Hypothetic Golemn Wizard (character sheet)
No description given on setting page.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Modifiers:
- +3 Enhancement (Physical Enhancement)
Strength Checks
Dexterity Score
Modifiers:
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Constitution Checks
Conditional Modifiers:
Intelligence Score
Modifiers:
- +3 (Levels 4, 8, 12)
- +2 Racial (Human)
- +4 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +1 (Constitution)
Conditional Modifiers:
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +4 (Dexterity)
Modifiers:
- +2½ (Wizard 1 / Ranger 1)
- +½ (Wizard 2 / Ranger 2)
- +½ (Wizard 3 / Ranger 3)
- +½ (Wizard 4 / Ranger 4)
- +½ (Wizard 5 / Ranger 5)
- +½ (Wizard 6 / Ranger 6)
- +½ (Wizard 7 / Ranger 7)
- +½ (Wizard 8 / Ranger 8)
- +½ (Wizard 9 / Ranger 9)
- +½ (Wizard 10 / Ranger 10)
- +½ (Wizard 11 / Ranger 11)
- +½ (Wizard 12 / Ranger 12)
- +½ (Wizard 13 / Ranger 13)
- +½ (Wizard 14 / Ranger 14)
- +2 (Wisdom)
HP & Init
- d10: 10 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
- d10: 6 +1 (con) +1 (fav)
Modifiers:
- +4 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
Base Attack Bonus:
- +1 (Wizard 1 / Ranger 1)
- +1 (Wizard 2 / Ranger 2)
- +1 (Wizard 3 / Ranger 3)
- +1 (Wizard 4 / Ranger 4)
- +1 (Wizard 5 / Ranger 5)
- +1 (Wizard 6 / Ranger 6)
- +1 (Wizard 7 / Ranger 7)
- +1 (Wizard 8 / Ranger 8)
- +1 (Wizard 9 / Ranger 9)
- +1 (Wizard 10 / Ranger 10)
- +1 (Wizard 11 / Ranger 11)
- +1 (Wizard 12 / Ranger 12)
- +1 (Wizard 13 / Ranger 13)
- +1 (Wizard 14 / Ranger 14)
Modifiers:
- +3 (Strength)
- +14 (Base Attack Bonus)
Modifiers:
- +3 (Strength)
- +4 (Dexterity)
- +14 (Base Attack Bonus)
Armour Class
Modifiers:
- +4 (Dexterity)
- +4 Armor (Chain Shirt Armour)
Modifiers:
- +4 (Dexterity)
Modifiers:
- +4 Armor (Chain Shirt Armour)
Attacks
First Attack
Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Rapid Shot)
Conditional Modifiers:
Second Attack
Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Rapid Shot)
- -5 (Second Attack)
Conditional Modifiers:
Third Attack
Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Rapid Shot)
- -10 (Third Attack)
Conditional Modifiers:
Fourth Attack
Modifiers:
- +14 (Base Attack Bonus)
- +4 (Dexterity)
- -2 (Rapid Shot)
Conditional Modifiers:
Movement
Base
- +30 ft. (Human)
Skills
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
Modifiers:
- +3 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +6 (Skill Focus - Craft: Gestalt Golemn Feat)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
Modifiers:
- -1 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +4 (Alertness Feat)
- +3 (Class Skill)
Modifiers:
- -1 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +2 (Alertness Feat)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
- +3 (Familiar)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +3 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +7 (Intelligence)
- +3 (Class Skill)
Feats
-
Arcane Strike (1st level)
-
Skill Focus (Craft: Gestalt Golemn) (3rd level)
-
Spell Penetration (5th level)
-
Rapid Shot (7th level)
-
Arcane Armor Training (9th level)
-
Improved Initiative (11th level)
-
Deadly Aim (13th level)
-
Scribe Scroll (Wizard lvl 1)
-
Quicken Spell (Wizard 5th level)
-
Craft Wondrous Item (Wizard 10th level. Whatever lets craft magic golemns)
-
Point-Blank Shot (2nd level Combat Style Feat)
-
Precise Shot (6th level Combat Style Feat)
-
Manyshot (10th level Combat Style Feat)
-
Far Shot (14th level Combat Style Feat)
-
Endurance (Ranger 3rd level)
-
Alertness (When Familiar near.)
Languages
- Draconic
- Elven
- Human
Special Abilities
- Track (Ex)
- Wild Empathy (Ex)
- Favored Enemy: Human (Ex) +6
- Favored Enemy: Evil Outsider +4
- Favored Enemy: Construct +2
- Favored Terrain (Ex): Urban +6
- Favored Terrain: Underground +4
- Favored Terrain: Plains +2
- Hunter's Bond Companions (Ex)
- Woodland Stride (Ex)
- Swift Tracker (Ex)
- Evasion (Ex)
- Quarry (Ex)
- Camouflage (Ex)
- Physical Enhancement +3 (Ex)
- Telekinetic Fist 1d4+7 (Sp)
- Change Shape (Sp)
- Familiar (Cat)
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Ranger Spellcasting
Modifiers:
- +11 (Caster Level)
- +2 (Wisdom)
Modifiers:
- +2 (Wisdom)
Spells Per Day ▽ △
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Specific spells not picked yet.
Wizard Spellcasting
Modifiers:
- +14 (Caster Level)
- +7 (Intelligence)
Modifiers:
- +7 (Intelligence)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Level 5 spells / day:
Level 6 spells / day:
Level 7 spells / day:
Specialist School Selection
Spellbook
Opposed schools: Enchantment, Divination
Standard spell layout not picked yet.
Notes
Gestalt Points 44/100
- +4, intelligence, +4 wisdom (40)
- +2 Dexterity (4)
Animal companion would be better than Companion bond, but more bookkeeping.
A different familiar could be chosen. Could also choose bonded object.
Ranger over Warrior cause doesn't use armour, and +6 sp instead of +2.
0 Ranks in Knowledge Nobility, cause got things wrong in 1st session, and nice character trait for oblivious researcher.