RPGpad Beta | Report a bug
Log in Register

Differences on Force Jump

Differences between by and the current version
Force Jump is a [[Force Power]] that allows Jedi to move around the environment with relative ease. ---- Powers ---- [quote] **Force Jump** //(Initiate, Neutral /(Initiate, Any Virtue 2) //Neutral power — Passive//: This Force Power allows the Jedi to enhanced their jumps with the Force, jumping much further and higher than normal. [/quote] [quote] **Mid-Air Redirect** //(Padawan, Neutral /(Padawan, Any Virtue 3)3, requires Force Jump) //Neutral power — Active//: The jedi can redirect their jump in mid-air. A Jedi could for example jump off a balcony, turn around in mid-air and then land on the balcony above it. This power can only be used when there is an atmosphere. [/quote] [quote] **Precision landing** //(Knight, Neutral /(Knight, Any Virtue 6)6, requires Mid-Air Redirect) //Neutral power — Passive//: The Jedi can make landings with extreme precision even on very fast moving objects. For example, jumping across a street and through a small bathroom window while landing in a smooth roll, or landing on the back of speederbike driving by at 400 kilometers an hour. [/quote] [quote] **Safe Fall** //(Padawan, Neutral /(Padawan, Any Virtue 3)3, requires Force Jump) //Neutral power — Active//: The Jedi can catch themselves after a fall using the Force. When using this power, the Jedi will not be hurt regardless of their falling distance. This power can only be used when there is an atmosphere. [/quote]