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Tree Dancer

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Old version of Tree Dancer
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Tree Dancers are druids with a particular focus on the magical power of nature, ignoring the more physical aspects.

Requirements

To qualify to become a Tree Dancer, a character must fulfill all the following criteria.

Skills: ?

Feats: ?

Special:

  • Must have received training by

Class Skills

The Tree Dancer's class skills are: ?

Skill Ranks at Each Level: ? + Int modifier.

Hit Die: d?.

Table

Level BAB Fort Ref Will Special
1st +1 +0.5 +0.5 +0.5
2nd +2 +0.5 +0.5 +0.5
3rd +3 +0.5 +0.5 +0.5
4th +4 +0.5 +0.5 +0.5
5th +5 +0.5 +0.5 +0.5
6th +6/+1 +0.5 +0.5 +0.5
7th +7/+2 +0.5 +0.5 +0.5
8th +8/+3 +0.5 +0.5 +0.5
9th +9/+4 +0.5 +0.5 +0.5
10th +10/+5 +0.5 +0.5 +0.5

Class Features

All of the following are class features of the Tree Dancer gestalt prestige class.

Tree Network

Once per day, the Tree Dancer can access the network of plants that span the plane to transport themselves and a limited number of others between two trees of the same type, as if using Transport via Plants.

Activating this ability requires the Tree Dancer to lead the traveling group in a dance around the tree for 1 minute, plus an additional minute for every other person being transported, up to a maximum of ten minutes. Large creatures count as two people, etc, as per the spell. A Perform: Dance check is not required.

Terrain Manipulation

Starting at Xth level, the Tree Dancer can cause plants in the area to move, causing them to change position within the general terrain.

As a standard action, the Tree Dancer can move plants that count as Obstacles, that provide Cover or Concealment, or that make Difficult Terrain, to move up to 30 feet per round, thereby adjusting the terrain. They may move plants taking up to 1 square per level of Tree Dancer in this manner.

The plants may be moved independently and need not move in the same direction, but they may only move as whole squares (a square cannot be split up in two). If two or more squares are logically attached (a tree trunk that is two by two squares, they must still be moved together.