Differences on Soresu
Soresu is the third of the seven classical form [[combat style|lightsaber combat forms]], also known as the "Way of the Mynock". Originally developed for use against blaster wielding opponents, this style focusses heavily on defence and was taught extensively during the times of chaos.
In duels, it is used to wear out an opponent, but masters teaching this style warn that extending a battle is risky, and that //Sokan// must be achieved to conclude the battle.
**Weapon requirement:** This style requires a lightsaber.
---- Stances and Techniques ----
//(See also the [[http://13w.nl/test-html/fwurg2/force-powers/diagrams/24.png|Soresu diagram]])//
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**Soresu Stance** (Padawan)
* Strike +0🗡, Defence +4🛡
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**Circle of Shelter** (Padawan, requires Soresu Stance)
The jedi creates a protected area around themselves and their allies, making it difficult for enemies to penetrate.
* Strike +1🗡, Defence +3🛡 If your opponents wield ranged weapons
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**Close Guard** (Padawan, requires Soresu Stance)
A technique where the jedi defends very close to the body, requiring almost no space to defend themselves.
* Strike +2🗡, Defence +2🛡 If the combat area has little room to manouvre (in corridors, in caves, in a small spaceship, etc.)
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**Deflecting Slash** (Padawan, requires Circle of Shelter OR Close Guard)
A technique where the jedi redirects the momentum generated by deflecting an enemy projectile into a slashing attack at an adjacent target.
* Strike +1🗡, Defence +2🛡 If your opponents cannot take cover
* Strike +1🗡, Defence +0🛡 If your opponents use blasters
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**Stand Together** (Padawan, requires Circle of Shelter OR Close Guard)
A tactic where the Jedi and their ally defend each other.
* Strike +2🗡, Defence +2🛡 If your ally knows Soresu Stance
* Strike +0🗡, Defence +1🛡 If you and your ally know Circle of Shelter
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**Soresu Adept** (Knight, requires Stand Together OR Deflecting Slash)
* Strike +2🗡, Defence +6🛡
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**Sokan Strike** (Knight, requires Soresu Adept)
An offensive tactic where the principle of Sokan is applied to use the environment to the Jedi's advantage.
* Strike +5🗡, Defence +1🛡 If the combat area contains areas of extreme danger (such as active plasma vents, unshielded live power conduits, active automated defense systems, etc.)
* Strike +3🗡, Defence -3🛡 If the combat area is extremely dangerous (such as a combat in the caldera of an active volcano, on top of high cliffs that are geologically unstable, in a burning building, etc.)
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**Center of Being** (Knight, requires Soresu Adept AND Serenity 6)
A meditative technique to unconsciously defend from even the most flowing random attacks and faints.
* Strike +0🗡, Defence +3🛡 If there are more than 2 opponents
* Strike +0🗡, Defence +3🛡 If there are more than 5 opponents
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**Eye of the Storm** (Knight, requires Soresu Adept)
A defensive tactic where the Jedi creates a calm and undisturbed area around him by deflecting all incoming fire.
* Strike +3🗡, Defence +4🛡 If the opponents use heavy energy weapons (such as chain blasters, mounted repeaters, or light vehicle guns such as a speeder bike's blasters)
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**Soresu Master** (Master, requires Sokan Strike OR Center of Being OR Eye of the Storm)
* Strike +3🗡, Defence +6🛡
* Strike +1🗡, Defence +2🛡 If your ally knows Stand Together
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