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Lilima Lyevala (character sheet)

Old version of the Lilima Lyevala character sheet.

This is an old version of the character sheet, this version is for Custom.

Currently played by . View current character page.

Character sheet

Name Lilima Lyevala
Race Guardian Angel
Gender Female
Alignment Neutral Lawful Good

Description

« See other page »

Classes and Level

Slot 1 Monk 6 Geisha 1
Slot 2 Ranger 6 Geisha 1

Ability Scores

Strength 17 +3 16 base, +1 lvl 4
Dexterity 16 +3 14 base, +2 race
Constitution 10 +0 12 base, -2 race
Intelligence 13 +1 11 base, +2 race
Wisdom 14 +2 14 base
Charisma 12 +1 12 base

Gestalt punten

left to spend: 12 (12)

Combat Abilities

Hit Points 45 10+6+6+6+6+6+5
Armour Class 17 10 base, +3 dexterity, +2 wisdom, +1 dodge, +1 Monk
Touch Armour Class 17 10 base, +3 dexterity, +2 wisdom +1 dodge, +1 Monk
Flat-Footed Armour Class 13 10 base, +2 wisdom, +1 Monk
Initiative +3 +2 in Forest
Fortitude Save +5 +5 (high for Monk, Geisha) + 0 con
Reflex Save +8 +5 (high for Monk, Geisha) + 3 dex
Will Save +7 +5 (high for Monk, Geisha) + 2 wis +4 vs Enchantment spells and effects from Still Mind, Elf
Combat Manoeuvre Bonus +10 +7 BAB, + 3 str
Combat Manoeuvre Defence 27 10 + 7 BAB + 3 str + 3 dex + 2 wis + 1 Monk + 1 dodge
Base Attack Bonus +7/+2
Unarmed Strike +10/+5 1d8+3 (20/x2)
Flurry of Blows +8/+8/+3 1d8+3 (20/x2)
Kitana +12/+7 1d10+4 (19-20/x2)
Kitana, Flurry of Blows +10/+10/+5 1d10+4 (19-20/x2)
Attack Notes +4 vs Humans, +2 vs Fey +4 vs Humans, +2 vs Fey

Skills

Skill Bonus Ranks Details
Acrobatics +13 7 +3 Dexterity, +3 Class Skill, -? ACP, (( +5 extra to Jump from High Jump monk ability ))
Appraise +1 0 +1 Intelligence
Bluff* +1 0 +1 Charisma, (( +4 vs Humans, +2 vs Fey, +2 with Kanpekina Isho ))
Climb* +3 0 +3 Strength, -? ACP
Craft* +1 0 +1 Intelligence
Diplomacy +11 7 +1 Charisma, +3 Class Skill, (( +2 vs unmarried noblewomen, +2 with Kanpekina Isho ))
Disable Device* +3 0 +3 Dexterity, -? ACP
Disguise +11 7 +1 Charisma, +3 Class Skill, (( +2 with Kanpekina Isho ))
Escape Artist* +3 0 +3 Dextirity, -? ACP
Fly +3 0 +3 Dexterity, -? ACP
Handle Animal* +1 0 +1 Charisma, (( +2 with Kanpekina Isho ))
Heal +6 1 +2 Wisdom, +3 Class Skill
Intimidate +5 1 +1 Charisma, +3 Class Skill, (( +2 with Kanpekina Isho ))
Knowledge: Arcana +1 0 +1 Intelligence, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Dungeoneering +5 1 +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Engineering +1 0 +1 Intelligence, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Geography +5 1 +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey, +2 in Forest ))
Knowledge: History +5 1 +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Local* +1 0 +1 Intelligence, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Nature +5 1 +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Nobility +5 1 +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey ))
Knowlegde: Planes +1 0 +1 Intelligence, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Psionics +1 0 +1 Intelligence, (( +4 vs Humans, +2 vs Fey ))
Knowledge: Religion +5 1 +1 Intelligence, +3 Class Skill, (( +4 vs Humans, +2 vs Fey ))
Linguistics +1 0 +1 Intelligence
Perception +14 7 +2 Wisdom, +3 Class Skill, +2 Racial, (( +4 vs Humans, +2 vs Fey, +2 in Forest ))
Perform: Singing +11 7 +1 Charisma, +3 Class Skill, (( +2 with Kanpekina Isho ))
Perform* +1 0 +1 Charisma, (( +2 with Kanpekina Isho ))
Profession* +2 0 +2 Wisdom
Ride +7 1 +3 Dexterity, +3 Class Skill, -? ACP
Sense Motive +6 1 +2 Wisdom, +3 Class Skill, (( +4 vs Humans, +2 vs Fey ))
Sleight of Hands +7 1 +3 Dexterity, +3 Class Skill, -? ACP
Spellcraft +5 1 +1 Intelligence, +3 Class Skill, (( +2 to Identify Items ))
Stealth +13 7 +3 Dexterity, +3 Class Skill, (( +2 in Forest ))
Survival +6 1 +2 Wisdom, +3 Class Skill, (( +4 vs Humans, +2 vs Fey, +2 in Forest, +2 to Follow Tracks ))
Swim* +3 0 +3 Strength, -? ACP
Use Magic Device +1 0 +1 Charisma, (( +2 with Kanpekina Isho ))

Class Skills: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Disable Device, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering), Knowledge (Geography), Knowledge (History), Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Knowledge (Religion), Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim

Feats

  • Combat Reflexes (( Monk 1 Bonus Feat ))
  • Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue ))
  • Weapon Focus: Katana (( Level 1 Feat ))
  • Quick Draw (( Ranger 2 Combat Style Feat ))
  • Dodge (( Monk 2 Bonus Feat ))
  • Extra Ki (( Level 3 Feat ))
  • Endurance (( Ranger 3 Bonus Feat ))
  • Stand Still (( Level 5 Feat ))
  • Two Weapon Fighting (( Lady of Pain Fighter Bonus Feat ))
  • Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat ))
  • Bodyguard (( Monk 6 Bonus Feat ))
  • In Harm's Way (( level 7 feat ))

Miscellaneous

Movement & Lifting

Walk 50 ft (( 30 base, +20 monk ))
Light Load 76 lbs
Medium Load 153 lbs
Heavy Load 230 lbs
Lift 230 over head, 460 lift off ground
Drag 1150 lbs

Languages

  • Elven
  • Human
  • Genko

Special Abilities

Racial

  • +2 vs Enchantment
  • Immune to Sleep
  • Elven Magic
  • Low Light Vision
  • Wings

Monk

  • Unarmed Strike
  • Evasion
  • Still Mind
  • Manoeuvre Training
  • Ki Pool (magic)
  • Slow Fall 30 ft.
  • High Jump
  • Purity of Body

Ki Pool: 6 points (( (Monk + Geisha) / 2 + wis + cha ))

Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump

Ranger

  • Favoured Enemy: Human (+4), Fey (+2)
  • Two-Weapon Combat Style
  • Wild Empathy (1d20+6)
  • Favoured Terrain: Forest (( Leaves no trail ))
  • Hunters Bond

Geisha

  • Kanpekina Isho (Perfect Outfit)

Magic Items

  • None

Spellcasting

  • Ranger: 2 lvl 1 spells

Gestalt Items

Exceptions

  • Influence Noblewomen (( paid for from Wendele's Gestalt Points ))

Social Circle