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Elementalist

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Old version of Elementalist
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(( WIP: this class is meant as a prestige class for Dae'run, and when not finalized and approved may be subject to frequent change and/or brokeness. ))

Requirements

Skills: Knowledge (nature) 4 ranks, Survival 6 ranks

Special:

  • Wild shape class feature, allowing you to shift into an Elemental shape.
  • Must speak at least one of the following languages: Auran, Terran, Ignan, or Aquan
  • Must have come in contact with a raw expression of an element (visiting and elemental plane, an ecounter with a primal elemental, etc.)

Class Skills

The Elementalist's class skills are: Climb (Str), Handle Animal (Cha), Heal (Wis), Knowledge (the planes) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Hit Die: d8.

Table

Level BAB Fort Ref Will Special Spells per Day
1st +0 +1 +0 +1 Shifter's Speech, Improved Elemental Wildshape +1 level of divine spellcasting class
2nd +1 +1 +1 +1 Elemental Attument +1 level of divine spellcasting class
3rd +2 +2 +1 +2 +1 level of divine spellcasting class
4th +3 +2 +1 +2 +1 level of divine spellcasting class
5th +3 +3 +2 +3 +1 level of divine spellcasting class
6th +4 +3 +2 +3 +1 level of divine spellcasting class
7th +5 +4 +2 +4 +1 level of divine spellcasting class
8th +6/+1 +4 +3 +4 +1 level of divine spellcasting class
9th +6/+1 +5 +3 +5 +1 level of divine spellcasting class
10th +7/+2 +5 +3 +5 +1 level of divine spellcasting class

Class Features

Weapon and Armor Proficiency

Elementalists gain no proficiency with any weapon or armor.

Shifter's Speech (Ex)

While shifted into an elemental form, the elementalist maintains her ability to speak normally (including verbal components of spells) regardless of the form taken.

Furthermore, he can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.

Improved Elemental Wild Shape (Su)

The Elementalists' class levels stack with other class levels that grant wild shape for the purpose of determining access to Elemental forms, and the number of uses of Wild Shape per day.

Elemental Attunement

As your connection to the elemental planes grows stronger, you take on part of the traits common to elementals. You gain immunity to bleed, paralysis, poison, sleep effects, and stunning.

In addition, you can channel the mighty powers of prime elements into an aura that grants you and nearby allies a special benefit.

Projecting an aura is a swift action, and you can only project one aura at a time. An aura remains in effect until you use a free action to dismiss it or you activate another aura in its place. You can have an aura active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn.

Unless otherwise noted, your aura affects all allies within 30 feet (including yourself) with a line of effect to you. Your aura is dismissed if you become unconscious or are slain, but otherwise, it remains in effect even if you are incapable of acting.

The bonus granted by your aura begins at +2 and increases with +1 for every three levels beyond the 2nd. You may only select an element of your chosen domain.

  • Air:
  • Earth:
  • Fire:
  • Water: