Differences on Master Architect
// add fluff //Not gonna work on this anymore have no interest in building classes ~Remco
==== Requirements ====
To qualify to become a Master Architect, a character must fulfill all the following criteria.
**Skills:** Know. Engineering 5 ranks, Craft (any) 5 ranks
**Special:**
* Must be able to manifest 3th3rd level Psion Powers
* Must be gestalt
==== Class Skills ====
The Master Architects's class skills are: Autohypnose (Wis), Craft (Int), Know. (All)(Int), Perception (Wis), Profession (Wis), Spellcraft (Int)
Skill Ranks at Each Level: 4 + Int modifier.
Hit Die: d8
==== Table ====
^^ Level ^^ BAB ^^ Fort ^^ Ref ^^ Will ^^ Special ^^ Spells per Day ||
|| 1st || +0 || +1 || +1 || +1 || || +1 level of existing Psionic spellcasting class ||
|| 2nd || +1 || +1 || +1 || +1 || || +1 level of existing Psionic spellcasting class ||
|| 3rd || +2 || +2 || +2 || +2 || || +1 level of existing Psionic spellcasting class ||
|| 4th || +3 || +2 || +2 || +2 || || +1 level of existing Psionic spellcasting class ||
|| 5th || +3 || +3 || +3 || +3 || || +1 level of existing Psionic spellcasting class ||
|| 6th || +4 || +3 || +3 || +3 || || +1 level of existing Psionic spellcasting class ||
|| 7th || +5 || +4 || +4 || +4 || || +1 level of existing Psionic spellcasting class ||
|| 8th || +6/+16 || +4 || +4 || +4 || || +1 level of existing Psionic spellcasting class ||
|| 9th || +6/+16 || +5 || +5 || +5 || || +1 level of existing Psionic spellcasting class ||
|| 10th || +7 || +5 || +5 || +5 || //4 buildings @ 55 SS each// || +1 level of existing Psionic spellcasting class ||
==== Class Features ====
* Ki pool pogression as if monk
* +1 / Lvl competence bonus on Know (engineering)
* beperkt aantal gebouwen/locaties maintainen met fancy effecten + radius (o.b.v. stronghold spaces)
De master architect 'projecteerd' zijn powers door een door hem gecrafte focus die in het gebouw is verwerkt.
Met elk level kan de radius (o.b.v. stronghold spaces) groter worden (10 +5 per level), tevens een limiet op het aantal gebouwen (+1 per 3 levels)
* environmental effects negeren voor maintained gebouwen (Extreme temperature and winds, acid, pressure and/or gravity ...)
* ~~effect die de build tijd verkorten~~
* effect voor betere magical architecture (minder ruimte?)
* door planar boundaries heen bouwen
* tijdelijk kapotte buildings weer werkend maken (ook magical architecture)
* "mentaal" gebouw reconstrueren uit ruïne
* wall spells vorm limiten negeren
* magisch een gebow snel neer flippen
* surveying super power snel apraise van building materials en vinden van