RPGpad Beta | Report a bug
Log in Register

Lilima Lyevala (character sheet)

Old version of the Lilima Lyevala character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Monk 6, Ranger 6, Geisha 2 [Gestalt]
Favored Class:
Monk

Levels

1
Monk 1 / Ranger 1
Favoured Class Bonus:
+1 SP
2
Monk 2 / Ranger 2
Favoured Class Bonus:
+1 SP
3
Monk 3 / Ranger 3
Favoured Class Bonus:
+1 SP
4
Monk 4 / Ranger 4
Favoured Class Bonus:
+1 SP
5
Monk 5 / Ranger 5
Favoured Class Bonus:
+1 SP
6
Monk 6 / Ranger 6
Favoured Class Bonus:
+1 SP
7
Geisha 1
8
Geisha 2
Experience:
77 000 xp
Next Level:
115 000 xp
Character Level:
8
Alignment:
Neutral Lawful Good
Race:
Elf
  • No racial traits set
Size:
Medium

Ability Scores

Strength
18 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +1 (Level 4)
  • +1 (Level 8)

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Racial (Elf)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
12

Modifiers:

  • -2 Racial (Elf)

Constitution Checks

No modifiers listed
Intelligence
13 (+1)

Intelligence Score

Base Value:
11

Modifiers:

  • +2 Racial (Elf)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+6

Modifiers:

  • +6 (Base fortitude bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +6½)
  • +0 (Constitution)
Reflex
+9

Modifiers:

  • +6 (Base reflex bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +6½)
  • +3 (Dexterity)
Will
+8

Modifiers:

  • +6 (Base will bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +6½)
  • +2 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
50 hp
Monk 1 / Ranger 1:
10 hp
  • d10: 10 +0 (con)
Monk 2 / Ranger 2:
6 hp
  • d10: 6 +0 (con)
Monk 3 / Ranger 3:
6 hp
  • d10: 6 +0 (con)
Monk 4 / Ranger 4:
6 hp
  • d10: 6 +0 (con)
Monk 5 / Ranger 5:
6 hp
  • d10: 6 +0 (con)
Monk 6 / Ranger 6:
6 hp
  • d10: 6 +0 (con)
Geisha 1:
5 hp
  • d8: 5 +0 (con)
Geisha 2:
5 hp
  • d8: 5 +0 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

Combat

BAB
+0

Base Attack Bonus:

CMB
+12

Modifiers:

  • +4 (Strength)
  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
CMD
29
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +3 (Dexterity)
  • +8 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +8)
  • +1 Dodge (Dodge)
  • +1 (Monk)
  • +2 (Wisdom)

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 (Wisdom)
  • +1 (Monk)
  • +1 Dodge (Dodge)
Touch AC
17
Base Value:
10

Modifiers:

  • +2 (Wisdom)
  • +1 (Monk)
  • +1 Dodge (Dodge)
  • +3 (Dexterity)
Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +2 (Wisdom)
  • +1 (Monk)

Attacks

No attacks listed

Movement

Speed:
50 ft. (10 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)

Modifiers:

  • +20 ft. (Monk)
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+14
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +3 (Dexterity)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Bluff
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Climb
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
+12
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Disguise
+12
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Fly
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Heal
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
Intimidate
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: History
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nature
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nobility
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Religion
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Perception
+15
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)
  • +2 Racial (Elf)

Conditional Modifiers:

Perform: TO CHOOSE
+12
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Ride
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +3 (Class Skill)
Sense Motive
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +3 (Class Skill)
Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Stealth
+14
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +3 (Dexterity)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Swim
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)

Feats

  • Combat Reflexes
    (Combat Reflexes (( Monk 1 Bonus Feat )))
  • Stunning Fist
    (Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue )))
  • Weapon Focus: Katana
    (Weapon Focus: Katana (( Level 1 Feat )))
  • Quick Draw
    (Quick Draw (( Ranger 2 Combat Style Feat )))
  • Dodge
    (Dodge (( Monk 2 Bonus Feat )))
  • Extra Ki
    (Extra Ki (( Level 3 Feat )))
  • Endurance
    (Endurance (( Ranger 3 Bonus Feat )))
  • Stand Still
    (Stand Still (( Level 5 Feat )))
  • Two Weapon Fighting
    (Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat )))
  • Improved Two-Weapon Fighting
    (Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat )))
  • Bodyguard
    (Bodyguard (( Monk 6 Bonus Feat )))
  • In Harm's Way
    (In Harm's Way (( level 7 feat )))

Languages

  • Elven
  • Genko
  • Human

Special Abilities

  • +2 vs Enchantment
  • Immune to Sleep
  • Elven Magic
  • Low Light Vision
  • Wings
  • Unarmed Strike
  • Evasion
  • Still Mind
  • Manoeuvre Training
  • Ki Pool (magic)
  • Slow Fall 30 ft.
  • High Jump
  • Purity of Body
  • Favoured Enemy: Human (+4), Fey (+2)
  • Two-Weapon Combat Style
  • Wild Empathy (1d20+6)
  • Favoured Terrain: Forest (( Leaves no trail ))
  • Hunters Bond
  • Kanpekina Isho (Perfect Outfit)
  • Okobo Tsuriai (Okobo Balance)
  • Uncanny Dodge

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
100 lbs.
Light Load:
100 lbs.
Medium Load:
200 lbs.
Maximum Load:
300 lbs.
Encumbrance:
Light Load
Lift Over Head:
300 lbs.
Lift Off Ground:
600 lbs.
Push / Drag:
1500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

Ki Pool

Ki Pool: 7 points (( (Monk + Geisha) / 2 + wis + cha ))

Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump

Exceptions

  • Influence Noblewomen (( paid from Wendele's Gestalt Points ))

Social Circle

Spells

  • Ranger: 2x lvl 1 spell (Cure Light Wounds, Cure Light Wounds)