Differences on Innata (was Unnata)
This bracelet boasts a beautiful blue//Stempel - 2021-01-27//
The naginata of great inner strength is a weapon forged of great shining crystals. It looks every part the graceful crystalline art piece, well decorated crystal encrustedfor most of its haft and blade. The staff shines in many different colours depending on silver chains. the angle it is held, giving a pleasant ambiance to the room.
The amuletessence of the Innata is a gift of Beliria.
The Unnata is both a bracelet,to take in psionic energy and a blade. When activated by a psion wearing it, the bracelet transforms into a Naginata. It looks every part the graceful crystalline art piece, well decorated crystal for most of its haft and blade. The staff shines in many different colours depending on the angle it is held, giving a pleasant ambiance to the room.
The essence of the Unnata is to take in psionic energy and act as a force multiplier. Channelling the mind of the wielderct as a force multiplier. Channelling the mind of the wielder to enhance their strength.
**Unassuming Weapon(Su):** Activate the bracelet to transform it into a Naginata. Activate the naginata to transform it into a bracelet. Activation is done via the command word rub in hexonal. ((pun in hexagonal, because beliria))
**Ludicrous Mode(Su):** Pushing power into the Naginata, it grows in size, emitting its own light from within. Increasing it's mass, it lets the wielder crush obstacles in their path. It grows appropriate handles, so that the psion that enlarged it can still use the weapon, at a cost.
Activating this power costs 5 power points. Increase the weapon size by one category. Wielding the larger two-handed weapon is possible, but –2 penalty applies on attack rolls.
**Heavy Lifting(Sp):** Using the Unnatanaginata of great inner strength as a bridge, the psion can lift objects at close range as if using their own strength, without coming near it.
Lets the user move objects using their normal maximum load, push/drag and lift off ground.
((Could placeAs if lifting using their own strength, without touching the object. Requires concentration. Reach of 25 feet + 5 feet per 2 caster levels.
**Unmovable object(Sp):** As Immovability: You are almost impossible to move. Your weight does not vary; instead, you mentally attach yourself to the underlying fabric of the plane. Thus, you could conceivably anchor yourself in limitation that objectsmidair. Any creature attempting to physically move you must succeed on an opposed Strength check, and you gain a +20 bonus on the check. You can only be moved at users run speed. To prevent throwing magma rocks))
**Unmovable object(Sp):** Mentally attaching oneself’t voluntarily move to the fabric of the plane,a new location unless you become unmovable. stop concentrating, which ends the power.
You become very easycannot apply your Dexterity bonus to hit, but very hard to displace. Armor Class; however, your anchored body gains damage reduction 15/–.
You can no longernot make physical attacks or perform any other large-scale movements (you can make small-scale movements, butsuch as breathing, turning your head, moving your eyes, talking, and so on). Powers with the teleportation descriptor, or any telekinetic effect, manifested on you automatically fail.
Costs 7 power points per use. **Augment**: If you spend 8 additional power points, you can breathe, turnmanifest this power as an immediate action.
Can be used 6 times per day, using the augment takes 2 charges instead of 1. Must have manifester level 15 to be able to use augment.
((Based on Immovability psychic warrior power in a psycrown, text as from Immovability. As a psicrown containing Immovability would have 43 power points, therefore times/day. Disadvantage is that there is no psicrown that stores your heady, move your eyes, talk, etc.
Canpower points for you.))
**Deep Crystal**: Crystal, Deep: Deep crystal is crystal of above average quality found at the hearts of large veins or deposits of mundane crystal (see below). Deep crystal is renowned for its strength and its psionically resonant nature. Mundane crystal is used for many items of psionic manufacture, such as dorjes, power stones, and psicrystals. Deep crystal is a better grade.
While a weapon made of deep crystal is no different from a mundane crystal weapon for a nonpsionic character, a psionic wielder of a deep crystal weapon can focus psionic power through it, increasing the damage that weapon deals. As a free action that does not provoke attacks of opportunity, the wielder can channel psionic power into a melee weapon or ranged weapon made of deep crystal. For 2 power points, the deep crystal weapon deals an extra 2d6 points of damage. The weapon will stay charged for 1 minute or until it scores its next hit. Bows, crossbows, and slings bestow this power on their ammunition. All missile weapons lose this effect if they miss. However, they may be usedrecovered and charged again. Any weapon made of deep crystal costs 4.000 gp + 1000 gp / lbs more than its noncrystal counterpart. Ammunition costs 120 gp extra.
Deep crystal has 30 hit points per inch of thickness and a hardness of 10.
((Original Deep Crystal is listed on Psionics Unleashed 259. Made pricing in midair.
((Basedline with Advanced Cermet.))
((Weapon is obtained by finding instructions on Immovability psychic warrior power. Still needs stats))
**Deep Crystal**: Crystal, Deep: Dwhere deep crystal iscan be found in nature in the Archive. Then a journey has to be taken to retrieve the natural deep crystal of above average quality found at the hearts of large veins or deposits of mundane crystal (see below). Deep crystal is renowned for its strength and its psionically resonant nature. Mundane crystal is used for many items of psionic manufacture, such as dorjes, power stones, and psicrystals. Deep crystal is a better grade.
While(only small amounts). It can then be made into a weapon made of deep crystal is no different from a mundane crystal weapon for a nonpsionic character, a psionic wielder of a deep crystal weapon can focus psionic power through it, increasing the damage that weapon deals. As a free action that does not provoke attacks of opportunity, the wielder can channel psionic power into a melee weapon or ranged weapon made of deep crystal. For 2 power points, the deep crystal weapon deals an extra 2d6 points of damage. The weapon will stay charged for 1 minute or until it scores its next hit. Bows, crossbows, and slings bestow this power on their ammunition. All missile weapons lose this effect if they miss. However, they may be recovered and charged again. Any weapon made of deep crystal costs 1,000 gp more than its noncrystal counterpart. Any item could potentially be made out of deep crystal. Because deep crystal armor is considered to be made out of metal, druids cannot wear it.
Deep crystal has 30 hit points per inch of thickness and a hardness of 10.
((Original Deep Crystal is listed on Psionics Unleashed 259))
((Restated here because not legal in book. Here it can be nerfed in price/power. Discussed, and then moved to a separate page.))
((TODO: After fleshed out, fix nameby Kukichi.))
Preliminary prices:
^^ Property ^^ Costs ||
|| Glaive || 8 ||
|| Masterwork weapon || 300 ||
|| +1 enhancement || ((Bought with Gestalt Points)) ||
|| Deep Crystal || 100014.000 ||
|| Unassuming WeaponLudicrous Mode || 6.000 ((8.000 - 2.000 from +1 with Gestalt)) ||
|| Ludicrous ModeHeavy Lifting || 3.000 ((Guestimate)) ||
|| Heavy LiftingUnmovable object || ||
|| Unmovable object || 5.200 ((As lesser psicrown 100 * * total spell levels * manifester level. 100 * 4 * 13)) ||
|| Sum || X28.208 ||