Differences on Elementalist
((WIP: this class is meant as a prestige class for Dae'run, and when not finalized and approved may be subject to frequent change and/or brokeness.))
//Fluff//
// Provide reason for the class, something with improving ties with the elements and gleaning powers from them through the use of wildshape.//
Elementalists favor interactions with the elements and their different manifestations throughout the planes. They are druids who have spent “too much time” in the Elemental form. It is not uncommon for an Elementalist to spend days or even weeks in an elemental form, or to shift from form to form regularly, without returning to whatever humanoid form he started with.
==== Requirements ====
**Skills:** Knowledge (nature) 4 ranks, Survival 6 ranks
**Special:**
* Wild shape class feature, allowing you to shift into an Elemental shape.
* Must speak at least one of the following languages: Auran, Terran, Ignan, or Aquan
* Must have come in contact with a raw expression of an element (visiting and elemental plane, an ecounter with a primal elemental, etc.)
==== Class Skills ====
The Elementalist's class skills are: Climb (Str), Handle Animal (Cha), Heal (Wis), Knowledge (the planes) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill Ranks at Each Level: 4 + Int modifier.
Hit Die: d8.
==== Table ====
^^ Level ^^ BAB ^^ Fort ^^ Ref ^^ Will ^^ Special ^^ Spells per Day ||
|| 1st || +0 || +1 || +0 || +1 || Shifter's Speech, Elemental Shape || +1 level of divine spellcasting class ||
|| 2nd || +1 || +1 || +1 || +1 || Fast Wildshape || +1 level of divine spellcasting class ||
|| 3rd || +2 || +2 || +1 || +2 || || +1 level of divine spellcasting class ||
|| 4th || +3 || +2 || +1 || +2 || Elemental Attument || +1 level of divine spellcasting class ||
|| 3rd || +2 || +2 || +1 || +2 || || +1 level of divine spellcasting class ||
|| 4th || +3 || +2 || +1 || +2 ||Empathy || +1 level of divine spellcasting class ||
|| 5th || +3 || +3 || +2 || +3 || || +1 level of divine spellcasting class ||
|| 6th || +4 || +3 || +2 || +3 || Elemental Traveler || +1 level of divine spellcasting class ||
|| 7th || +5 || +4 || +2 || +4 || || +1 level of divine spellcasting class ||
|| 8th || +6/+1 || +4 || +3 || +4 || Gargantuan Elemental Shape || +1 level of divine spellcasting class ||
|| 9th || +6/+1 || +5 || +3 || +5 || || +1 level of divine spellcasting class ||
|| 10th || +7/+2 || +5 || +3 || +5 || Elemental Magic || +1 level of divine spellcasting class ||
==== Class Features ====
---- Weapon and Armor Proficiency ----
Elementalists gain no proficiency with any weapon or armor.
---- Shifter's Speech (Ex) ----
While shifted into an elemental form, the elementalist maintains her ability to speak normally (including verbal components of spells) regardless of the form taken.
Furthermore, he can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.
---- Elemental Shape (Su) ----
The Elementalists' class levels stack with other class levels that grant Wild shape for the purpose of determining access to Elemental forms, as well as the total number of uses of Wild shape per day.
---- Elemental AttunementFast Wildshape (Su) ----
As your connection grow more accustomed to the different forms, you are able to transform yourself more easily. Using Wildshape to change into an new form now takes a move-equivalent action.
//Modeled after Fast Wildshape feat - You gain the ability to use wild shape as a move-equivalent action. (complete divine, pag. 81 , dnd 3.5)//
---- Elemental Empathy (Ex) ----
An Elementalist can improve the attitude of a non-sentient creatures of the elemental subtype. This ability functions just like a Diplomacy check to improve the attitude of a person. The Elementalist rolls 1d20 and adds his Elementalist and druid classlevel and his Charisma modifier to determine the elemental empathy check result.
To use elemental empathy, the Elementalist and the elemental must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an elemental in this way takes 1 minute, but as with influencing people, it might take more or less time.
You also gain a +4 bonus on diplomacy checks versus sentient creatures with the earth, air, water of fire subtype.
---- Elemental Traveler (SP) ----
At 6th level, the Elementalist gains the ability to travel between planes grows stronger, youmuch easier and can cast Planeshift once per day, using our Elementalists' caster level as caster level.
---- Gargantuan Elemental Shape (Su) ----
At 8th level, the Elementalist can also use wild shape to change into a Gargantuan elemental. You are now able to take on part of the traits common to elementals. You gain immunity to bleed, paralysis, poison, sleep effects, and stunning.
In addition, you can channel the mighty powers of prime elements intothe form of a gargantuan elemental. When taking the form of an aura that grants you and nearby allies a special benefit.
Projecting an aura is a swift action, and you can only project one aura at a time, and need to be in that Elementalelemental, druid's form. An aura remains inwild shape now functions as elemental body IV, with the following additional bonuses:
// boni are calculated based on Elemental Body I-IV, other added boni (such as fly) are omitted to simplify the added effect until you use a free action to dismiss it or you activate another aura in its place. You can have an aura active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn.of Gargantuan Size on ability modifiers //
Unless otherwise noted, your aura affects all allies within 30 feet (including yourself) with a line of effect to you. Your aura is dismissed if you become unconscious or are slain, but otherwise, it remains in effect even if you are incapable of acting.^^ Type ^^ Small (I) ^^ Medium (II) ^^ Large (III) ^^ Huge (IV) ^^ Gargantuan ||
|| Air || +2 Dex, +2 NA || +4 Dex, +3 NA || +2 Str, +4 Dex, +4 NA || +4 Str, +6 Dex, +4 NA || +4 Str, +8 Dex, +5 NA ||
|| Fire || +2 Dex, +2 NA || +4 Dex, +3 NA || +4 Dex, +2 Con, +4 NA || +6 Dex, +4 Con, +4 NA || +8 Dex, +4 Con, +5 NA ||
||Earth || +2 Str, +4 NA || +4 Str, +5 NA || +6 Str, -2 Dex, +2 Con, +6 NA || +8 Str, -2 Dex, +4 Con, +6 NA || +10 Str, -4 Dex, +6 Con, +7 NA ||
||Water || +2 Con, +4 NA || +4 Con, +5 NA || +2 Str, -2 Dex, +6 Con, +6 NA || +4 Str, -2 Dex, +8 Con, +6 NA || +6 Str, -4 Dex, +10 Con, +7 NA ||
---- Elemental Magic (Ex) ----
The bonus granElementalist can target elementals (including her elemental summons) with any spell she casts that targets animals, even though elementals can’t normally be targeted by your aura begins at +2 and increases with +1 for every three levels beyond the 2nd.
* Air:
* Earth:
* Fire:
* Water:such spells.