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Edana Montfort (character sheet)

Princess Edana
PC / Person

Druidess and heir to the throne of Montfort

Played by . View character page.
Class:
Druid 6, Rogue 6, Tree Dancer 6 [Gestalt]
Favored Class:
Druid

Levels

1
Druid 1 / Rogue 1
Favoured Class Bonus:
+1 SP
2
Druid 2 / Rogue 2
Favoured Class Bonus:
+1 SP
3
Druid 3 / Rogue 3
Favoured Class Bonus:
+1 SP
4
Druid 4 / Rogue 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
5
Druid 5 / Rogue 5
Favoured Class Bonus:
+1 SP
6
Druid 6 / Rogue 6
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Wisdom
Ability Bonus:
+1 Wisdom
Experience:
330 000 xp
Next Level:
475 000 xp
Character Level:
12
Alignment:
Neutral Neutral Evil
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium

Ability Scores

Strength
12 (+1)

Strength Score

Base Value:
12
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Racial (Human)

Dexterity Checks

No modifiers listed
Constitution
11 (+0)

Constitution Score

Base Value:
11
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
12 (+1)

Intelligence Score

Base Value:
12
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
19 (+4)

Wisdom Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)

Wisdom Checks

No modifiers listed
Charisma
14 (+2)

Charisma Score

Base Value:
14
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +2½ (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • +1 (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • (Tree Dancer 6)
  • +0 (Constitution)

Conditional Modifiers:

Reflex
+11

Modifiers:

  • +2½ (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • +1 (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • (Tree Dancer 6)
  • +3 (Dexterity)

Conditional Modifiers:

Will
+12

Modifiers:

  • +2½ (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • +1 (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • (Tree Dancer 6)
  • +4 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
63 hp
Druid 1 / Rogue 1:
8 hp
  • d8: 8 +0 (con)
Druid 2 / Rogue 2:
5 hp
  • d8: 5 +0 (con)
Druid 3 / Rogue 3:
5 hp
  • d8: 5 +0 (con)
Druid 4 / Rogue 4:
5 hp
  • d8: 5 +0 (con)
Druid 5 / Rogue 5:
5 hp
  • d8: 5 +0 (con)
Druid 6 / Rogue 6:
5 hp
  • d8: 5 +0 (con)
Tree Dancer 1:
5 hp
  • d8: 5 +0 (con)
Tree Dancer 2:
5 hp
  • d8: 5 +0 (con)
Tree Dancer 3:
5 hp
  • d8: 5 +0 (con)
Tree Dancer 4:
5 hp
  • d8: 5 +0 (con)
Tree Dancer 5:
5 hp
  • d8: 5 +0 (con)
Tree Dancer 6:
5 hp
  • d8: 5 +0 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

Combat

BAB
+9

Base Attack Bonus:

  • (Druid 1 / Rogue 1)
  • (Druid 2 / Rogue 2)
  • (Druid 3 / Rogue 3)
  • (Druid 4 / Rogue 4)
  • (Druid 5 / Rogue 5)
  • (Druid 6 / Rogue 6)
  • (Tree Dancer 1)
  • (Tree Dancer 2)
  • (Tree Dancer 3)
  • (Tree Dancer 4)
  • (Tree Dancer 5)
  • (Tree Dancer 6)
CMB
+10

Modifiers:

  • +1 (Strength)
  • +9 (Base Attack Bonus)
CMD
23
Base Value:
10

Modifiers:

  • +1 (Strength)
  • +3 (Dexterity)
  • +9 (Base Attack Bonus)

Armour Class

Armour Class
16
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 Armor (MW Leather Armour)
  • +1 Shield (Light Darkwood Shield)
Touch AC
13
Base Value:
10

Modifiers:

  • +3 (Dexterity)
Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +2 Armor (MW Leather Armour)
  • +1 Shield (Light Darkwood Shield)

Attacks

Weapon:
Unarmed Strike
Attack:
+10
Crit:
×2
Damage:
1d3 + 1
Type:
Bludgeoning

First Attack

Attack:
+10
Crit:
×2
Damage:
1d3 + 1
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +9 (Base Attack Bonus)
  • +1 (Strength)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Bluff
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Climb
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Climber's Kit)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
+17
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Disable Device
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Disguise
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
  • +2 Circumstance (Disguise Kit)
Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Handle Animal
+21
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +2 (Charisma)
  • +4 (Animal Affinity Feat)
  • +3 (Class Skill)
Heal
+25
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +4 (Wisdom)
  • +4 (Self-Sufficient Feat)
  • +2 Circumstance (Healer's Kit)
  • +3 (Class Skill)

Conditional Modifiers:

Intimidate
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nature
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
  • +2 (Nature Sense)
Knowledge: Nobility
+2
(1)
Not a Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
Linguistics
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Perception
+18
(11)
Class Skill
Ranks:
11 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Perform: Dance
+21
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +2 (Charisma)
  • +3 (Class Skill)
  • +4 (Natural Talent)
Perform
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Charisma)
Profession: Herbalist
+19
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Ride
+9
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +2 (Animal Affinity Feat)
  • +3 (Class Skill)
Sense Motive
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Stealth
+12
(6)
Class Skill
Ranks:
6 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
+25
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +4 (Wisdom)
  • +4 (Self-Sufficient Feat)
  • +3 (Class Skill)
  • +2 (Nature Sense)

Conditional Modifiers:

Swim
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Strength)
  • +0 (Armour Check Penalty)

Feats

  • Craft Infusion
    ((( Level 3 )))
  • Augment Summoning
    ((( Human )))
  • Natural Spell
    ((( Level 5 )))
  • Spell Focus (Conjuration)
    ((( Level 1 )))
  • Animal Affinity
    ((( Level 7 )))
  • Self-Sufficient
    ((( Level 9 )))
  • Healing Infusion
    ((( Level 3 Tree Dancer )))
  • Water Infusion
    ((( Level 5 Tree Dancer )))
  • Improved Infusion
    ((( Level 11 )))

Languages

  • Celestial
  • Draconic
  • Druidic
  • Elven
  • Genko
  • Human
  • Sylvan
  • Undercommon

Special Abilities

  • Natural Bond (Animal Companion)
  • Nature Sense
  • Wild Empathy (1d20+8)
  • Woodland Stride
  • Trackless Step
  • Resist Nature's Lure
  • Wildshape (2x/day)
  • Sneak Attack +3d6
  • Trapfinding
  • Evasion
  • Fast Stealth (( Rogue 2 Talent ))
  • Trap Sense +2
  • Uncanny Dodge
  • Resiliency (+6 temp hp when going to 0 or lower) (( Rogue 4 Talent ))
  • Guileful Polyglot (( Rogue 6 Talent ))
  • Herbalist
  • Tree Dance
  • Natural Talent
  • Tree Network (4x/day)
  • Advanced Infusion
  • Ley Line Vision
  • Favoured Terrain: Arboreal (+2)
  • Fertile Growth
  • Ley Line Connection
  • Terrain Manipulation

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
76141.22 gp

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
15%

Modifiers

Armour:
10 %
Shield:
5 %

Encumbrance

Current Load:
39 lbs.
Light Load:
43 lbs.
Medium Load:
86 lbs.
Maximum Load:
130 lbs.
Encumbrance:
Light Load
Lift Over Head:
130 lbs.
Lift Off Ground:
260 lbs.
Push / Drag:
650 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

MW Leather Armour
Weight:
15 lbs.
Value:
160 gp
Number:
1
Base Armor:
Leather Armour
Enhancement Bonus:
Masterwork
Size:
Medium
Light Darkwood Shield
Weight:
2.5 lbs.
Value:
203 gp
Number:
1
Base Shield:
Light Wooden Shield
Enhancement Bonus:
Masterwork
Special Material:
Darkwood
Size:
Medium
New Heisei Silk Royal Outfit
Weight:
15 lbs.
Value:
200 gp
Number:
1
Heisei Silk Royal Jewellery
Weight:
1 lbs.
Value:
1000 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Skillette
Weight:
5 lbs.
Value:
4000 gp
Number:
1
Mithral Masterwork Thieves' Tools
Weight:
1 lbs.
Value:
1100 gp
Number:
1

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Adamantine / Darkwood Arrows
Weight:
0.15 lbs.
Value:
67.55 gp
Number:
50
Darkwood Mighty (Str 12) Composite Shortbow
Weight:
1 lbs.
Value:
470 gp
Number:
1
Base Weapon:
Composite Shortbow
Enhancement Bonus:
Masterwork
Mighty:
+1
Special Material:
Darkwood
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
70ft.
Reload Speed:
Free Action
MW Sap
Weight:
2 lbs.
Value:
301 gp
Number:
1
Base Weapon:
Sap
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d6 Bludgeoning
Critical:
×2
Special:
Nonlethal
MW Whip
Weight:
2 lbs.
Value:
301 gp
Number:
1
Base Weapon:
Whip
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d3 Slashing
Critical:
×2
Special:
Disarm, Nonlethal, Reach, Trip
Adamantine Dagger
Weight:
1 lbs.
Value:
3002 gp
Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Adamantine
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
MW Tent
Fine tents for various climates, 2 person sized
Weight:
20 lbs.
Value:
50 gp
Number:
5
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Fur Winter Blanket
Weight:
3 lbs.
Value:
0.5 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Sack
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
1
Spell Component Pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1
Holly and Mistletoe
Weight:
0 lbs.
Value:
0 gp
Number:
1
Adamantine Masterwork Manacles
Small, Medium
Weight:
2 lbs.
Value:
3050 gp
Number:
2
Superior Adamantine Lock
Weight:
1 lbs.
Value:
3150 gp
Number:
4
Adamantine Chain (10 ft.)
Weight:
2 lbs.
Value:
3030 gp
Number:
2
Mithral Chain (100 ft.)
Weight:
10 lbs.
Value:
10030 gp
Number:
1
Silk Rope (50 ft.)
Weight:
5 lbs.
Value:
10 gp
Number:
2

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Adamantine Crowbar
Weight:
5 lbs.
Value:
3002 gp
Number:
1
Mithral Grappling Hook
Weight:
2 lbs.
Value:
2001 gp
Number:
1
Mithral Miner's Pick
Weight:
5 lbs.
Value:
5003 gp
Number:
1
Mithral Shovel
Weight:
4 lbs.
Value:
4002 gp
Number:
1
Whetstone
Weight:
1 lbs.
Value:
0.02 gp
Number:
1
Climber's Kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Disguise Kit
Weight:
8 lbs.
Value:
50 gp
Number:
1
Healer's Kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Antitoxin (vial)
Weight:
0 lbs.
Value:
50 gp
Number:
4
Alchemist's Fire
Weight:
1 lbs.
Value:
20 gp
Number:
5
Holy Water
Weight:
1 lbs.
Value:
25 gp
Number:
4
Smokestick
Weight:
0.5 lbs.
Value:
20 gp
Number:
5
Sunrod
Weight:
1 lbs.
Value:
2 gp
Number:
10
Thunderstone
Weight:
1 lbs.
Value:
30 gp
Number:
3
Tindertwig
Weight:
0 lbs.
Value:
1 gp
Number:
100
Leather Outfits
Weight:
0 lbs.
Value:
960 gp
Number:
1
Hunting Hawk
Weight:
0 lbs.
Value:
150 gp
Number:
1
Evil Princess outfit
Hell style
Weight:
10 lbs.
Value:
150 gp
Number:
1
Hell Outfits
Several fashionable outfits as worn in hell for various occasions
Weight:
0 lbs.
Value:
5000 gp
Number:
1
Spider Jewellery
Weight:
0 lbs.
Value:
1000 gp
Number:
1
New Heisei Silk Royal Outfit
Weight:
15 lbs.
Value:
200 gp
Number:
4
Heisei Silk Royal Jewellery
Weight:
1 lbs.
Value:
1000 gp
Number:
4

Druid Spellcasting

Caster Level:
12
Base Level:
6
Bonus Levels:
6
Casting Ability:
Wisdom
Concentration
+16

Modifiers:

  • +12 (Caster Level)
  • +4 (Wisdom)
Base Save DC
14
Base Value:
10

Modifiers:

  • +4 (Wisdom)

Conditional Modifiers:

Close Range:
55 ft.
Medium Range:
220 ft.
Long Range:
880 ft.

Spells Per Day

Spell Level:
0
1
2
3
4
5
6
7
8
9
Per Day:
5
5
5
4
3
2
0
0
0
Level 0 spells / day:
Not used when casting
Level 1 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 2 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 3 spells / day:
Class Base:
4
Bonus Spells / Day (Wisdom):
1
Level 4 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
1
Level 5 spells / day:
Class Base:
3
Bonus Spells / Day (Wisdom):
0
Level 6 spells / day:
Class Base:
2
Bonus Spells / Day (Wisdom):
0

Default Prepared:

  • Level 0 (4): Create Water, Detect Magic, Stabilize, Mending
  • Level 1 (5): Cure Light Wounds, Entangle, Longstrider, Obscuring Mist, Speak with Animals
  • Level 2 (5): Bear's Endurance x2, Delay Poison, Gust of Wind, Barkskin
  • Level 3 (5): Call Lightning, Daylight, Quench, Remove Disease, Speak with Plants
  • Level 4 (4): Dispel Magic x2, Freedom of Movement, Scrying
  • Level 5 (2): Cure Critical Wounds x2
  • Level 6 (1): Summon Natures Ally VI

Exceptions

  • Creature Type: Outsider (Native)

Social Circle

Gestalt Points

60 left out of 60 (-> 81)

  • Nothing