Lilima Lyevala (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Elven Immunities
- Elven Magic
- Keen Senses
- Low-Light Vision
- Weapon Familiarity
Ability Scores
Strength Score
Modifiers:
- +2 (Levels 4, 8)
Strength Checks
Dexterity Score
Modifiers:
- +2 Racial (Elf)
Dexterity Checks
Constitution Score
Modifiers:
- -2 Racial (Elf)
Constitution Checks
Intelligence Score
Modifiers:
- +2 Racial (Elf)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2½ (Monk 1 / Ranger 1)
- +½ (Monk 2 / Ranger 2)
- +½ (Monk 3 / Ranger 3)
- +½ (Monk 4 / Ranger 4)
- +½ (Monk 5 / Ranger 5)
- +½ (Monk 6 / Ranger 6)
- +1 (Geisha 1)
- +½ (Geisha 2)
- +½ (Geisha 3)
- +0 (Constitution)
Modifiers:
- +2½ (Monk 1 / Ranger 1)
- +½ (Monk 2 / Ranger 2)
- +½ (Monk 3 / Ranger 3)
- +½ (Monk 4 / Ranger 4)
- +½ (Monk 5 / Ranger 5)
- +½ (Monk 6 / Ranger 6)
- +1 (Geisha 1)
- +½ (Geisha 2)
- +½ (Geisha 3)
- +3 (Dexterity)
Modifiers:
- +2½ (Monk 1 / Ranger 1)
- +½ (Monk 2 / Ranger 2)
- +½ (Monk 3 / Ranger 3)
- +½ (Monk 4 / Ranger 4)
- +½ (Monk 5 / Ranger 5)
- +½ (Monk 6 / Ranger 6)
- +1 (Geisha 1)
- +½ (Geisha 2)
- +½ (Geisha 3)
- +2 (Wisdom)
Conditional Modifiers:
HP & Init
- d10: 10 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d10: 6 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
- d8: 5 +0 (con)
Modifiers:
- +3 (Dexterity)
Conditional Modifiers:
Combat
Base Attack Bonus:
- +1 (Monk 1 / Ranger 1)
- +1 (Monk 2 / Ranger 2)
- +1 (Monk 3 / Ranger 3)
- +1 (Monk 4 / Ranger 4)
- +1 (Monk 5 / Ranger 5)
- +1 (Monk 6 / Ranger 6)
- +1 (Geisha 1)
- +1 (Geisha 2)
- +1 (Geisha 3)
Modifiers:
- +4 (Strength)
- +9 (Base Attack Bonus)
Modifiers:
- +4 (Strength)
- +3 (Dexterity)
- +1 Dodge (Dodge)
- +9 (Base Attack Bonus)
- +1 (Monk)
- +2 (Wisdom)
Armour Class
Modifiers:
- +3 (Dexterity)
- +2 (Wisdom)
- +1 (Monk)
- +1 Dodge (Dodge)
Modifiers:
- +3 (Dexterity)
- +2 (Wisdom)
- +1 (Monk)
- +1 Dodge (Dodge)
Modifiers:
- +2 (Wisdom)
- +1 (Monk)
Attacks
First Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
Second Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- -5 (Second Attack)
First Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- -2 (Flurry of Blows)
Second Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- -2 (Flurry of Blows)
Third Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- -2 (Flurry of Blows)
- -5 (Second Attack)
First Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Masterwork)
- +1 (Weapon Focus: Katana)
Second Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Masterwork)
- +1 (Weapon Focus: Katana)
- -5 (Second Attack)
First Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Masterwork)
- +1 (Weapon Focus: Katana)
- -2 (Flurry of Blows)
Second Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Masterwork)
- +1 (Weapon Focus: Katana)
- -2 (Flurry of Blows)
Third Attack
Modifiers:
- +9 (Base Attack Bonus)
- +4 (Strength)
- +1 Enhancement (Masterwork)
- +1 (Weapon Focus: Katana)
- -2 (Flurry of Blows)
- -5 (Second Attack)
Movement
Base
- +30 ft. (Base Value)
Modifiers:
- +20 ft. (Monk)
Skills
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +4 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +0 Racial (Average Fly Maneuverability)
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
- +2 Racial (Elf)
Conditional Modifiers:
Modifiers:
- +1 (Charisma)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +1 (Intelligence)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +3 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +2 (Wisdom)
- +3 (Class Skill)
Conditional Modifiers:
Modifiers:
- +4 (Strength)
- +0 (Armour Check Penalty)
Feats
-
Combat Reflexes (Combat Reflexes (( Monk 1 Bonus Feat )))
-
Stunning Fist (Stunning Fist (( Monk 1 Bonus )) (( Can also apply Fatigue )))
-
Weapon Focus (Katana) (Weapon Focus: Katana (( Level 1 Feat )))
-
Quick Draw (Quick Draw (( Ranger 2 Combat Style Feat )))
-
Dodge (Dodge (( Monk 2 Bonus Feat )))
-
Extra Ki (Extra Ki (( Level 3 Feat )))
-
Endurance (Endurance (( Ranger 3 Bonus Feat )))
-
Stand Still (Stand Still (( Level 5 Feat )))
-
Two-Weapon Fighting (Two-Weapon Fighting (( Lady of Pain Fighter Bonus Feat )))
-
Improved Two-Weapon Fighting (Improved Two-Weapon Fighting (( Ranger 6 Bonus Feat )))
-
Bodyguard (Bodyguard (( Monk 6 Bonus Feat )))
-
In Harm's Way (In Harm's Way (( level 7 feat )))
-
Mobility (Mobility (( Level 9 )))
Languages
- Elven
- Genko
- Human
Special Abilities
- +2 vs Enchantment
- Immune to Sleep
- Elven Magic
- Low Light Vision
- Wings
- Unarmed Strike
- Evasion
- Still Mind
- Manoeuvre Training
- Ki Pool (magic)
- Slow Fall 30 ft.
- High Jump
- Purity of Body
- Favoured Enemy: Human (+4), Fey (+2)
- Two-Weapon Combat Style
- Wild Empathy (1d20+6)
- Favoured Terrain: Forest (( Leaves no trail ))
- Hunters Bond
- Kanpekina Isho (Perfect Outfit)
- Okobo Tsuriai (Okobo Balance)
- Uncanny Dodge
- Kesho (Makeup)
- Poison Use
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Ranger Spellcasting
Modifiers:
- +6 (Caster Level)
- +2 (Wisdom)
Modifiers:
- +2 (Wisdom)
Spells Per Day ▽ △
Level 1 spells / day:
Ki Pool
Ki Pool: 7 points (( (Monk + Geisha) / 2 + wis + cha ))
Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump
Gestalt Points
7 left out of 25 (-> 35)
- Influence Noblewomen (( paid from Wendele's Gestalt Points ))
- 18 - Guardian Angel Wings
Social Circle
Other
Unclaimed class skills: Climb, Craft, Disable Device, Escape Artist, Knowledge: Local, Profession, Swim