RPGpad Beta | Report a bug
Log in Register

Dae'run Tallhoof (character sheet)

Monster-san, Meester Tallhoof, Sifu of the Royal Dojo of the Kingdom of Zhao
PC / Person
Old version of the Dae'run Tallhoof character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Barbarian 11, Druid 8, Elementalist 3 [Gestalt]
Favored Class:
Barbarian
Note:
8 Druid | 2 Elementalist || 10 Barbarian

Levels

1
Barbarian 1 / Druid 1
Favoured Class Bonus:
+1 HP
2
Barbarian 2 / Druid 2
Favoured Class Bonus:
+1 HP
3
Barbarian 3 / Druid 3
Favoured Class Bonus:
+1 HP
4
Barbarian 4 / Druid 4
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Wisdom
5
Barbarian 5 / Druid 5
Favoured Class Bonus:
+1 HP
6
Barbarian 6 / Druid 6
Favoured Class Bonus:
+1 HP
7
Barbarian 7 / Druid 7
Favoured Class Bonus:
+1 HP
8
Barbarian 8 / Druid 8
Favoured Class Bonus:
+1 HP
Ability Bonus:
+1 Strength
9
Barbarian 9 / Elementalist 1
Favoured Class Bonus:
+1 HP
10
Barbarian 10 / Elementalist 2
Favoured Class Bonus:
+1 HP
11
Barbarian 11 / Elementalist 3
Favoured Class Bonus:
+1 SP
Experience:
239 650 xp
Next Level:
330 000 xp
Character Level:
11
Alignment:
Honorable True Neutral
Race:
Minotaur
  • No racial traits set
Size:
Large

Ability Scores

Strength
23 (+6)

Strength Score

Base Value:
16

Modifiers:

  • +2 Racial (Minotaur)
  • +1 (Level 8)
  • +4 Enhancement (Gestalt)

Conditional Modifiers:

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Conditional Modifiers:

Dexterity Checks

No modifiers listed
Constitution
15 (+2)

Constitution Score

Base Value:
15

Conditional Modifiers:

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
8

Modifiers:

  • +2 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
18 (+4)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Level 4)
  • +2 Enhancement (Gestalt)

Wisdom Checks

No modifiers listed
Charisma
10 (+0)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+11

Modifiers:

  • +2½ (Barbarian 1 / Druid 1)
  • (Barbarian 2 / Druid 2)
  • (Barbarian 3 / Druid 3)
  • (Barbarian 4 / Druid 4)
  • (Barbarian 5 / Druid 5)
  • (Barbarian 6 / Druid 6)
  • (Barbarian 7 / Druid 7)
  • (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • (Barbarian 10 / Elementalist 2)
  • (Barbarian 11 / Elementalist 3)
  • +2 (Constitution)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+8

Modifiers:

  • +⅓ (Barbarian 1 / Druid 1)
  • +⅓ (Barbarian 2 / Druid 2)
  • +⅓ (Barbarian 3 / Druid 3)
  • +⅓ (Barbarian 4 / Druid 4)
  • +⅓ (Barbarian 5 / Druid 5)
  • +⅓ (Barbarian 6 / Druid 6)
  • +⅓ (Barbarian 7 / Druid 7)
  • +⅓ (Barbarian 8 / Druid 8)
  • +⅔ (Barbarian 9 / Elementalist 1)
  • +⅓ (Barbarian 10 / Elementalist 2)
  • +⅓ (Barbarian 11 / Elementalist 3)
  • +3 (Dexterity)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Will
+13

Modifiers:

  • +2½ (Barbarian 1 / Druid 1)
  • (Barbarian 2 / Druid 2)
  • (Barbarian 3 / Druid 3)
  • (Barbarian 4 / Druid 4)
  • (Barbarian 5 / Druid 5)
  • (Barbarian 6 / Druid 6)
  • (Barbarian 7 / Druid 7)
  • (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • (Barbarian 10 / Elementalist 2)
  • (Barbarian 11 / Elementalist 3)
  • +4 (Wisdom)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
114 hp
Barbarian 1 / Druid 1:
15 hp
  • d12: 12 +2 (con) +1 (fav)
Barbarian 2 / Druid 2:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 3 / Druid 3:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 4 / Druid 4:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 5 / Druid 5:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 6 / Druid 6:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 7 / Druid 7:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 8 / Druid 8:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 9 / Elementalist 1:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 10 / Elementalist 2:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 11 / Elementalist 3:
9 hp
  • d12: 7 +2 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Combat

BAB
+11

Base Attack Bonus:

  • +1 (Barbarian 1 / Druid 1)
  • +1 (Barbarian 2 / Druid 2)
  • +1 (Barbarian 3 / Druid 3)
  • +1 (Barbarian 4 / Druid 4)
  • +1 (Barbarian 5 / Druid 5)
  • +1 (Barbarian 6 / Druid 6)
  • +1 (Barbarian 7 / Druid 7)
  • +1 (Barbarian 8 / Druid 8)
  • +1 (Barbarian 9 / Elementalist 1)
  • +1 (Barbarian 10 / Elementalist 2)
  • +1 (Barbarian 11 / Elementalist 3)
CMB
+18

Modifiers:

  • +6 (Strength)
  • +1 Size (Large)
  • +11 (Base Attack Bonus)
CMD
33
Base Value:
10

Modifiers:

  • +6 (Strength)
  • +3 (Dexterity)
  • +1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +11 (Base Attack Bonus)

Conditional Modifiers:

Armour Class

Armour Class
20
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +6 Armor

Conditional Modifiers:

Touch AC
14
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)

Conditional Modifiers:

Flat-Footed AC
19
Base Value:
10

Modifiers:

  • -1 Size (Large)
  • +1 Deflection (Gestalt)
  • +6 Armor
  • +3 (Dexterity)

Conditional Modifiers:

Attacks

Weapon:
Corrán Ishtar
Attack:
+17 / +12 / +7
Crit:
20/x3
Damage:
3d6+10
Type:
Slashing

First Attack

Attack:
+17
Crit:
×3
Damage:
3d6 + 10
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)

Second Attack

Attack:
+12
Crit:
×3
Damage:
3d6 + 10
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -5 (Second)

Third Attack

Attack:
+7
Crit:
×3
Damage:
3d6 + 10
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -10 (Third)
Weapon:
Corrán Ishtar (P)
Attack:
+14 / +9 / +4
Crit:
20/x3
Damage:
3d6+19
Type:
Slashing

First Attack

Attack:
+14
Crit:
×3
Damage:
3d6 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -3 (Power Attack)

Second Attack

Attack:
+9
Crit:
×3
Damage:
3d6 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -3 (Power Attack)
  • -5 (Second Attack)

Third Attack

Attack:
+4
Crit:
×3
Damage:
3d6 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 (Gestalt Bonus: +1 Weapon)
  • -3 (Power Attack)
  • -10 (Third Attack)
Weapon:
Large MW Composite Bow (Mighty +4)
Attack:
+14 / +9 / +4
Crit:
20/x3
Damage:
2d6+4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+14
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+9
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Third Attack

Attack:
+4
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)
  • -10 (Third Attack)
Weapon:
Gîl-en-Tâurë
Attack:
+17 / +12 / +7
Crit:
20/x2
Damage:
1d8+9
Type:
Blunt

First Attack

Attack:
+17
Crit:
×2
Damage:
1d8 + 9
Extra dmg.:
Type:
Blunt

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+12
Crit:
×2
Damage:
1d8 + 9
Extra dmg.:
Type:
Blunt

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)

Third Attack

Attack:
+7
Crit:
×2
Damage:
1d8 + 9
Extra dmg.:
Type:
Blunt

Modifiers:

  • +11 (Base Attack Bonus)
  • -1 Size (Large)
  • +6 (Strength)
  • +1 Enhancement (Masterwork)
  • -10 (Third Attack)

Movement

Speed:
40 ft. (8 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)

Modifiers:

  • +10 ft. (Fast movement)
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Climb
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Strength)
  • -3 (Armour Check Penalty)
  • +3 (Class Skill)
Craft: Cermet
+20
(11)
Class Skill
Ranks:
11 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +6 (Skill Focus)
Diplomacy
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
Fly
-2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • -2 Size (Large)
Handle Animal
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Heal
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Intimidate
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Knowledge: Nature
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Knowledge: Geography
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Linguistics
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Intelligence)
  • +0 (Intelligence)
Perception
+15
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Ride
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
Sense Motive
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Spellcraft
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Stealth
-4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • -3 (Armour Check Penalty)
  • -4 Size (Large)
Survival
+15
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Swim
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +6 (Strength)
  • -3 (Armour Check Penalty)

Feats

  • Power Attack
    (Power Attack)
  • Dodge
    (Dodge)
  • Natural Spell
    (Natural Spell)
  • Combat Reflexes
    (Combat Reflexes)
  • Cleave
    (Cleave)
  • Craft Gestalt items
    (Craft Gestalt items)
  • Leadership
    (Leadership)
  • Skill Focus: Craft (Cermet)
    (Skill Focus: Craft (Cermet))

Languages

  • Druidic
  • Elven
  • Genko
  • Sylvan
  • Terran

Special Abilities

  • Dark vision 60ft
  • Nature Sense
  • Wild Empathy
  • Woodland Stride
  • Trackless Step
  • Natural Bond (resist acid 10)
  • Resist Nature's Lure
  • Shifter's Speech
  • Elemental Shape
  • WIldshape
  • Fast Movement
  • Improved Uncanny Dodge
  • Trap Sense +3
  • Damage Reduction 2/-
  • Greater Rage
  • RP Guarded Stance
  • RP Rolling dodge
  • RP Renewed Vigor
  • RP Internal Fortitude
  • RP Increased Damage Reduction
  • Fast Wildshape

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
Medium
ACP:
-3

Base

Armor:
-3
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+3

Base

Armor:
+3
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
0 lbs.
Light Load:
400 lbs.
Medium Load:
800 lbs.
Maximum Load:
1200 lbs.
Encumbrance:
Light Load
Lift Over Head:
1200 lbs.
Lift Off Ground:
2400 lbs.
Push / Drag:
6000 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

left to spend: 10 (47)

  • +1 AC (2)
  • +1 Saves (1)
  • +4 Str, +2 Dex (22)
  • +2 int (craft(cermet)), +2 Wis (10)
  • +1 Corrán Ishtar (2)

Hero points: 5

Elemental Body 3

Elemental abilities based on size, such as burn, vortex, and whirlwind, use the size of the elemental you transform into to determine their effect.You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.

(Air) You also gain fly 60 feet (perfect), darkvision 60 feet, and the ability to create a whirlwind see MM (Reflex DC 10 + 1/2 HD + STR, damage TBD (tentative (slam) 1d8+STR)).

(Earth)You also gain darkvision 60 feet and the ability to earth glide.

(Fire) You gain darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability (1d8 extra fire damage in melee; daarna (Reflex DC 10 + 1/2 HD + CON or catch fire 1d4 additional rounds).

(Water) You also gain swim 60 feet, darkvision 60 feet, the ability to create a vortex (=whirlwind), and the ability to breathe water.

Notes

  • Acid Dart(Sp) (5/Day)
  • 10 Acid Resistance (Ex)
  • Earth's Communion(Sp) (1/Day)
  • Whispers of the Forest(SU)

REPLACE: Cleave for APG (168): Raging Vitality

Spells

Source Caster Level max. Spell Level DC
Divine (Druid) 11 (per day 4,5,5,5,4,2,1 (ex. domain)) 6 14+

Dae'run Normal list

  • 0th (4): Create Water, Detect Magic, Detect Poison, Resistance
  • 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
  • 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
  • 3rd (5): Cure Moderate Wounds (3x), Protection from Energy (2x) + [D] Stone shape
  • 4th (4): Dispell Magic (2x) + Restoration + Cure Serious Wounds + [D] Spike Stones
  • 5th (2): Commune with Nature + Tree Stride + [D] Wall of Stone
  • 6th (1): Transport via Plants + [D] Stoneskin

Dae'run Combat list

  • 0th (4): Resistance , Detect Magic, Create Water, Detect Poison
  • 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
  • 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
  • 3rd (5): Call Lighting (2x), Cure Moderate Wounds (3x) + [D] Stone shape
  • 4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones
  • 5th (2): Death Ward (2x) + [D] Wall of Stone
  • 6th (1): Summon Nature's Ally VI + [D] Stoneskin