Sum 24.5

Second Backpack

Equipment Weight
Backpack 2
Second Spellbook 3
Third 19Spellbook 3
Healer's Kit 1
Magnifying Glass 0
Scale, merchant's 1
Small steel mirror 0.5

|| Sewing Needle || - ||0

Hourglass 1
Writing implements †† -
Flint and Steel -
Soap 1
Bedroll 5
Mystical Ceremony implements ‡ 2
Makeup 2
Masterwork Caligraphy Artisian's tools -
Sum 21.5

†† Vial of Ink, 5 paper sheets, inkpen

‡ Incense candles, a skull, etc

Daerun-San please carry

Equipment Weight Cost
Tent 20 10
Food 5 5
Sum 30 15

Cleric Spellcasting

Caster Level:
10
Casting Ability:
Wisdom
Concentration
+18

Modifiers:

  • +4 (Combat Casting Feat)
  • +10 (Caster Level)
  • +4 (Wisdom)
Base Save DC
15
Base Value:
10

Modifiers:

  • +4 (Wisdom)
  • +1 (Spell Penetration)
Close Range:
50 ft.
Medium Range:
200 ft.
Long Range:
800 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5+1
5+1
4+1
4+1
2+1
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 5 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
0

Domain Selection

Domain:
Darkness
Domain:
Chaos

Wizard Spellcasting

Caster Level:
10
Base Level:
5
Bonus Levels:
5
Casting Ability:
Intelligence
Concentration
+20

Modifiers:

  • +4 (Combat Casting Feat)
  • +10 (Caster Level)
  • +6 (Intelligence)
Base Save DC
17
Base Value:
10

Modifiers:

  • +6 (Intelligence)
  • +1 (Spell Penetration)
Close Range:
50 ft.
Medium Range:
200 ft.
Long Range:
800 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
6+1
6+1
4+1
4+1
3+1
0
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Intelligence):
2
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Intelligence):
2
Level 3 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (Intelligence):
1
Level 5 spells / day:
Class Base:
2
Bonus Spells / Day (Intelligence):
1

Specialist School Selection

Specialist School:
Divination

Spellbook

Spells Known (Spell books)

This lists the spells that have been gathered by Shiina and copied into multiple spell books at home.

  • Level 0: All
  • Level 1: All
  • Level 2: All
  • Level 3: All
  • Level 4: Stoneskin, Crushing Despair, Space Breathing
  • Level 5: Animal Growth, Baleful Polymorph

Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2

Spells 5th level to find: Overland Flight, Cloudkil, planar binding, lesser, teleport, wall of stone, Wall of Force,

Unknown spell level: summon liu chun

Spellbook 1

This lists all the spells put in the regular travelling backpack spellbook

Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message

Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump

Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole

Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge

Spellbook 2

This lists the spells that are put in the secondary backpack spellbook.

Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand

Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon

Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame

Level 3: Shrink Item, Secret Page ,Illusory Script

Level 4: Stoneskin, Crushing Despair

Gestalt Points

Left to spend 6 (41 total)

  • +4 int, 2 wis (22)
  • +2 dex (4)
  • +1 saves (1)
  • +1 AC (2)
  • Spell Morph (6)

Affect skill rolls

Diviner's fortune

Touch creature as standard action to give it 5 insight bonus on all attack rolls,skill checks, ability checks, saving throws for 1 round, can use 10 times /day

Spells

Saving throws against spells:

Reflex: Grease, Web

Will: Glitterdust, Slow, Confusion

Fortitude: Stinking Cloud, baleful polymorph, cloudkill

CMD: Black Tentacles (not usually prepared)

None: Sleet Storm