Lilima Lyevala (character sheet)
This is an old version of the character sheet, this version is for Custom.
Character sheet
Name | Lilima Lyevala |
---|---|
Race | Guardian Angel |
Gender | Female |
Alignment | Neutral Lawful Good |
Description
« See other page »
Classes and Level
Slot 1 | Monk 6 |
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Slot 2 | Ranger 6 |
Ability Scores
Strength | 17 | +3 | 16 base, +1 lvl 4 |
---|---|---|---|
Dexterity | 16 | +3 | 14 base, +2 race |
Constitution | 10 | +0 | 12 base, -2 race |
Intelligence | 13 | +1 | 11 base, +2 race |
Wisdom | 14 | +2 | 14 base |
Charisma | 12 | +1 | 12 base |
Gestalt punten
left to spend: 12 (12)
Combat Abilities
^^ Hit Points || 46 || 10+6+6+6+6+6 + 6 Favoured Class
^^ Armour Class || 16 || 10 base, +3 dexterity, +2 wisdom, +1 dodge
^^ Touch Armour Class || 16 || 10 base, +3 dexterity, +2 wisdom +1 dodge
^^ Flat-Footed Armour Class || 12 || 10 base, +2 wisdom
| | | |
^^ Initiative || +3 || || +2 in Forest
Fortitude Save | +5 | +5 (high for Monk) + 0 con | |
---|---|---|---|
Reflex Save | +8 | +5 (high for Monk) + 3 dex | |
Will Save | +7 | +5 (high for Monk) + 2 wis | +4 vs Enchantment spells and effects from Still Mind, Elf |
Combat Manoeuvre Bonus | +9 | +6 BAB, + 3 str | |
Combat Manoeuvre Defence | 24 (( 10 + 6 BAB + 3 str + 3 dex + 2 wis )) | ||
Base Attack Bonus | +6/+1 | ||
Unarmed Strike | +9/+4 | 1d8+3 (20/x2) | |
Flurry of Blows | +7/+7/+2 | 1d8+3 (20/x2) | |
Kitana | +11/+6 | 1d10+4 (19-20/x2) | |
Kitana, Flurry of Blows | +9/+9/+4 | 1d10+4 (19-20/x2) | |
Attack Notes | +4 vs Humans, +2 vs Fey | +4 vs Humans, +2 vs Fey |
Skills
Skill | Bonus | Ranks | Details |
---|---|---|---|
Acrobatics | +16 | 6 | +5 extra to Jump from High Jump monk ability (( +3 Dexterity, +3 Class Skill, -? ACP )) |
Appraise | +1 | 0 | +1 Intelligence |
Bluff | +1 | 0 | +1 Charisma , (( +4 vs Humans, +2 vs Fey )) |
Climb | +3 | 0 | +3 Strength, -? ACP |
Craft | +1 | 0 | +1 Intelligence |
Diplomacy | +7 | 6 | +1 Charisma , (( +2 vs unmarried noblewomen )) |
<del>Disable Device</del> | +3 | 0 | +3 Dexterity, -? ACP |
Disguise | +1 | 0 | +1 Charisma |
Escape Artist | +3 | 0 | +3 Dextirity, -? ACP |
Fly | +3 | 0 | +3 Dexterity, -? ACP |
<del>Handle Animal</del> | +1 | 0 | +1 Charisma |
Heal | +6 | 1 | +2 Wisdom, +3 Class Skill |
Intimidate | +5 | 1 | +1 Charisma, +3 Class Skill |
<del>Knowledge: Arcana</del> | +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Dungeoneering | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
<del>Knowledge: Engineering</del> | +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Geography | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey, +2 in Forest )) |
Knowledge: History | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
<del>Knowledge: Local</del> | +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Nature | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Nobility | +2 | 1 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
<del>Knowlegde: Planes</del> | +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
<del>Knowledge: Psionics</del> | +1 | 0 | +1 Intelligence , (( +4 vs Humans, +2 vs Fey )) |
Knowledge: Religion | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
<del>Linguistics</del> | +1 | 0 | +1 Intelligence |
Perception | +13 | 6 | +2 Wisdom, +3 Class Skill, +2 Racial , (( +4 vs Humans, +2 vs Fey, +2 in Forest )) |
Perform | +1 | 0 | +1 Charisma |
<del>Profession</del> | +2 | 0 | +2 Wisdom |
Ride | +7 | 1 | +3 Dexterity, +3 Class Skill, -? ACP |
Sense Motive | +6 | 1 | +2 Wisdom, +3 Class Skill , (( +4 vs Humans, +2 vs Fey )) |
<del>Sleight of Hands</del> | +3 | 0 | +3 Dexterity, -? ACP |
Spellcraft | +5 | 1 | +1 Intelligence, +3 Class Skill , (( +2 to Identify Items )) |
Stealth | +12 | 6 | +3 Dexterity, +3 Class Skill , (( +2 in Forest )) |
Survival | +11 | 6 | +2 Wisdom, +3 Class Skill , (( +4 vs Humans, +2 vs Fey, +2 in Forest, +2 to Follow Tracks )) |
Swim | +3 | 0 | +3 Strength, -? ACP |
<del>Use Magic Device</del> | +1 | 0 | +1 Charisma |
Class Skills: Acrobatics, Climb, Craft, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (History), Knowledge (Nature), Knowledge (Religion), Perception, Perform, Profession, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim
1 reserved for perform
Feats
- Combat Reflexes (( Monk 1 Bonus Feat ))
- Dodge (( Monk 2 Bonus Feat ))
- Mobility (( Level 3 Feat ))
- Quick Draw (( Ranger 2 Combat Style Feat ))
- Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue ))
- Weapon Focus: Katana (( Level 1 Feat ))
- Endurance (( Ranger 3 Bonus Feat ))
- Stand Still (( Level 5 Feat ))
- Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat ))
- Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat ))
- Bodyguard (( Monk 6 Bonus Feat ))
Miscellaneous
== Movement & Lifting ===
Walk | 50 ft (( 30 base, +20 monk )) |
---|---|
Light Load | 76 lbs |
Medium Load | 153 lbs |
Heavy Load | 230 lbs |
Lift | 230 over head, 460 lift off ground |
Drag | 1150 lbs |
Languages
- Elven
- Human
- Genko
Special Abilities
Racial
- +2 vs Enchantment
- Immune to Sleep
- Elven Magic
- Low Light Vision
- Wings
Monk
- Unarmed Strike
- Evasion
- Still Mind
- Manoeuvre Training
- Ki Pool (magic)
- Slow Fall 30 ft.
- High Jump
- Purity of Body
Ki Pool: 5 points
Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump
Ranger
- Favoured Enemy: Human (+4), Fey (+2)
- Two-Weapon Combat Style
- Wild Empathy (1d20+6)
- Favoured Terrain: Forest (( Leaves no trail ))
- Hunters Bond
Magic Items
- None
Spellcasting
- Ranger: 2 lvl 1 spells
Gestalt Items
Exceptions
- Influence Noblewomen (( paid for from Wendele's Gestalt Points ))
Social Circle
- [[ic:Megami No-Okurimono]]
- [[ic:Tamama-no Mae]]