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//WIP Fluff// // this classProvide reason for the class, something with improving ties with the elements and gleaning powers from them through the use of wildshape.// Elementalists favor interactions with the elements and their different manifestations throughout the planes. They are druids who have spent “too much time” in the Elemental form. It is meant as a prestige classnot uncommon for Dae'run, and when not finalized and approved may be subjecan Elementalist to frequent change and/or brokeness.//spend days or even weeks in an elemental form, or to shift from form to form regularly, without returning to whatever humanoid form he started with. ==== Requirements ==== Alignment: Any neutral**Skills:** Knowledge (nature) 4 ranks, Survival 6 ranks Skills: Knowledge (nature) 8 ranks, Linguistics (see Special) 1 rank Special: **Special:** * Wild shape class feature, allowing you to shift into an Elemental shape. * Natural Bond class feature with a chosen elementMust speak at least one of the following languages: Auran, Terran, Ignan, or Aquan * Must speak the language associatedhave come in contact with the chosea raw expression of an element (air—Auran, earth—Terran, fire—Ignan, water—Aquan).visiting and elemental plane, an ecounter with a primal elemental, etc.) ==== Class Skills ==== The Elementalist's class skills are: Climb (Str), Handle Animal (Cha), Heal (Wis), Knowledge (the planes) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str). //Skill Ranks at Each Level: 4 + Int modifier.// // Hit Die: d8.// ==== Table ==== ^^ Level ^^ BAB ^^ Fort ^^ Ref ^^ Will ^^ Special ^^ Spells per Day || || 1st || +0 || +1 || +0 || +1 || Shifter's Speech, Improved Elemental Shape || +1 level of divine spellcasting class || || 2nd || +1 || +1 || +1 || +1 || Fast Wildshape || +1 level of divine spellcasting class || || 2nd3rd || +2 || +2 || +1 || +2 || || +1 level of divine spellcasting class || || 4th || +3 || +2 || +1 || +1 || Elemental Attument || +2 || Elemental Empathy || +1 level of divine spellcasting class || || 3rd5th || +3 || +3 || +2 || +2 || +1 || +2 || Extra Elemental Bond || +1 level of divine spellcasting class || || 4th || +3 || +2 || +1 || +2 || || +1 level of divine spellcasting class || || 5th || +3 || +3 || +2 || +3 || Extra Domain Slots || +1 level of divine spellcasting class || || 6th || +4 || +3 || +2 || +3 || Extra Elemental BondTraveler || +1 level of divine spellcasting class || || 7th || +5 || +4 || +2 || +4 || || +1 level of divine spellcasting class || || 8th || +6/+1 || +4 || +3 || +4 || Gargantuan Elemental Shape || +1 level of divine spellcasting class || || 9th || +6/+1 || +5 || +3 || +5 || Extra|| +1 level of divine spellcasting class || || 10th || +7/+2 || +5 || +3 || +5 || Elemental Bond || +1 level of divine spellcasting class || || 10th || +7/+2 || +5 || +3 || +5 ||Magic || +1 level of divine spellcasting class || ==== Class Features ==== ---- Weapon and Armor Proficiency ---- Elementalists gain no proficiency with any weapon or armor. ---- Shifter's Speech (Ex) ---- An EWhile shifted into an elemental form, the elementalist maintains her ability to speak normally (including verbal components of spells) regardless of the form taken. Furthermore, he can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods. ---- Improved Elemental Wild Shape (Su) ---- // to do: something with faster access to an elemental form of a chosen element. // An Elementalist also gains one additional daily use of his wild shape ability per three class level gained. The Elementalists' class levels stack with other class levels that grant wWild shape for the purpose of determining access to Elemental forms, as well as the total number of uses of Wild shape per day. ---- Elemental AttunementFast Wildshape (Su) ---- As your connection grow more accustomed to the elemental planes grows strongerdifferent forms, you take on part of the traits commonare able to elementals.transform yourself more easily. Using Wildshape to change into an new form now takes a move-equivalent action. //Modeled after Fast Wildshape feat - You gain immunthe ability to bleed, paralysis, poison, sleep effects, and stunning. In addition, you can channel the mighty powers of prime elements into an aura that grants you and nearby allieuse wild shape as a special benefit. Projecting an aura is a swift action, and you can only project one aura at a time. An aura remains in effect until you use a free action to dismiss it or you activate another aura in its place. You can have an aura active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn. Unless otherwise noted, your aura affects all allies within 30 feet (including yourself) with a line of effect to you. Your aura is dismissed if you become unconscious or are slain, but otherwise, it remains in effect even if you are incapable of acting. The bonus granted by your aura begins at +2 and increases with +1 for every three levels beyond the 2nd. You may only select an element of your chosen domain. * Air: * Earth: * Fire: * Water:move-equivalent action. (complete divine, pag. 81 , dnd 3.5)// ---- Extra Elemental BondEmpathy (Ex) ---- An Elementalist can improve the attitude of a non-sentient creatures of the elemental subtype. This ability functions just like a Diplomacy check to improve the attitude of a person. The Elementalist rolls 1d20 and adds his Elementalist and druid classlevel and his Charisma modifier to determine the elemental empathy check result. To use elemental empathy, the Elementalist and the elemental must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an elemental in this way takes 1 minute, but as with influencing people, it might take more or less time. You also gain a +4 bonus on diplomacy checks versus sentient creatures with the earth, air, water of fire subtype. ---- Elemental Traveler (SP) ---- At 3rd6th level, anthe Elementalist forms a bond with a second element, which may not be directly opposedgains the ability to the original bonded element, granting the Elementalist access to that domainravel between planes much easier and can cast Planeshift once per day, using our Elementalists's powers and bonus spells, the Elementalist effective cleric caster level is equal to his character level -3. At 6th level, an Elementalist forms a bond with a third element, which may not be directly opposed to the original bonded element, granting the Elementalist access to that domain's powers and bonus spells, the Elementalist effective cleric level is equal to his character level -6. At 9th level, you are bonded with the final element, granting the Elementalist access to that domain's powers and bonus spells, the Elementalist effective cleric level is equal to his character level -9.as caster level. ---- Extra Domain SlotsGargantuan Elemental Shape (Su) ---- At 5th level y8th level, the Elementalist can also use wild shape to change into a Gargantuan elemental. You are now able to better hone intake the form of a gargantuan elemental. When taking the form of an elemental, druid's wild shape now functions as elemental body IV, with the following additional bonuses: // boni are calculated based on the mystical powers of the prime elements, granting you accessElemental Body I-IV, other added boni (such as fly) are omitted to a second domainsimplify the added effect of Gargantuan Size on ability modifiers // ^^ Type ^^ Small (I) ^^ Medium (II) ^^ Large (III) ^^ Huge (IV) ^^ Gargantuan || || Air || +2 Dex, +2 NA || +4 Dex, +3 NA || +2 Str, +4 Dex, +4 NA || +4 Str, +6 Dex, +4 NA || +4 Str, +8 Dex, +5 NA || || Fire || +2 Dex, +2 NA || +4 Dex, +3 NA || +4 Dex, +2 Con, +4 NA || +6 Dex, +4 Con, +4 NA || +8 Dex, +4 Con, +5 NA || ||Earth || +2 Str, +4 NA || +4 Str, +5 NA || +6 Str, -2 Dex, +2 Con, +6 NA || +8 Str, -2 Dex, +4 Con, +6 NA || +10 Str, -4 Dex, +6 Con, +7 NA || ||Water || +2 Con, +4 NA || +4 Con, +5 NA || +2 Str, -2 Dex, +6 Con, +6 NA || +4 Str, -2 Dex, +8 Con, +6 NA || +6 Str, -4 Dex, +10 Con, +7 NA || ---- Elemental Magic (Ex) ---- The Elementalist can target elementals (including her elemental summons) with any spell slot at every spell level youhe casts that targets animals, even though elementals can cast’t normally be targeted by such spells.