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Differences on Temp

Differences between by and the current version
Comparing to a removed version
[verbatim] [cols] ^^ Class / Level || Fighter 1 || ^^ Alignment || Lawful Good || [col] ^^ Race || Human || ^^ Background || Acolyte || ^^ Race || Human ^^ Alignment || Lawful Good || [col] ^^ Experience || 100 xp || ^^ Next Level || 300 xp || [/cols] [cols] ----==== Abilities ----==== ^^ Strength || 18 || +0 || ^^ Dexterity || 18 || +0 || ^^ Constitution || 18 || +0 || ^^ Intelligence || 18 || +0 || ^^ Wisdom || 10 || +0 || ^^ Charisma || 10 || +0 || ^^ Proficiency Bonus || +0 || ^^ Inspiration || || ^^ Passive Wisdom (Perception) || 0 || ----==== Proficiencies ==== * All armour, shields, simple and martial weapons * Speak, read and write in common, draconic [col] ==== Skills ==== ^^ Acrobatics (Dex) || +0 || ^^ Animal Handling (Wis) || +0 || ^^ Arcana (Int) || +0 || ^^ Athletics (Str) || +0 || ^^ Deception (Cha) || +0 || ^^ History (Int) || +0 || ^^ Insight (Wis) || +0 || ^^ Intimidation (Cha) || +0 || ^^ Investigation (Int) || +0 || ^^ Medicine (Wis) || +0 || ^^ Nature (Int) || +0 || ^^ Perception (Wis) || +0 || ^^ Performance (Cha) || +0 || ^^ Persuasion (Cha) || +0 || ^^ Religion (Int) || +0 || ^^ Sleight of Hand (Dex) || +0 || ^^ Stealth (Dex) || +0 || ^^ Survival (Wis) || +0 || [col] ==== Combat ==== ^^ Armour Class || 10 || ^^ Initiative || 10 || ^^ Speed || 10 || || || || ^^ Maximum HP || 10 || ^^ Current HP || 10 || Hit Dice: 2d10 (10, 8) ==== Saves ---- || +0 ||==== ^^ Strength || +0 || +0 || ^^ Dexterity || +0 || +0 || ^^ Constitution || +0 || +0 || ^^ Intelligence || +0 || +0 || ^^ Wisdom || +0 || +0 || ^^ Charisma || +0 || [/cols] [cols] ==== Attacks ==== ^^ Longsword || +3 || 1d8(10)+2 || ^^ Quarterstaff || +3 || 1d6(8)+2 || Unarmed Strike: 1+5 (bludgeoning) Attacks per action: 2 LS- versatile, slashing QS- versatile, bludgeoning [col] ==== Equipment ==== ^^ CP || 100 || ^^ SP || 100 || ^^ EP || 100 || ^^ GP || 100 || ^^ PP || 100 || * Breastplate (14+dex) * Explorer's Pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50 ft. rope) * Holy Symbol [col] ==== Features & Traits ==== * Feats: Tough, Alert * Divine Sense: can use an action to detect any celestial, fiend or undead within 60 ft. [/cols] [cols] ==== Background ==== **Personality Traits**: Text **Ideal**: Text **Bond**: Text **Flaws**: Text [col] ==== Spellcasting ==== ^^ Spellcasting Ability || Charisma || ^^ Spell Save DC || 10 || ^^ Spell Attack Bonus || +1 || ---- SkillCantrips ---- || +0 || Acrobatics || || +0 || Animal Handling || || +0 || Arcana || || +0 || Athletics || || +0 || Deception || || +0 || History || || +0 || Insight || || +0 || Intimidation || || +0 || Investigation || || +0 || Medicine || || +0 || Nature || || +0 || Perception || || +0 || Performance || || +0 || Persuasion || || +0 || Religion || || +0 || Sleight of Hand || || +0 || Stealth || || +0 || Survival || * A * B ---- Level 1 ---- * A * B [col] ---- Combat ---- ^^ Armour Class || 10 || ^^ Initiative || 10 || ^^ Speed || 10 || ---- Hit Points ---- ^^ Maximum || 10 || ^^ Current || 10 || ^^ Temporary || 10 || Hit Dice: 2d10 (10, 8) [/cols] [/verbatim]