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<Primal Something>

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Old version of Trifold Caster
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<Primal Something> is a gestalt prestige class. <Primal Something>'s are powerful spellcasters who have taken up the path of mastering Primal Magic.

Requirements

To qualify to become a <Primal Something>, a character must fulfill all the following criteria:

Skills: Primal Magic 9 ranks and Spellcraft: 5 ranks

Feats: Skill Focus: Primal Magic and one of (Eldritch Paragon, Princess of the Faith, Scion Of The Nine Houses)

Special: Must be able to cast 3rd level spells or manifest 3rd level powers with at least two different spellcasting classes.

Class Skills

The <Primal Something>'s class skills are: Knowledge: Arcana, Knowledge: Psionics, Knowledge: Religion, Primal Magic, Spellcraft and Use Magic Device

Table

Level BAB Fort Ref Will Special Spells per Day
1st +0 +0 +0 +1 Primal Magic Advancement +1 level of existing class / +1 level of existing class
2nd +1 +1 +1 +1 +1 level of existing class / +1 level of existing class
3rd +1 +1 +1 +2 +1 level of existing class / +1 level of existing class
4th +2 +1 +1 +2 +1 level of existing class / +1 level of existing class
5th +2 +2 +2 +3 +1 level of existing class / +1 level of existing class
6th +3 +2 +2 +3 +1 level of existing class / +1 level of existing class
7th +3 +2 +2 +4 +1 level of existing class / +1 level of existing class
8th +4 +3 +3 +4 +1 level of existing class / +1 level of existing class
9th +4 +3 +3 +5 +1 level of existing class / +1 level of existing class
10th +5 +3 +3 +5 +1 level of existing class / +1 level of existing class

Class Features

All of the following are class features of the <Primal Something> gestalt prestige class.

Weapon and Armour Proficiency

<Primal Something>'s gain no weapon or armour proficiencies.

Spells per day / Spells Known

When a new <Primal Something> level is gained, the character gains new spells per day as if she had also gained levels in two different spellcasting classes she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than two spellcasting classes before becoming a <Primal Something>, she must decide to which classes she adds the new level for purposes of determining spells per day.

Primal Magic Advancement

When a new <Primal Something> level is gained, and the character advances her spellcasting in a class that has Primal Magic related abilities, she also advances her Primal Magic related abilities as if she had advanced in that class.

For example, if the character is also a cleric with the Primal Magic domain, she adds her <Primal Something> and Cleric level together to determine which powers are granted by the domain.

The Dungeon Master is the final arbiter as to what qualifies for advancement in this manner.