Differences on Temp
Comparing to a removed version
[verbatim]
[cols]
^^ Class / Level || Fighter 1 ||
^^ Alignment || Lawful Good ||
[col]
^^ Race || Human ||
^^ Background || Acolyte ||
^^ Race || Human ^^ Alignment || Lawful Good ||
[col]
^^ Experience || 100 xp ||
^^ Next Level || 300 xp ||
[/cols]
[cols]
----==== Abilities ----====
^^ Strength || 18 || +0 ||
^^ Dexterity || 18 || +0 ||
^^ Constitution || 18 || +0 ||
^^ Intelligence || 18 || +0 ||
^^ Wisdom || 10 || +0 ||
^^ Charisma || 10 || +0 ||
^^ Proficiency Bonus || +0 ||
^^ Inspiration || ||
^^ Passive Wisdom (Perception) || 0 ||
----==== Proficiencies ====
* All armour, shields, simple and martial weapons
* Speak, read and write in common, draconic
[col]
==== Skills ====
^^ Acrobatics (Dex) || +0 ||
^^ Animal Handling (Wis) || +0 ||
^^ Arcana (Int) || +0 ||
^^ Athletics (Str) || +0 ||
^^ Deception (Cha) || +0 ||
^^ History (Int) || +0 ||
^^ Insight (Wis) || +0 ||
^^ Intimidation (Cha) || +0 ||
^^ Investigation (Int) || +0 ||
^^ Medicine (Wis) || +0 ||
^^ Nature (Int) || +0 ||
^^ Perception (Wis) || +0 ||
^^ Performance (Cha) || +0 ||
^^ Persuasion (Cha) || +0 ||
^^ Religion (Int) || +0 ||
^^ Sleight of Hand (Dex) || +0 ||
^^ Stealth (Dex) || +0 ||
^^ Survival (Wis) || +0 ||
[col]
==== Combat ====
^^ Armour Class || 10 ||
^^ Initiative || 10 ||
^^ Speed || 10 ||
|| || ||
^^ Maximum HP || 10 ||
^^ Current HP || 10 ||
Hit Dice: 2d10 (10, 8)
==== Saves ----
|| +0 ||====
^^ Strength ||
+0 || +0 ||
^^ Dexterity ||
+0 || +0 ||
^^ Constitution ||
+0 || +0 ||
^^ Intelligence ||
+0 || +0 ||
^^ Wisdom ||
+0 || +0 ||
^^ Charisma || +0 ||
[/cols]
[cols]
==== Attacks ====
^^ Longsword || +3 || 1d8(10)+2 ||
^^ Quarterstaff || +3 || 1d6(8)+2 ||
Unarmed Strike: 1+5 (bludgeoning)
Attacks per action: 2
LS- versatile, slashing
QS- versatile, bludgeoning
[col]
==== Equipment ====
^^ CP || 100 ||
^^ SP || 100 ||
^^ EP || 100 ||
^^ GP || 100 ||
^^ PP || 100 ||
* Breastplate (14+dex)
* Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50 ft. rope)
* Holy Symbol
[col]
==== Features & Traits ====
* Feats: Tough, Alert
* Divine Sense: can use an action to detect any celestial, fiend or undead within 60 ft.
[/cols]
[cols]
==== Background ====
**Personality Traits**: Text
**Ideal**: Text
**Bond**: Text
**Flaws**: Text
[col]
==== Spellcasting ====
^^ Spellcasting Ability || Charisma ||
^^ Spell Save DC || 10 ||
^^ Spell Attack Bonus || +1 ||
---- SkillCantrips ----
|| +0 || Acrobatics ||
|| +0 || Animal Handling ||
|| +0 || Arcana ||
|| +0 || Athletics ||
|| +0 || Deception ||
|| +0 || History ||
|| +0 || Insight ||
|| +0 || Intimidation ||
|| +0 || Investigation ||
|| +0 || Medicine ||
|| +0 || Nature ||
|| +0 || Perception ||
|| +0 || Performance ||
|| +0 || Persuasion ||
|| +0 || Religion ||
|| +0 || Sleight of Hand ||
|| +0 || Stealth ||
|| +0 || Survival || * A
* B
---- Level 1 ----
* A
* B
[col]
---- Combat ----
^^ Armour Class || 10 ||
^^ Initiative || 10 ||
^^ Speed || 10 ||
---- Hit Points ----
^^ Maximum || 10 ||
^^ Current || 10 ||
^^ Temporary || 10 ||
Hit Dice: 2d10 (10, 8)
[/cols]
[/verbatim]