RPGpad Beta | Report a bug
Log in Register

Dae'run Tallhoof (character sheet)

Monster-san, Meester Tallhoof, Sifu of the Royal Dojo of the Kingdom of Zhao
PC / Person
Old version of the Dae'run Tallhoof character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View current character page.
Class:
Barbarian 10, Druid 8, Elementalist 2 [Gestalt]
Favored Class:
Barbarian
Note:
8 Druid | 2 Elementalist || 10 Barbarian

Levels

1
Barbarian 1 / Druid 1
Favoured Class Bonus:
+1 HP
2
Barbarian 2 / Druid 2
Favoured Class Bonus:
+1 HP
3
Barbarian 3 / Druid 3
Favoured Class Bonus:
+1 HP
4
Barbarian 4 / Druid 4
Favoured Class Bonus:
+1 HP
5
Barbarian 5 / Druid 5
Favoured Class Bonus:
+1 HP
6
Barbarian 6 / Druid 6
Favoured Class Bonus:
+1 HP
7
Barbarian 7 / Druid 7
Favoured Class Bonus:
+1 HP
8
Barbarian 8 / Druid 8
Favoured Class Bonus:
+1 HP
9
Barbarian 9 / Elementalist 1
Favoured Class Bonus:
+1 HP
10
Barbarian 10 / Elementalist 2
Favoured Class Bonus:
+1 HP
Experience:
166 650 xp
Next Level:
235 000 xp
Character Level:
10
Alignment:
Not set
Race:
Minotaur
  • No racial traits set
Size:
Large

Ability Scores

Strength
23 (+6)

Strength Score

Base Value:
16

Modifiers:

  • +2 Racial (Minotaur)
  • +4 Enhancement (Gestalt)
  • +1 (Level)

Conditional Modifiers:

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Enhancement (Gestalt)

Dexterity Checks

No modifiers listed
Constitution
15 (+2)

Constitution Score

Base Value:
15

Conditional Modifiers:

Constitution Checks

No modifiers listed
Intelligence
10 (+0)

Intelligence Score

Base Value:
8

Modifiers:

  • +2 Enhancement (Gestalt)

Intelligence Checks

No modifiers listed
Wisdom
18 (+4)

Wisdom Score

Base Value:
15

Modifiers:

  • +1 (Level)
  • +2 Enhancement (Gestalt)

Wisdom Checks

No modifiers listed
Charisma
10 (+0)

Charisma Score

Base Value:
10
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+10

Modifiers:

  • +7 (Base fortitude bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +7½)
  • +2 (Constitution)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Reflex
+7

Modifiers:

  • +3 (Base reflex bonus at each level: ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅓ + ⅔ + ⅓ = +3⅔)
  • +3 (Dexterity)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

Will
+12

Modifiers:

  • +7 (Base will bonus at each level: 2½ + ½ + ½ + ½ + ½ + ½ + ½ + ½ + 1 + ½ = +7½)
  • +4 (Wisdom)
  • +1 Resistance (Gestalt)

Conditional Modifiers:

HP & Init

Hit Points
105 hp
Barbarian 1 / Druid 1:
15 hp
  • d12: 12 +2 (con) +1 (fav)
Barbarian 2 / Druid 2:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 3 / Druid 3:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 4 / Druid 4:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 5 / Druid 5:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 6 / Druid 6:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 7 / Druid 7:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 8 / Druid 8:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 9 / Elementalist 1:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Barbarian 10 / Elementalist 2:
10 hp
  • d12: 7 +2 (con) +1 (fav)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Combat

BAB
+0

Base Attack Bonus:

CMB
+17

Modifiers:

  • +6 (Strength)
  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +1 Size (Large Size)
CMD
34
Base Value:
10

Modifiers:

  • +6 (Strength)
  • +3 (Dexterity)
  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +1 Size (Large Size)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +1 (Gestalt)
  • +1 (Dodge)

Conditional Modifiers:

Armour Class

Armour Class
20
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • -1 Size (Large Size)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +6 Armor

Conditional Modifiers:

Touch AC
14
Base Value:
10

Modifiers:

  • -1 Size (Large Size)
  • +1 Deflection (Gestalt)
  • +1 Dodge (Feat)
  • +3 (Dexterity)

Conditional Modifiers:

Flat-Footed AC
19
Base Value:
10

Modifiers:

  • -1 Size (Large Size)
  • +1 Deflection (Gestalt)
  • +6 Armor
  • +3 (Dexterity)

Conditional Modifiers:

Attacks

Weapon:
Corrán Ishtar
Attack:
+16 / +11
Crit:
20/x3
Damage:
3d6+10
Type:
Slashing

First Attack

Attack:
+16
Crit:
×3
Damage:
3d6 + 10
Extra dmg.:
Type:
Slashing

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +6 (Strength)
  • -1 Size (Large Size)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)

Second Attack

Attack:
+11
Crit:
×3
Damage:
3d6 + 10
Extra dmg.:
Type:
Slashing

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +6 (Strength)
  • -1 Size (Large Size)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -5 (Second)
Weapon:
Corrán Ishtar (P)
Attack:
+13 / +8
Crit:
20/x3
Damage:
3d6+19
Type:
Slashing

First Attack

Attack:
+13
Crit:
×3
Damage:
3d6 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +6 (Strength)
  • -1 Size (Large Size)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -3 (Power Attack)

Second Attack

Attack:
+8
Crit:
×3
Damage:
3d6 + 19
Extra dmg.:
Type:
Slashing

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +6 (Strength)
  • -1 Size (Large Size)
  • +1 Enhancement (Gestalt Bonus: +1 Weapon)
  • -3 (Power Attack)
  • -5 (Second Attack)
Weapon:
Large MW Composite Bow
Mighty +4
Attack:
+13 / +8
Crit:
20/x3
Damage:
2d6+4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+13
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +3 (Dexterity)
  • -1 Size (Large Size)
  • +1 Enhancement (Masterwork)

Second Attack

Attack:
+8
Crit:
×3
Damage:
2d6 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +3 (Dexterity)
  • -1 Size (Large Size)
  • +1 Enhancement (Masterwork)
  • -5 (Second Attack)
Weapon:
Gîl-en-Tâurë
Attack:
+15 / +10
Crit:
20/x2
Damage:
1d8+9
Type:
Blunt

First Attack

Attack:
+15
Crit:
×2
Damage:
1d8 + 9
Extra dmg.:
Type:
Blunt

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +6 (Strength)
  • -1 Size (Large Size)

Second Attack

Attack:
+10
Crit:
×2
Damage:
1d8 + 9
Extra dmg.:
Type:
Blunt

Modifiers:

  • +10 (Base Attack Bonus at each level: 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = +10)
  • +6 (Strength)
  • -1 Size (Large Size)
  • -5 (Second Attack)

Movement

Speed:
40 ft. (8 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Base Value)

Modifiers:

  • +10 ft. (Fast movement)
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +3 (Class Skill)
Appraise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Intelligence)
Bluff
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Climb
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +6 (Strength)
  • +3 (Class Skill)
Craft: Cermet
+12
(9)
Class Skill
Ranks:
9 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Diplomacy
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Disguise
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+3
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Fly
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • -2 Size (Large Size)
Handle Animal
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Heal
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Intimidate
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Knowledge: Nature
+12
(7)
Class Skill
Ranks:
7 ranks

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Knowledge: Geography
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Knowledge: Planes
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Linguistics
+2
(2)
Not a Class Skill
Ranks:
2 ranks

Modifiers:

  • +0 (Intelligence)
  • +0 (Intelligence)
Perception
+15
(8)
Class Skill
Ranks:
8 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Ride
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
Sense Motive
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Wisdom)
Spellcraft
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Intelligence)
  • +3 (Class Skill)
Stealth
-1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • -4 Size (Large Size)
Survival
+15
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Swim
+6
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +6 (Strength)

Feats

  • Power Attack
    (Power Attack)
  • Dodge
    (Dodge)
  • Natural Spell
    (Natural Spell)
  • Combat Reflexes
    (Combat Reflexes)
  • Cleave
    (Cleave)
  • Craft Gestalt items
    (Craft Gestalt items)
  • Leadership
    (Leadership)

Languages

  • Druidic
  • Elven
  • Genko
  • Sylvan
  • Terran

Special Abilities

  • Dark vision 60ft
  • Nature Sense
  • Wild Empathy
  • Woodland Stride
  • Trackless Step
  • Natural Bond (resist acid 10)
  • Resist Nature's Lure
  • Shifter's Speech
  • Elemental Shape
  • WIldshape
  • Fast Movement
  • Improved Uncanny Dodge
  • Trap Sense +3
  • Damage Reduction 2/-
  • Rage
  • Fast Wildshape

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
0 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Armour / Shield:
0 %

Encumbrance

Current Load:
0 lbs.
Light Load:
400 lbs.
Medium Load:
800 lbs.
Maximum Load:
1200 lbs.
Encumbrance:
Light Load
Lift Over Head:
1200 lbs.
Lift Off Ground:
2400 lbs.
Push / Drag:
6000 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

No equipment listed

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

No equipment listed

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

No equipment listed

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Equipment Notes

left to spend: 10 (47)

  • +1 AC (2)
  • +1 Saves (1)
  • +4 Str, +2 Dex (22)
  • +2 int (craft(cermet)), +2 Wis (10)
  • +1 Corrán Ishtar (2)

Notes

  • Acid Dart(Sp) (5/Day)
  • 10 Acid Resistance (Ex)
  • Earth's Communion(Sp) (1/Day)
  • Whispers of the Forest(SU)

REPLACE: Cleave for APG (168): Raging Vitality

Spells

Source Caster Level max. Spell Level DC
Divine (Druid) 10 (per day 4,5,5,4,4,2 (ex. domain)) 5 14+

Dae'run Normal list

  • 0th (4): Create Water, Detect Magic, Detect Poison, Resistance
  • 1th (5): Cure Light Wounds (2x), Speak with Animals, Obscuring Mist, Endure Elements + [D] Magic Stone
  • 2nd (5): Resist Energy (2x), Woodshape, Barkskin (2x) + [D] Soften earth and stone
  • 3rd (4): Cure Moderate Wounds (2x), Protection from Energy (2x) + [D] Stone shape
  • 4th (4): Dispell Magic (2x) + Air Walk + Cure Serious Wounds + [D] Spike Stones
  • 5th (2): Commune with Nature + Tree Stride + [D] Wall of Stone

Dae'run Combat list

  • 0th (4): Resistance , Detect Magic, Create Water, Detect Poison
  • 1th (5): Cure light wounds (3x), Faerie fire, Entangle + [D] Magic Stone
  • 2nd (5): Resist Energy (2x), Barkskin (3x) + [D] Soften earth and stone
  • 3rd (4): Call Lighting (2x), Cure Moderate Wounds (2x) + [D] Stone shape
  • 4th (4): Flame Strike (2x), Dispell Magic (2x) + [D] Spike Stones
  • 5th (2): Death Ward (2x) + [D] Wall of Stone