RPGpad Beta | Report a bug
Log in Register

Differences on Custom Feats

Differences between by and the current version
Page for listing custom feats which need to be discussed / approved. See also http://campaigns.13w.nl/ilfreann-old/meta:feats ==== DivineImproved Aura [Divine]Infusion ==== You canare channelable energyto aroundmake yourselfmore infusions more quickly than normal. **Prerequisite:** Craft Infusion, Profession: Herbalist 10 ranks, Survival 10 ranks **Benefit:** Creating an aurainfusion now takes 10 minutes instead of light that empowers your magic. **Prerequisite:** Channel Energy ability, Knowledge: Religion 5 **Benefit:** When you channel positive energy, you shed light in a 20-foot radius around you, increasing the light level by one stephour. If you channel negative energy, you shed darkness in a 20 foot radius around you, decreasing the light level by one step. In addition, when a target is healed by your channeled energyAdditionally, you can removmake onemultiple doses of an infusion at once. For each additional dose, increase the difficulty of the followingSurvival conditionheck to gather materials by spending an additional use of Channel Energy for each condition removed. * Fatigued * Shaken * Sickened Such conditions return after 1 hour if the cause of the effect remains active.2