Table of Contents
<Primal Something> is a gestalt prestige class. <Primal Something>'s are powerful spellcasters who have taken up the path of mastering Primal Magic.
Requirements
To qualify to become a <Primal Something>, a character must fulfill all the following criteria:
Skills: Spellcraft: 5 ranks, Knowledge: Arcana 5, Knowledge: Psionics 5, Knowledge: Religion 5
Feats: Eldritch Paragon, Princess of the Faith, Scion Of The Nine Houses
Special: Must be able to cast 3rd level arcane spells, must be able to cast 3rd level divine spells, must be able to manifest 3rd level psionic powers
Class Skills
The <Primal Something>'s class skills are: Knowledge: Arcana, Knowledge: Psionics, Knowledge: Religion, Primal Magic, Spellcraft and Use Magic Device
Table
Level | BAB | Fort | Ref | Will | Special | Spells per Day |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +1 | Primal Magic Domain Advancement | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
2nd | +1 | +1 | +1 | +1 | Eschew Materials | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
3rd | +1 | +1 | +1 | +2 | Spell Weaving | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
4th | +2 | +1 | +1 | +2 | Spell Penetration | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
5th | +2 | +2 | +2 | +3 | Slippery Mind | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
6th | +3 | +2 | +2 | +3 | Spell Weaving | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
7th | +3 | +2 | +2 | +4 | Minor Magic Mastery | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
8th | +4 | +3 | +3 | +4 | Greater Spell Penetration | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
9th | +4 | +3 | +3 | +5 | Spell Weaving | +1 level of existing arcane class / +1 level of existing divine class / +1 level of existing psionic class |
10th | +5 | +3 | +3 | +5 | Extra Spells per Day / Spells Known | +2 level of existing arcane class / +2 level of existing divine class / +2 level of existing psionic class |
Class Features
All of the following are class features of the <Primal Something> gestalt prestige class.
Weapon and Armour Proficiency
<Primal Something>'s gain no weapon or armour proficiencies.
Spells per day / Spells Known
When a new <Primal Something> level is attained, the character gains new spells per day as if she had also attained a level in any one arcane and any one divine spellcasting class she belonged to before he added the prestige class. She additional gains power points per day and access to new powers as if she had also gained a level in any one manifesting class she belonged to previously. She does not, however, gain any other benefit a character of either of the three classes would have gained (bonus metamagic, metapsionic, or item creation feats, and so on). This essentially means that she adds the level of <Primal Something> to the level of whatever other arcane spellcasting class, divine spellcasting class and manifesting class the character has, then determines spells per day, caster level, power points per day, powers known, and manifester level accordingly. If a character had more than one arcane or divine spellcasting class or more than one manifesting class before she became a <Primal Something>, she must decide to which class she adds each level of <Primal Something> for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level.
At 10th level, the <Primal Something> instead gains spells per day as if she had attained two levels in any arcane and divine class and power points per day and new powers as if she had attained two levels in a psionic manifesting class instead.
Primal Magic Domain Advancement
If a <Primal Something> has access to the Primal Magic Domain, she may add her Cleric and <Primal Something> levels together to determine what powers are granted by the domain. Note that this ability does not affect other domains the <Primal Something> may have access to, and it does not grant access to the domain if she did not have it before.
Eschew Materials
At 2nd level, the <Primal Something> gains the Eschew Materials feat as a bonus feat.
Spell Penetration / Greater Spell Penetration
At 4th level, you gain Spell Penetration as a bonus feat.
At 8th level, you gain Greater Spell Penetration as a bonus feat.
Spell Weaving
At 3rd level, the <Primal Something> chooses one of Arcane, Divine or Psionic. Once per day, she can cast a spell (or manifest a power) of the chosen type while she is also casting or manifesting a different spell or power, effectively casting two spells at the same time. Both of the spells must have the same casting time. The <Primal Something> can make any decisions concerning the spells independently.
At 6th level the <Primal Something> can choose from the two remaining types and can use this ability a second time per day.
At 9th level, she gains the last remaining type and can use this ability a third time per day.
Slippery Mind
Starting at 5th level, the <Primal Something> is able to store away part of their mind in the hidden recesses of their being, allowing them to regain control when magic would otherwise compel them. If she is affected by an enchantment and fails her saving throw, one round later, she can attempt her saving throw again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.
Minor Magic Mastery
At 7th level, the <Primal Something> gains the ability to power minor magic without expending any effort. She can cast any orison (level 0 divine spell) or cantrip (level 0 arcane spell) she knows, even if she has not prepared that spell. Additionally, she can manifest any Talent powers listed as potential Discipline Talents without paying powerpoints. All restrictions on talents still apply.