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Differences on Custom Feats

Differences between by and the current version
Page for listing custom feats which need to be discussed / approved. See also http://campaigns.13w.nl/ilfreann-old/meta:feats ==== DivineImproved Aura [Divine]Infusion ==== You canare channelable energyto aroundmake yourselfmore infusions more quickly than normal. **Prerequisite:** Craft Infusion, Profession: Herbalist 10 ranks, Survival 10 ranks **Benefit:** Creating an aurainfusion now takes 10 minutes instead of lightone thathour. empowers your magic. **Prerequisite:** Channel Energy ability, Knowledge: Religion 5 **Benefit:** As a standard action that does not provoke an attack of opportunitAdditionally, you can usmake onemultiple doses of youran usesinfusion at once. For each additional dose, increase the difficulty of Channelthe EnergySurvival check to empowgather your aura for a number of rounds equal to your Charisma Modifier, causing it to light up and become visible around you. If you channel positive energy, you shed light in a 20-foot radius around you, increasing the light levelmaterials by one step. If you channel negative energy, you shed darkness in a 20 foot radius around you, decreasing the light level by one step. While your aura is empowered, you gain a +2 bonus, either Sacred (if you channel positive energy) or Profane (if you channel negative energy) to the Difficulty Class for all saving throws against your spells.