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Geisha

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Old version of Geisha
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Geishas are women who use ki to enhance their appearance and entertaining skills << Fluff subject to change >>

Requirements

<< TODO >>

Skills: Perform 5, Disguise 2

Feats: Extra Ki

Special:

  • Must be female
  • Must have a Ki Pool

Class Skills

The Geisha's class skills are: << TODO? >>

Acrobatics, Bluff, Diplomacy, Disguise, Escape Artist, Heal, Knowledge: History, Knowledge: Local, Knowledge: Nature, Knowledge: Nobility, Knowledge: Planes, Knowledge: Religion, Linguistics, Perception, Perform, Sense Motive, Stealth

Skill Ranks at Each Level: <<TODO>> + Int modifier.

Hit Die: d<<TODO>>.

Table

Level BAB Fort Ref Will Special
1st +1 +0.5 +0.5 +0.5 Continued Ki Pool, Kanpekina Isho, Ki Grace
2nd +2 +0.5 +0.5 +0.5 Improved Balance, Uncanny Dodge
3rd +3 +0.5 +0.5 +0.5 Kesho, Hide in Plain Sight
4th +4 +0.5 +0.5 +0.5 Ki Skill (+3), Evasion
5th +5 +0.5 +0.5 +0.5 Shimada, []
6th +6/+1 +0.5 +0.5 +0.5 Wholeness of Body, Improved Uncanny Dodge
7th +7/+2 +0.5 +0.5 +0.5 Siren's Allure, []
8th +8/+3 +0.5 +0.5 +0.5 Ki Skill (+6), Improved Evasion
9th +9/+4 +0.5 +0.5 +0.5 [], []
10th +10/+5 +0.5 +0.5 +0.5 Timeless Body, []

Class Features

All of the following are class features of the Geisha gestalt prestige class.

Weapon and Armour Proficiency

Geisha's gain proficiency with all fans and warfans if they did not have that already. They gain no armour proficiencies.

Continued Ki Pool

Similar to how some classes continue to advance their spellcasting ability each level, Geisha's continue to advance their ki pool. Add your Geisha level to your base class level to determine the number of points in your ki pool. Additionally, you add your Geisha level as your effective level for any ki powers you have already acquired that grow by level. You do not gain any new ki powers you would have gained if you had continued to advance in your base class.

For example a level 6 monk / level 2 geisha would get 4 points of ki from her levels (monk + geisha / 2). Her unarmed attacks would be treated as cold iron and silver for the purpose of overcoming damage reduction (advancement of base Ki pool ability), but she would not gain the Wholeness of Body ability (as this is a new ability gained at Monk 7).

Ki Grace

A Geisha adds her charisma bonus (if any) to her ki pool. If she already adds her charisma to her ki pool from another source (such as the Ninja class), she instead gains 2 points of ki.

Kanpekina Isho

A Geisha can spends at least one full hour selecting and putting on the perfect outfit for whatever occasion she plans to engage in. When dressed in this manner, the Geisha gains a +2 bonus on all Charisma based skill checks.

Additionally, by spending a point of Ki, the Geisha can <<>>

Improved Balance

Starting at 2nd level, a Geisha's sense of balance improves significantly. As long as she has at least 1 point of Ki in her ki pool, she can wear heels without incurring any penalties to movement.

Additionally, she can spend one point of Ki to automatically succeed at an Acrobatics check related to balancing.

Uncanny Dodge

At 2nd level, a Geisha cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A Geisha with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a Geisha already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

Kesho

Starting at 3rd level, a Geisha can spend at least one hour doing elaborate makeup, often involving painting her face and skin white. Once completed, the Geisha takes the appearance of a generic "kept woman", presuming it is plausible for such a woman to be at the location. For example, she could impersonate a lady-in-waiting in a royal palace, a prostitute by an army camp or a succubus in a demonic stronghold, allowing her relatively free roam of such places, though she would not be allowed access to places like vaults or war rooms where such a woman would not normally be allowed to go. As long as she acts in accordance with her role, she automatically succeeds at any Disguise checks made to avoid being recognized.

When disguising herself in this manner, the Geisha can spend two points of Ki, to alter her race to fit with her disguise as if using the Alter Self spell, with a duration of 1 hour per Geisha level. This negates all penalties from disguising as a different race or size category (within the limits of Alter Self).

Hide in Plain Sight

At 3rd level, the Geisha can use the Stealth skill even while being observed. As long as she is within 10 feet of an area of dim light, a Geisha can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.

If she uses this ability while being chased by someone with romantic interests in her - whether reciprocated or not - she loses a piece of clothing when using this ability, often a shoe or a glove. Magic items are never lost in this manner.

Ki Skill

At 4th level, the Geisha can spend one point of Ki to gain a +3 bonus to a single Strength or Dexterity based skill check.

At 8th level, the Geisha may choose to spend two points of Ki instead to gain a +6 bonus.

Evasion

At 4th level, a geisha gains evasion. If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, she takes no damage with a successful saving throw. The evasion ability can only be used if the Geisha is wearing light armor or no armor.

Shimada

Starting at 5th level, a Geisha can spend at least one hour doing her hair, preparing it in an elaborate style conforming to current fashions. When prepared in this manner, the Geisha can hide a light weapon or similar item in her hair, gaining a +2 bonus on the Sleight of Hand check as if it were heavy or baggy clothing.

Additionally, by spending Ki, the Geisha can hide items in her hair. She must spend one point of Ki for each one-handed weapon or similar sized item and two points of Ki for any two-handed weapon. Weapons hidden in this manner are stored extra-dimensionally and thus cannot be found using non-magical means.

The Geisha may draw one item hidden in her hair as a free action, or she can spend a standard action to distribute all items hidden in her hair amongst those nearby.

Wholeness of Body

At 6th level or higher, a Geisha can heal her own wounds as a standard action. She can heal a number of hit points of damage equal to her current ki pool by using 2 points from the pool. The deduction is made after calculating how many hit points will be healed.

Improved Uncanny Dodge

A geisha of 6th level or higher can no longer be flanked.

This defense denies the ability to sneak attack the geisha by flanking her, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Sirens Alure

Starting at 7th level, a Geisha can increase her alure significantly. As a full round action, the Geisha can spend one point of Ki to draw the attention of individuals within 100 ft who is looking at her. The targets get a Will save against DC 10 + the Geisha's level + the Geisha's Charisma modifier. If they fail, they become Fascinated. The Geisha can keep the effect going round by round but must continue to take full round actions to maintain the effect, which prevents her from doing anything else.

A fascinated creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

Improved Evasion

At 8th level, a Geisha's evasion improves. This ability works like evasion, except that while the ranger still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. A helpless geisha does not gain the benefit of improved evasion.

Timeless Body

At 10th level, a Geisha no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken, however, remain in place. Age bonuses still accrue, and the Geisha still dies of old age when her time is up.