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Differences on Storytellers

Differences between by and the current version
Storytellers are people who want to help out with running the game. Anyone can be a storyteller and it is up to you whether you want to take the time to help out. However, there are a lot of aspects to Storytelling, and not everyone feels qualified for all those things, or wants to put in the time required for some of the jobs. Storytelling is best done according to the following guidelines: - **Don't judge yourself** – i.e. don't approve your own turn report, run a story with your own PC as a player or sanction a technology you designed yourself - **Check with others** — We have a very collaborative game, and we'd like to keep doing this together. - **Don't forget to have fun** — Fwurg isn't a job ^_^ Its for fun. ---- Setting Continuity ---- To help ensure the setting remains stable, please do not run any stories which set up new major factions, which define the nature of the Force or establish important details about how major technology works. Likewise, if you have a story which affects an NPC you did not create - be it killing them, determining an important part of their history, etc - please check with the Storyteller who created them for permission first. ---- New Storytellers ---- Whether you are a new storyteller in general, new to forum roleplay or just new to Fwurg setting, we strongly advise new storytellers to stick to small scale stories focused around Padawans and initiates. Not only do there tend to be more of those, it also helps you get a feel for the rules, the players and the type of game we have. Epic stories, though welcome, should generally be a collaboration under the guidance of an experienced storyteller.