Differences on Custom Abilities
A list of custom abilities for approval:
==== Noble Demeanor (Ex) ====
The character has a +2 bonus to diplomacy when interacting with those who consider themselves nobility (by their own definition).
// Original: http://campaigns.13w.nl/ilfreann-old/playground:meditatiepuzzel //
> Brend: Maybe attach a small cost in Gestalt points (given that this is effectively a conditional skill bonus)?
> Decision: 0.5 gestalt punt
==== Influence Noblewomen (Su) ====
Bestowed by Beliria, this power allows the character to better influence noblewomen. The character gains a +2 diplomacy bonus against unmarried nobelwomen. There might be undocumented side-effects to this power. (Lilima)
> Brend: Maybe attach a small cost in Gestalt points (given that this is effectively a conditional skill bonus with a drawback)?
> Decision: 0.5 gestalt punt
==== Wendele's Curse ====
Due to manipulation by the Goddess Beliria, which was done in retaliation for Wendele manipulating her in a somewhat comparable manner, Wendele is completely incapable of telling anything that isn't the absolute truth. She cannot deliberately speak lies, including bluffing – not even to distract, nor can she state half-truths, use double meanings to say something different than is implied, exaggerating or telling white lies. Besides this she cannot use word tricks to cover her trail like saying “I cannot say …” followed by the lie in an attempt to get around the limitations.
The effect does not limit itself to speaking, but goes for all forms of communication, including telepathy, body language, pointing, writing, sign language, flags, signals and whatever other method of communication she might use.
The effect is not merely that Wendele is unwilling to lie – it is that she is physically incapable of doing so. Whenever she attempts to bend the truth, omit the truth or lie, instead the whole truth comes out, in its completeness. This is involuntarily and it is not something she is able to control. Moreover this is quite an unpleasant experience so it will quickly train Wendele to stay away from lies.
Others can lie on her behalf without difficulty, but if Wendele, though some complicated surrounding, asks them to do so, there might be divine consequences.
// Original: http://campaigns.13w.nl/ilfreann-old/ooc:wendele:curse //
==== Kawaii ====
// NOT APPROVED YET //
Your can exude an aura of cuteness that triggers a subconscious nurturing response in others, causing them to perceive you more positively and making it more difficult for them to harm you.
As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions similar to the Sanctuary spell, but only against one individual attack. You must use this ability after the attack is declared, but before the roll is made.
The creature attacking you receives a Will save against a difficulty of 10 + your charisma modifier. If they succeed, the attack proceeds as normal. If they fail, they are unable to commit to the attack and the action is wasted. If a creature has more than one attack, this ability only affects one of the attacks.
You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting ability.
> How many gestalt points?
==== See into the Matrix (Su) ====
Bestowed by Mortaebius, this power lets a character see the energy flows that go into magic spells of all kinds (divine, arcane, psionic). It also lets you see the spell matrices that manipulate these energies.
This does not magically grant knowledge of how these energy flows work, but seeing the energy makes it easier to identify what it will do. The knowledge that it does grant makes it easier to recognize and use spells. This grants a +2 bonus to spellcraft.
> Decision: 1 gestalt punt
==== Guardian Angel Wings ====
//Approved: 2020-01-22//
As part of a move action, you can spent one point of Ki to retract your wings into your body. While active, the aura prevents otherretracted in this manner, you lose all benefits and penalties from attackinghaving wings. You can unfurl your wings again as part of a move action by spending another point of Ki.
While your wings are unfurled, you directly, evenhave a fly speed of 40 ft per round with a targetedverage maneuverability.
// 18 gestalt points (based on Carpet of Flying / Broom of Flying) //
==== Spell Morph (Ex) ====
// Approved: 2020-03-18 //
Through learnings of the intricacies of the spell matrices and the process by which spells are cast, you have learned to adjust the spell forms as they lie prepared in your head. By taking a minute to think out the changes, you can transform prepared castings of closely linked spells.
By spending 1 minute in concentration, you can transform a prepared arcane spell into a different arcane spell. The different arcane spell must be of the same spell school and of an equal or ranged attack, unless they make a Will save against a difficulty of 10 +lower level. You can do this an amount of times per day equal to your charismaintelligence modifier. If the save fails, the attacker can't follow through with the attack and that part of their action is lost, and it cannot directly attack you again during that encounter.
Unfortunately, the aura also makes it difficult for others to take you too seriously or consider you a threat. You take a penalty on Intimidate checks equal to your charisma.
You can deactivate the power by spending one minute concentrating. The power remains deactivated for one hour after which it is automatically reactivated and needs to be suppressed againmust know the different arcane spell.
> How manyDecision: 6 gestalt points
==== See into the MatrixArthurian Spellcasting (Ex) ====
Bestowed by Mortaebius,// Approved: 2021-05-19 //
Bonding with an object, you can coax it's magic out. Some rare objects have spells already prepared and ready to cast. Whilst normally only casters prepare spells, spread througout the worlds there are objects that cast them. When you can access the spells on a deep enough level, you can unleash them as if they were your own.
If an object has prepared arcane spells, you can use the object to unleash one. You must touch the object to use it. An unleashed spell functions as if you had prepared the spell and are now casting it, for example it still takes the normal casting time, and you must offer any material components. You may use this power lets a characterability 3 + intelligence modifier times per day.
> Decision: 4 gestalt points
==== Metapsionic cooperation (Su) ====
A gestalt [[rules//incantatrix]] with this ability may apply cooperative metamagic and Metamagic Effect to psionic spells as well as arcane and divine spells. For the calculations see the energy flows that go into magic spells of all[[rules//Incantatrix]]
> Ability to circumvent adding this rule to general incantatrixes, but only to gestalt ones.
==== Carnivore (Ex) ====
You've lost the ability to digest any kinds (divine, arcane, psionic). Itof plants, giving you only efficient digestion of animal products. You have fearsome large canine teeth.
You gain a bite attack, 1d6 if medium, using your teeth. You also lets you see the spell matrices that manipulate these energies.
This does not magically grant knowledge of how these energy flows work, but seeing the energy makes it easier to identify what it will do. The knowledge that it does grant makes it easier to recognize and use spells. This grantsgain a +2 circumstance bonus to spellcraftintimidate. However, if you digest plants or fruits you will be nauseated for an hour.
> Decision: 1 gestalt puntApproved 2023-01-25