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Shiina (character sheet)

Old version of the Shiina character sheet.

This is an old version of the character sheet, this version is for Custom.

Currently played by . View current character page.

Character sheet

Name Shiina
Race Human
Gender Female
Alignment Tainted Lawful Neutral

Classes and Level

Gestalt class track. Slots 1 en 2 zitten op hetzelfde gestalt level, reeksen van gelijke class worden samengevoegd en voorzien van noemer.

Slot 1 Cleric 6
Slot 2 Wizard 6

Ability Scores

Strength 7 -2 7 base
Dexterity 16 +3 14 base, 2 gestalt
Constitution 14 +2 14 base
Intelligence 20 +5 16 base, 2 racial, 2 gestalt
Wisdom 16 +3 15 base, 1 level 4
Charisma 12 +1 12 base

Gestalt punten

Left to spend 1 (12 total)

  • +2 int (4)
  • +2 dex (4)
  • +1 saves (1)
  • +1 AC (2)

Combat Abilities

Hit Points 51 10 first level, 7 subsequent levels, 6 toughness
Armour Class 15 10 base, 0 armor, 3 dex, 0 dodge,1 shield, 1 gestalt
Flat-Footed Armour Class 12 10 base, 0 armor, 1 shield, 1 gestalt
Armour Class MA 19 10 base, 4 armor, 3 dex, 0 dodge,1 shield, 1 gestalt (( Assumes mage armour is on ))
Flat-Footed Armour Class MA 16 10 base, 4 armor, 1 shield, (( assumes mage armour on, 1 gestalt ))
Touch Armour Class 14 10 base, 3 dex, 0 dodge, 1 gestalt
Initiative +5 +3 Dex + 3 Forewarned
Fortitude Save +8
Reflex Save +6
Will Save +11 5 wisdom save, 3 ability, 2 iron will, 1 gestalt
Base Attack Bonus +4
Ranged Touch +7
Melee Touch +2
Scythe +2 2d4-2 (20/x4)
CMB +2
CMD 16

Skills

Skill Bonus Ranks Notes
Acrobatics 3 0
Appraise 14 1 1 rank, 5 ability, 3 class, 3 familiar, 2 merchant's scale/magnifying glass
Bluff 1 0
Climb -2 0
Craft(Caligraphy) 14 1 4 rank, 5 ability, 3 class, 2 masterwork artisian's tool
Diplomacy 5 1
Disable Device 3 0
Disguise 1 0
Escape Artist 3 0
Fly 7 1
Handle Animal 0 0
Heal 14 6 6 ranks, 3 ability, 3 class, 2 healer's kit
Intimidate 1 0
Knowledge (Arcana) 14 6
Knowledge (Dungeoneering) 9 1
Knowledge (Engineering) 9 1
Knowledge (Geography) 9 1
Knowledge (History) 9 1
Knowledge (Local) 0 0
Knowledge (Nature) 9 1
Knowledge (Nobility) 9 1
Knowledge (Planes) 9 1
Knowledge (Psionics) 9 1
Knowledge (Religion) 14 6
Linguistics 10 2
Perception 11 6 6 ranks, 3 ability, 2 alertness, assumes familiar close
Perform () 0 0
Profession 0 0
Ride 0 0
Sense Motive 9 1 1 rank, 3 ability, 3 class, 2 alertness, assumes familiar close
Sleight of Hand 2 0
Spellcraft 14 6
Stealth 2 0
Survival 9 6
Swim -2 0
Use Magic Device 0 0
Autohypnosis 0 0
Primal Magic 0 0

Wizard Feats

  • Reach Spell (( Is APG feat, approved ))
  • Alertness (( When Familiar close ))
  • Iron Will (( Wizard level 1, in stead of Scribe Scroll ))

Feats

  • Spell Penetration
  • Toughness
  • Combat Casting
  • Channel Grace
  • Blind Fight (( Darkness domain ))

Miscellaneous

Movement & Lifting

Walk 30 ft
Light Load 23 lbs
Medium Load 46 lbs
Heavy Load 76 lbs
Lift 76 over head, 152 lift off ground
Drag 380lbs

Languages

  • Genko
  • Elven
  • Abyssal
  • Draconic
  • Sylvan
  • Celestial
  • Terran
  • (Free Slot)

Special Abilities

Racial

  • +2 int,
  • Skilled
  • Bonus Feat

Cleric

  • Aura (Lawful)
  • Channel Positive Energy 3d6 (4x per day)
  • Spontaneous Casting (Cure)
  • Domains (Chaos/Darkness)
  • Touch of Chaos (Sp)
  • Touch of Darkness (Sp)

Wizard

  • Arcane Bond (Raven)
  • Arcane School (Divination)
  • Opposition Schools (Evocation/Enchantment)
  • Forewarned
  • Diviner's Fortune(Sp)

Spellcasting

Source Caster Level Spell slots DC
Divine (Cleric) 5 4,4+1,4+1,3+1 13+
Arcane (Wizard) 5 4+1,5+1,4+1,3+1 15+

Here +1 represents divination spells from school and domain spells for wizard,cleric respectively.

Spell list Arcane

Spells Known (Spell books)

This lists the spells that have been gathered by Shiina and copied into multiple spell books at home.

  • Level 0: All
  • Level 1: All
  • Level 2: All
  • Level 3(( There are 43 level 3 spells, this lists 21 )): Clairaudience/Clairvoyance, Slow, Ray of Exhaustion, Stinking Cloud, Tongues, Invisibility Sphere, Shrink Item, Secret Page, Dispel Magic, Fly, Arcane Sight, Protection from Energy, Magic Circle against Chaos/Evil/Good/Law,Explosive Runes, Sleet Storm, Tongues, Fireball, Magic Weapon Greater, Illusory Script, Blink, Keen Edge

Spells to find: Scrying, globe of invulnerability, dimensional anchor, arcane eye, locate creature, detect scrying, geas, lesser, rainbow pattern, invisibility greater, animate dead, eneveration, enlarge person mass, mnemonic enhancer, reduce person mass, elemental body, beast shape 2

Spellbook 1

This lists all the spells put in the regular travelling backpack spellbook

  • Level 0: Detect Poison, Arcane mark ,Prestidigitation ,Resistance ,Open/Close ,Ghost Sound ,Message
  • Level 1: Comprehend Languages, Grease ,Color spray ,Mage Armor ,Silent Image ,Reduce Person ,Identify ,Color Spray ,Feather Fall ,Jump
  • Level 2: Detect Thoughts, Glitterdust ,Web ,Mirror Image ,Hypnotic pattern ,Levitate ,Rope Trick ,Locate Object ,Spider Climb ,Resist Energy ,Fog Cloud ,Bear’s Endurance ,Cat’s Grace ,Eagle’s Splendor ,Levitate ,Owl’s Wisdom ,Darkvision ,Make Whole
  • Level 3: Clairaudience/Clairvoyance, Slow ,Ray of Exhaustion ,Stinking Cloud ,Invisibility Sphere ,Dispel magic ,Fly ,Arcane Sight ,Protection from Energy ,Magic Circle against Chaos/Evil/Good/Law,Explosive Runes ,Sleet Storm ,Tongues ,Fireball ,Magic Weapon Greater ,Blink ,Keen Edge

Spellbook 2

This lists the spells that are put in the secondary backpack spellbook.

  • Level 0: Read Magic, Daze ,Acid Splash ,Bleed ,Touch of Fatigue ,Mage hand
  • Level 1: Alarm, Endure Elements ,Hold Portal ,Protection from Chaos/Evil/Good/Law ,Shield ,Mount ,Obscuring mist ,Unseen Servant ,Detect Secret Doors ,Detect Undeed ,Charm person ,Hypnotism ,Floating Disk ,Burning Hands ,Shocking Grasp ,Disguise Self ,Magic Aura ,Ventriloquism ,Enlarge Person ,Expeditious Retreat ,Magic Weapon
  • Level 2: Whispering Wind, Obscure Object ,Resist Energy ,Protection from Arrows ,Summon Swarm ,Detect Thoughts ,See Invisibility ,Shatter ,Blur ,Magic Mouth ,Minor Immage ,Misdirection Phantom Trap ,Alter Self ,Knock ,Pyrotechnics ,Hideous Laughter ,Touch of Idiocy ,Flaming Sphere ,Gust of Wind ,Schorching Ray ,Continual Flame
  • Level 3: Shrink Item, Secret Page ,Illusory Script

Spells prepared combat

Arcane

  • 0th (5): Detect Poison (divination), Arcane Mark, Prestidigation, Resistance, Open/Close
  • 1th (6): Detect Secret Doors(divination), Grease, Color spray, Mage Armor, Jump, Protection from Evil
  • 2nd (5): Detect Thoughts (divination), Glitterdust, Web, Mirror Image, Blur
  • 3rd (4): Clairaudience/Clairvoyance(divination), Slow, Ray of Exhaustion, Dispel magic

Divine

  • 0th (4): Mending, Light, Detect Magic, Stabilize
  • 1th (5): Obscuring Mist (( Domain )), Shield of Faith, Sanctuary, Magic Weapon, Command
  • 2nd (5): Blindness/Deafness(( Domain, only blindness )), Shield Other, Aid, Silence, Hold Person
  • 3rd (4): Deeper Darkness (( Domain )), Prayer, Bestow Curse, Dispel Magic

Spells prepared everyday

Arcane

  • 0th (5): Detect Poison (divination), Arcane Mark, Prestidigation, Ghost Sound, Open/Close
  • 1th (6): Detect Secret Doors (divination), Grease, Mage Armor, Jump, Protection From Evil, Alarm
  • 2nd (5): Detect Thoughts (divination), Glitterdust, Spider Climb, Web, Resist Energy
  • 3rd (4): Clairaudience/Clairvoyance(divination), Slow, Invisibility Sphere, Fly

Divine

  • 0th (4): Mending, Guidance, Detect Magic, Light
  • 1th (5): Obscuring Mist (( Domain )), Command, Sanctuary, Shield of Faith, Endure Elements
  • 2nd (5): Blindness/Deafness(( Domain, only blindness )), Silence, Zone of Truth, Calm Emotions, Bull's Strength
  • 3rd (4): Deeper Darkness (( Domain )), Prayer, Summon Monster 3, Dispel Magic

Items

Equipment Weight Cost
Spellbook 3 15 *
Mithral Buckler 2.5 1005
Mithral Scythe 5 5018
Traveler's outfit 5 1
Jewelry 0 5000
Wooden Holy Symbol 0 25
Spell component pouch 2 5
Healer's Kit 1 50
Magnifying Glass 0 100
Scale, merchant's 1 2
Masterwork Caligraphy Artisian's tools - 55
Backpack 2 2
Waterskin 1 4
Small steel mirror 0.5 10
Sum 23 11258

* Base cost for empty one, should be more for one full of spells?

5 weight stays at home

Second Backpack

Equipment Weight Cost
Backpack * 2 2
Second Spellbook 3 15
Spyglass 1 1000
Sewing Needle - 0.5
Hourglass 1 25
Small steel mirror † 0.5 10
Writing implements †† - 10.1
Flint and Steel - 2
Rope, silk (50ft) 5 10
Soap 1 0.5
Bedroll 5 0.1
Mystical Ceremony implements ‡ 2 10
Makeup 2 100
Sum 22.5 1185

* This section gets dropped when needing to climb or fight

Base cost for empty one, should be more for one full of spells?

† Backup

†† Vial of Ink, 5 paper sheets, inkpen

‡ Incense candles, a skull, etc

Daerun-San please carry

Equipment Weight Cost
Tent 20 10
Food 5 5
Sum 30 15

Gestalt Items

Social Circle