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Custom Abilities

Old version of Custom Abilities
Table of Contents

A list of custom abilities for approval:

Noble Demeanor (Ex)

The character has a +2 bonus to diplomacy when interacting with those who consider themselves nobility (by their own definition).

Original: http://campaigns.13w.nl/ilfreann-old/playground:meditatiepuzzel

> Brend: Maybe attach a small cost in Gestalt points (given that this is effectively a conditional skill bonus)?

> Decision: 0.5 gestalt punt

Influence Noblewomen

Bestowed by Beliria, this power allows the character to better influence noblewomen. The character gains a +2 diplomacy bonus against unmarried nobelwomen. There might be undocumented side-effects to this power. (Lilima)

> Brend: Maybe attach a small cost in Gestalt points (given that this is effectively a conditional skill bonus with a drawback)?

> Decision: 0.5 gestalt punt

Wendele's Curse

Due to manipulation by the Goddess Beliria, which was done in retaliation for Wendele manipulating her in a somewhat comparable manner, Wendele is completely incapable of telling anything that isn't the absolute truth. She cannot deliberately speak lies, including bluffing – not even to distract, nor can she state half-truths, use double meanings to say something different than is implied, exaggerating or telling white lies. Besides this she cannot use word tricks to cover her trail like saying “I cannot say …” followed by the lie in an attempt to get around the limitations.

The effect does not limit itself to speaking, but goes for all forms of communication, including telepathy, body language, pointing, writing, sign language, flags, signals and whatever other method of communication she might use.

The effect is not merely that Wendele is unwilling to lie – it is that she is physically incapable of doing so. Whenever she attempts to bend the truth, omit the truth or lie, instead the whole truth comes out, in its completeness. This is involuntarily and it is not something she is able to control. Moreover this is quite an unpleasant experience so it will quickly train Wendele to stay away from lies.

Others can lie on her behalf without difficulty, but if Wendele, though some complicated surrounding, asks them to do so, there might be divine consequences.

Original: http://campaigns.13w.nl/ilfreann-old/ooc:wendele:curse

Kawaii

NOT APPROVED YET

Your can exude an aura of cuteness that triggers a subconscious nurturing response in others, causing them to perceive you more positively and making it more difficult for them to harm you.

While active, the aura prevents others from attacking you directly with lethal attacks, even with a targeted spell or ranged attack, unless they make a Will save against a difficulty of 10 + your charisma modifier. If the save fails, the attacker can't follow through with the attack and that part of their action is lost, and it cannot directly attack you again during that encounter.

Non-lethal attacks, including grapples and the likes are not blocked by this power, unless the attacker is aware their actions will lead directly to a lethal attack being made against you (for example, grappling you so an ally can strike you with a sword).

Unfortunately, the aura also makes it difficult for others to take you too seriously or consider you a threat. You take a penalty on Intimidate checks equal to your charisma bonus.

You can deactivate the power by spending one minute meditating. The power remains deactivated for one hour after which it is automatically reactivated and needs to be suppressed again.

> How many gestalt points?

See into the Matrix

Bestowed by Mortaebius, this power lets a character see the energy flows that go into magic spells of all kinds (divine, arcane, psionic). It also lets you see the spell matrices that manipulate these energies.

This does not magically grant knowledge of how these energy flows work, but seeing the energy makes it easier to identify what it will do. The knowledge that it does grant makes it easier to recognize and use spells. This grants a +2 bonus to spellcraft.

> Decision: 1 gestalt punt