Shiina (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +2 Enhancement (Gestalt)
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Modifiers:
- +1 (Level 8)
- +2 Racial
- +4 Enhancement (Gestalt)
Intelligence Checks
Wisdom Score
Modifiers:
- +1 (Level 4)
- +2 Enhancement (Gestalt)
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2½ (Cleric 1 / Wizard 1)
- +½ (Cleric 2 / Wizard 2)
- +½ (Cleric 3 / Wizard 3)
- +½ (Cleric 4 / Wizard 4)
- +½ (Cleric 5 / Wizard 5)
- +⅔ (Cleric 6 / Incantatrix 1)
- +½ (Cleric 7 / Incantatrix 2)
- +½ (Cleric 8 / Incantatrix 3)
- +½ (Cleric 9 / Incantatrix 4)
- +½ (Cleric 10 / Incantatrix 5)
- +2 (Constitution)
- +1 Resistance (Gestalt)
Modifiers:
- +⅓ (Cleric 1 / Wizard 1)
- +⅓ (Cleric 2 / Wizard 2)
- +⅓ (Cleric 3 / Wizard 3)
- +⅓ (Cleric 4 / Wizard 4)
- +⅓ (Cleric 5 / Wizard 5)
- +⅔ (Cleric 6 / Incantatrix 1)
- +⅓ (Cleric 7 / Incantatrix 2)
- +⅓ (Cleric 8 / Incantatrix 3)
- +⅓ (Cleric 9 / Incantatrix 4)
- +⅓ (Cleric 10 / Incantatrix 5)
- +3 (Dexterity)
- +1 Resistance (Gestalt)
Modifiers:
- +2½ (Cleric 1 / Wizard 1)
- +½ (Cleric 2 / Wizard 2)
- +½ (Cleric 3 / Wizard 3)
- +½ (Cleric 4 / Wizard 4)
- +½ (Cleric 5 / Wizard 5)
- +1 (Cleric 6 / Incantatrix 1)
- +½ (Cleric 7 / Incantatrix 2)
- +½ (Cleric 8 / Incantatrix 3)
- +½ (Cleric 9 / Incantatrix 4)
- +½ (Cleric 10 / Incantatrix 5)
- +4 (Wisdom)
- +2 (Iron Will Feat)
- +2 (Iron Will)
- +1 Resistance (Gestalt)
HP & Init
- d8: 8 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
- d8: 5 +2 (con)
Modifiers:
- 10 hp (Toughness Feat)
Modifiers:
- +3 (Dexterity)
- +3 (Forewarned)
Combat
Base Attack Bonus:
- +¾ (Cleric 1 / Wizard 1)
- +¾ (Cleric 2 / Wizard 2)
- +¾ (Cleric 3 / Wizard 3)
- +¾ (Cleric 4 / Wizard 4)
- +¾ (Cleric 5 / Wizard 5)
- +¾ (Cleric 6 / Incantatrix 1)
- +¾ (Cleric 7 / Incantatrix 2)
- +¾ (Cleric 8 / Incantatrix 3)
- +¾ (Cleric 9 / Incantatrix 4)
- +¾ (Cleric 10 / Incantatrix 5)
Modifiers:
- -2 (Strength)
- +7 (Base Attack Bonus)
Modifiers:
- -2 (Strength)
- +3 (Dexterity)
- +7 (Base Attack Bonus)
Armour Class
Modifiers:
- +3 (Dexterity)
- +1 Shield (Mithral Buckler)
- +1 Enhancement (Gestalt)
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
- +1 Enhancement (Gestalt)
Modifiers:
- +1 Shield (Mithral Buckler)
- +1 Enhancement (Gestalt)
Conditional Modifiers:
Attacks
First Attack
Modifiers:
- +7 (Base Attack Bonus)
- -2 (Strength)
- +1 Enhancement (Masterwork)
Second Attack
Modifiers:
- +7 (Base Attack Bonus)
- -2 (Strength)
- +1 Enhancement (Masterwork)
- -5 (Second Attack)
First Attack
Modifiers:
- +7 (Base Attack Bonus)
- -2 (Strength)
First Attack
Modifiers:
- +7 (Base Attack Bonus)
- +3 (Dexterity)
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
- +3 (Familiar)
- +2 (Merchant's Scale)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
- +2 (Masterwork Tool)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +1 (Charisma)
Modifiers:
- -2 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Modifiers:
- +1 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +3 (Class Skill)
- +2 (Healer's Kit)
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Modifiers:
- +4 (Wisdom)
- +4 (Alertness Feat)
- +2 (Alertness (When familiar close))
Modifiers:
- +1 (Charisma)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Wisdom)
- +2 (Alertness Feat)
- +3 (Class Skill)
- +2 (Alertness (When familiar close))
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +4 (Wisdom)
Modifiers:
- -2 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +6 (Intelligence)
- +6 (Skill Focus - Spellcraft Feat)
- +4 (Magical Aptitude Feat)
- +3 (Class Skill)
Feats
-
Reach Spell (Reach Spell)
-
Alertness (When Familiar close)
-
Iron Will (Iron Will)
-
Empower Spell (Empower Spell)
-
Spell Penetration (Spell Penetration)
-
Toughness (Toughness)
-
Combat Casting (Combat Casting)
-
Channel Grace (Channel Grace)
-
Blind-Fight (Blind Fight)
-
Skill Focus (Spellcraft) (Skill Focus (Spellcraft))
-
Extend Spell (Extend Spell)
-
Magical Aptitude (Magica Aptitude (level 9))
-
Selective Spell (APG 168)
Languages
- [Empty Slot]
- [Empty Slot]
- [Empty Slot]
- Abyssal
- Celestial
- Draconic
- Elven
- Genko
- Human
- Sylvan
- Terran
Special Abilities
- +2 int
- Skilled
- Bonus Feat
- Aura (Lawful)
- Channel Positive Energy 5d6 (4x per day)
- Spontaneous Casting (Cure)
- Domains (Chaos/Darkness)
- Touch of Chaos (Sp)
- Touch of Darkness (Sp)
- Arcane Bond (Raven)
- Arcane School (Divination)
- Opposition Schools (Evocation/Enchantment/Necromancy)
- Forewarned
- Diviner's Fortune (Sp)
- Focused Studies (Necromancy)
- Cooperative Metamagic (9/day)
- Metamagic effect (9/day)
- Spell Morph (5/day)
- Chaos Blade (Su)
- Eyes of Darkness (Su) (5 rnds/day)
- Counterspell Mastery 1/day
- Metapsionic cooperation
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Items
Equipment | Weight |
---|---|
Spellbook | 3 |
Mithral Buckler | 2.5 |
Reaper | 10 |
Pandemonium | 1 |
Poise | 4 |
Monk's outfit | 2 |
Jewelry | 0 |
Wooden Holy Symbol | 0 |
Spell component pouch | 2 |
Magic Compass | 0 |
Sum | 24.5 |
Second Backpack
Equipment | Weight |
---|---|
Backpack | 2 |
Second Spellbook | 3 |
Third 19Spellbook | 3 |
Healer's Kit | 1 |
Magnifying Glass | 0 |
Scale, merchant's | 1 |
Small steel mirror | 0.5 |
|| Sewing Needle || - ||0
Hourglass | 1 |
Writing implements †† | - |
Flint and Steel | - |
Soap | 1 |
Bedroll | 5 |
Mystical Ceremony implements ‡ | 2 |
Makeup | 2 |
Masterwork Caligraphy Artisian's tools | - |
Sum | 21.5 |
†† Vial of Ink, 5 paper sheets, inkpen
‡ Incense candles, a skull, etc
Daerun-San please carry
Equipment | Weight | Cost |
---|---|---|
Tent | 20 | 10 |
Food | 5 | 5 |
Sum | 30 | 15 |
Cleric Spellcasting
Modifiers:
- +4 (Combat Casting Feat)
- +10 (Caster Level)
- +4 (Wisdom)
Modifiers:
- +4 (Wisdom)
- +1 (Spell Penetration)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Level 5 spells / day:
Domain Selection
Wizard Spellcasting
Modifiers:
- +4 (Combat Casting Feat)
- +10 (Caster Level)
- +6 (Intelligence)
Modifiers:
- +6 (Intelligence)
- +1 (Spell Penetration)
Spells Per Day ▽ △
Level 0 spells / day:
Level 1 spells / day:
Level 2 spells / day:
Level 3 spells / day:
Level 4 spells / day:
Level 5 spells / day:
Specialist School Selection
Spellbook
Spells Known (Spell books)
This lists the spells that have been gathered by Shiina and copied into multiple spell books at home.
- Level 0: All
- Level 1: All
- Level 2: All
- Level 3: All
- Level 4: Stoneskin, Crushing Despair, Space Breathing
- Level 5: Animal Growth, Baleful Polymorph
Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2
Spells 5th level to find: Overland Flight, Cloudkil, planar binding, lesser, teleport, wall of stone, Wall of Force,
Unknown spell level: summon liu chun
Spellbook 1
This lists all the spells put in the regular travelling backpack spellbook
Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message
Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump
Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole
Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge
Spellbook 2
This lists the spells that are put in the secondary backpack spellbook.
Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand
Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon
Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame
Level 3: Shrink Item, Secret Page ,Illusory Script
Level 4: Stoneskin, Crushing Despair
Gestalt Points
Left to spend 6 (41 total)
- +4 int, 2 wis (22)
- +2 dex (4)
- +1 saves (1)
- +1 AC (2)
- Spell Morph (6)
Affect skill rolls
Diviner's fortune
Touch creature as standard action to give it 5 insight bonus on all attack rolls,skill checks, ability checks, saving throws for 1 round, can use 10 times /day
Spells
Saving throws against spells:
Reflex: Grease, Web
Will: Glitterdust, Slow, Confusion
Fortitude: Stinking Cloud, baleful polymorph, cloudkill
CMD: Black Tentacles (not usually prepared)
None: Sleet Storm