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Elementalist

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Old version of Elementalist
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WIP

this class is meant as a prestige class for Dae'run, and when not finalized and approved may be subject to frequent change and/or brokeness.

Requirements

Alignment: Any neutral

Skills: Knowledge (nature) 8 ranks, Linguistics (see Special) 1 rank

Special:

  • Wild shape class feature
  • Natural Bond class feature with a chosen element
  • Must speak the language associated with the chosen element (air—Auran, earth—Terran, fire—Ignan, water—Aquan).

Class Skills

The Elementalist's class skills are: Climb (Str), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Hit Die: d8.

Table

Level BAB Fort Ref Will Special Spells per Day
1st +0 +2 +0 +2 Shifter's Speech, Improved Elemental Wildshape +1 level of divine spellcasting class
2nd +1 +3 +0 +3 Elemental Attument +1 level of divine spellcasting class
3rd +2 +3 +1 +3 Extra Elemental Bond +1 level of divine spellcasting class
4th +3 +4 +1 +4 || +1 level of divine spellcasting class
5th +3 +4 +1 +4 Extra Domain Slots +1 level of divine spellcasting class
6th +4 +5 +2 +5 Extra Elemental Bond +1 level of divine spellcasting class
7th +5 +5 +2 +5 || +1 level of divine spellcasting class
8th +6/+1 +6 +2 +6 +1 level of divine spellcasting class
9th +6/+1 +6 +3 +6 Extra Elemental Bond +1 level of divine spellcasting class
10th +7/+2 +7 +3 +7 || +1 level of divine spellcasting class

Class Features

Weapon and Armor Proficiency

Elementalists gain no proficiency with any weapon or armor.

Shifter's Speech (Ex)

An Elementalist maintains her ability to speak normally (including verbal components of spells) regardless of the form taken. Furthermore, he can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.

Improved Elemental Wild Shape (Su)

to do: something with faster access to an elemental form of a chosen element.

An Elementalist also gains one additional daily use of his wild shape ability per three class level gained.

The Elementalists' class levels stack with other class levels that grant wild shape for the purpose of determining access to Elemental forms.

Elemental Attunement

As your connection to the elemental planes grows stronger, you take on part of the traits common to elementals. You gain immunity to bleed, paralysis, poison, sleep effects, and stunning.

In addition, you can channel the mighty powers of prime elements into an aura that grants you and nearby allies a special benefit.

Projecting an aura is a swift action, and you can only project one aura at a time. An aura remains in effect until you use a free action to dismiss it or you activate another aura in its place. You can have an aura active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn.

Unless otherwise noted, your aura affects all allies within 30 feet (including yourself) with a line of effect to you. Your aura is dismissed if you become unconscious or are slain, but otherwise, it remains in effect even if you are incapable of acting.

The bonus granted by your aura begins at +2 and increases with +1 for every three levels beyond the 2nd. You may only select an element of your chosen domain.

  • Air:
  • Earth:
  • Fire:
  • Water:

Extra Elemental Bond (Ex)

At 3rd level, an Elementalist forms a bond with a second element, which may not be directly opposed to the original bonded element, granting the Elementalist access to that domain's powers and bonus spells, the Elementalist effective cleric level is equal to his character level -3.

At 6th level, an Elementalist forms a bond with a third element, which may not be directly opposed to the original bonded element, granting the Elementalist access to that domain's powers and bonus spells, the Elementalist effective cleric level is equal to his character level -6.

At 9th level, you are bonded with the final element, granting the Elementalist access to that domain's powers and bonus spells, the Elementalist effective cleric level is equal to his character level -9.

Extra Domain Slots

At 5th level you are able to better hone in on the mystical powers of the prime elements, granting you access to a second domain spell slot at every spell level you can cast.