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Obi of Pure Healing

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Old version of Obi of Pure Healing
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Stempel - 2015-01-31

A rectangular piece of stiff, doubled white cloth, some thirty-five centimetres wide and four and a half meters long, the item has a leather-like shine with all sorts of subtle, seeming random patterns appearing on it from different angles.

History

Woven from the clouds of Ilfreann by Apsara to serve her as a veil in hopes of leaving her unrecognised as she performed good deeds. Over time, the item absorbed the positive energy of countless good deeds carried out by the Apsara and as the fashions changed was worn as a skirt, as a sash and eventually as an Obi.

Despite its changing form, the item itself became a recognised symbol for a strange spirit who travelled the land and provided healing to those in need, stopping disease, healing the wounded and restoring health. Many healers took to wearing a similar white cloth, inspired by the acts, further spreading the items legend.

The white colour is thought to represent a purity of heart, though it is likely simply a consequence of being originally woven from clouds.

The obi was given to Wendele Selu Helevorn Sedis by Tamama-no May as a reward for returning her ball to her.

Acquisition

The Obi of Pure Healing was given to Wendele by Tamama-no Mai-Kitsune-Gami.

Effects

Soul-bound Panoply

The Obi has the Major Soulbound property. It can be taken off, such as while bathing, so long as it remains in the same room as the owner. If removed (or if the owner moves), the Obi will reappear with the wearer, as if they had been resurrected.

OOC: The soul-bound effect is there to keep the owner from removing the Obi, doing evil things, and then putting it back on, thus avoiding the penalties associated with the evil actions.

Cleanliness and maintenance

The Obi remains clean and pristine automatically. It does not need to be washed or cleaned, nor does it wear over time.

Properness

As healing risks getting messy, it additionally allows the wearer to use touch spells without touching the target, up to a maximum range of 10 centimetres.

Though the Obi does not make the wearer immune to disease, it does prevent the wearer from spreading disease. Thus, while they can become sick, they cannot spread their disease to others.

Cloud

While on Ilfreann, the Obi allows the wearer to produce a Small cloud out of thin air, which can fly anywhere within 30 feet of the wearer. The cloud can produce rain like a regular cloud, similar to a create-water spell, and it can serve as a soft pillow to sit on. The cloud has enough consistency to carry an object up to one pound in weight. Anything over this blocks the cloud from being able to fly or move. Thus, when used as a pillow, the cloud cannot fly or move away. The cloud does not posses senses or intelligence and merely acts as an extension of the wearer.

Do no harm

Being an item born of healing and positive energy, the Obi makes certain requirements of its wearer. As the Obi is not an intelligent item, it does not literally request these things of the wearer, but rather the item stops working when the wearer violates the tenets set forth by the item and instead induces a penalty on the wearer.

The Obi requires the wearer not cause harm or suffering to humanoids or monstrous humanoids other than the wearer. They may not deal real damage or ability damage to such foes through spells or weapons, though you may deal non-lethal damage. They may not target them with death effects, disintegrate, pain effects, or other spells that have the immediate potential to cause death, suffering, or great harm. This only applies to third parties - the obi shares no such concern for the wearer themselves as it was made for a Deific Sub-Soul, which is presumably immortal.

The Obi only considers the action of the owner. It is not concerned with the actions of friends, associates or allies of the wearer. It will however hold the owner responsible should they deliberately use others as instruments for evil. Thus for example if an ally decides to kill a prisoner, this is not a problem, but if the wearer suggests or orders the ally kill the prisoner, or if the wearer deliberately leaves prisoners with allies whom she knows (or can reasonably suspect) will kill them, the obi will induce its penalty. As the obi and the wearer are soul-bound, the obi has direct knowledge of (but no influence on) the intentionality of the wearer.

When the wearer violates the requirements of the Obi, three things happen. First of all, the Obi stops granting its powers to the wearer, who no longer receives the bonuses and abilities granted by the Obi. Secondly, the cloud is summoned - this happens even when the wearer is not on Ilfreann. Thirdly, the cloud will chase the wearer, raining on them and hitting them with tiny lightning bolts - these are not enough to cause damage, but may cause a break in concentration when casting. The cloud continues to torment the wearer until they either get rid of the Obi (not as easy as it may seem) or repent from the act they did, for example by healing the damage they did and having their apology accepted by the one they harmed.

Blood Power

While traveling back in time, Wendele encountered an unnamed deity, possibly Arcania, in combat with a tree-deity. The deity was injured and Wendele helped cure her wounds by wrapping the obi around her injury, staining it red. The red colour disappeared, but some power was absorbed into the fabric.

Power: Up to five times a day, when you cast a Cure spell, you may treat it as if using the Maximize Spell feat to maximize the amount of healing done. This does not apply to damage dealt by the spell to undead.

With each use, the Obi changes colour as if stained by blood until the entire obi is blood red at three uses. Once the uses are reset, the Obi once again becomes a pure white again.

Value: 9.000 gp