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Lilima Lyevala (character sheet)

Old version of the Lilima Lyevala character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Monk 6, Ranger 6, Geisha 3 [Gestalt]
Favored Class:
Monk

Levels

1
Monk 1 / Ranger 1
Favoured Class Bonus:
+1 SP
2
Monk 2 / Ranger 2
Favoured Class Bonus:
+1 SP
3
Monk 3 / Ranger 3
Favoured Class Bonus:
+1 SP
4
Monk 4 / Ranger 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Monk 5 / Ranger 5
Favoured Class Bonus:
+1 SP
6
Monk 6 / Ranger 6
Favoured Class Bonus:
+1 SP
7
Geisha 1
8
Geisha 2
Ability Bonus:
+1 Strength
9
Geisha 3
Experience:
115 000 xp
Next Level:
160 000 xp
Character Level:
9
Alignment:
Neutral Lawful Good
Race:
Elf
  • Elven Immunities
  • Elven Magic
  • Keen Senses
  • Low-Light Vision
  • Weapon Familiarity
Size:
Medium

Ability Scores

Strength
18 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +2 (Levels 4, 8)

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Racial (Elf)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
12

Modifiers:

  • -2 Racial (Elf)

Constitution Checks

No modifiers listed
Intelligence
13 (+1)

Intelligence Score

Base Value:
11

Modifiers:

  • +2 Racial (Elf)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+7

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • +0 (Constitution)
Reflex
+10

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • +3 (Dexterity)
Will
+9

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • +2 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
55 hp
Monk 1 / Ranger 1:
10 hp
  • d10: 10 +0 (con)
Monk 2 / Ranger 2:
6 hp
  • d10: 6 +0 (con)
Monk 3 / Ranger 3:
6 hp
  • d10: 6 +0 (con)
Monk 4 / Ranger 4:
6 hp
  • d10: 6 +0 (con)
Monk 5 / Ranger 5:
6 hp
  • d10: 6 +0 (con)
Monk 6 / Ranger 6:
6 hp
  • d10: 6 +0 (con)
Geisha 1:
5 hp
  • d8: 5 +0 (con)
Geisha 2:
5 hp
  • d8: 5 +0 (con)
Geisha 3:
5 hp
  • d8: 5 +0 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

Combat

BAB
+9

Base Attack Bonus:

  • +1 (Monk 1 / Ranger 1)
  • +1 (Monk 2 / Ranger 2)
  • +1 (Monk 3 / Ranger 3)
  • +1 (Monk 4 / Ranger 4)
  • +1 (Monk 5 / Ranger 5)
  • +1 (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • +1 (Geisha 2)
  • +1 (Geisha 3)
CMB
+13

Modifiers:

  • +4 (Strength)
  • +9 (Base Attack Bonus)
CMD
30
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +3 (Dexterity)
  • +1 Dodge (Dodge)
  • +9 (Base Attack Bonus)
  • +1 (Monk)
  • +2 (Wisdom)

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 (Wisdom)
  • +1 (Monk)
  • +1 Dodge (Dodge)
Touch AC
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 (Wisdom)
  • +1 (Monk)
  • +1 Dodge (Dodge)
Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +2 (Wisdom)
  • +1 (Monk)

Attacks

Weapon:
Unarmed Strike
Attack:
+13 / +8
Crit:
×2
Damage:
1d8 + 4
Type:
Bludgeoning

First Attack

Attack:
+13
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)

Second Attack

Attack:
+8
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • -5 (Second Attack)
Weapon:
Flurry of Blows
Attack:
+11 / +11 / +6
Crit:
×2
Damage:
1d8 + 4
Type:
Bludgeoning

First Attack

Attack:
+11
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)

Second Attack

Attack:
+11
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)

Third Attack

Attack:
+6
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)
  • -5 (Second Attack)
Weapon:
Kitana
Attack:
+15 / +10
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+15
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)

Second Attack

Attack:
+10
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -5 (Second Attack)
Weapon:
Kitana
Attack:
+13 / +13 / +8
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+13
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)

Second Attack

Attack:
+13
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)

Third Attack

Attack:
+8
Crit:
19‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +9 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)
  • -5 (Second Attack)

Movement

Speed:
50 ft. (10 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)

Modifiers:

  • +20 ft. (Monk)
Run Modifier:
×4
Base Modifier:
×4
Fly:
40 ft. (8 squares)
Base Value:
40 ft.
Light Load:
0 ft.
No modifiers listed
Maneuverability:
Average

Skills

Acrobatics
+15
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Bluff
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Climb
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
+13
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Disguise
+13
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +0 Racial (Average Fly Maneuverability)
Handle Animal
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Heal
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Intimidate
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: History
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nature
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nobility
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Religion
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Perception
+16
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +2 Racial (Elf)

Conditional Modifiers:

Perform: TO CHOOSE
+13
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Ride
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Stealth
+15
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Swim
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)

Feats

  • Combat Reflexes
    (Combat Reflexes (( Monk 1 Bonus Feat )))
  • Stunning Fist
    (Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue )))
  • Weapon Focus: Katana
    (Weapon Focus: Katana (( Level 1 Feat )))
  • Quick Draw
    (Quick Draw (( Ranger 2 Combat Style Feat )))
  • Dodge
    (Dodge (( Monk 2 Bonus Feat )))
  • Extra Ki
    (Extra Ki (( Level 3 Feat )))
  • Endurance
    (Endurance (( Ranger 3 Bonus Feat )))
  • Stand Still
    (Stand Still (( Level 5 Feat )))
  • Two Weapon Fighting
    (Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat )))
  • Improved Two-Weapon Fighting
    (Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat )))
  • Bodyguard
    (Bodyguard (( Monk 6 Bonus Feat )))
  • In Harm's Way
    (In Harm's Way (( level 7 feat )))
  • Mobility
    (Mobility (( Level 9 )))

Languages

  • Elven
  • Genko
  • Human

Special Abilities

  • +2 vs Enchantment
  • Immune to Sleep
  • Elven Magic
  • Low Light Vision
  • Wings
  • Unarmed Strike
  • Evasion
  • Still Mind
  • Manoeuvre Training
  • Ki Pool (magic)
  • Slow Fall 30 ft.
  • High Jump
  • Purity of Body
  • Favoured Enemy: Human (+4), Fey (+2)
  • Two-Weapon Combat Style
  • Wild Empathy (1d20+6)
  • Favoured Terrain: Forest (( Leaves no trail ))
  • Hunters Bond
  • Kanpekina Isho (Perfect Outfit)
  • Okobo Tsuriai (Okobo Balance)
  • Uncanny Dodge
  • Kesho (Makeup)
  • Poison Use

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
14800 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
7 lbs.
Light Load:
100 lbs.
Medium Load:
200 lbs.
Maximum Load:
300 lbs.
Encumbrance:
Light Load
Lift Over Head:
300 lbs.
Lift Off Ground:
600 lbs.
Push / Drag:
1500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Kitana
link
Weight:
6 lbs.
Value:
4000 gp
Number:
1
Nohana Mask
link
Weight:
1 lbs.
Value:
10800 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Ranger Spellcasting

Caster Level:
6
Casting Ability:
Wisdom
Concentration
+8

Modifiers:

  • +6 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
40 ft.
Medium Range:
160 ft.
Long Range:
640 ft.

Spells Per Day

Spell Level:
1
2
3
4
Per Day:
2
0
0
0
Level 1 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
1

Ki Pool

Ki Pool: 7 points (( (Monk + Geisha) / 2 + wis + cha ))

Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump

Gestalt Points

7 left out of 25 (-> 35)

  • Influence Noblewomen (( paid from Wendele's Gestalt Points ))
  • 18 - Guardian Angel Wings

Social Circle

Other

Unclaimed class skills: Climb, Craft, Disable Device, Escape Artist, Knowledge: Local, Profession, Swim