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Differences on Combat Style

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The signature weapon of the Jedi is the Lightsaber. The unique properties of this weapon require the user to master a specific kind of combat style. Combat Stylestyles are built up out of steps (both thethat are either stances and techniques) have a Rank requirement, Prerequisites, base bonuses and conditionalor techniques), with the higher steps offering significant martial prowess. However, these higher stances and techniques can only be taught to those capable of handling them—attempting to teach someone before they are ready inevitably results in loss of limbs or worse. A Jedi practices, and tries to achieve mastery in, a few combat styles, each with unique strengths and weaknesses. These strengths and weaknesses come into play when a Jedi engages in combat. In combat up to 2 jedi can work together, adding up all their Strike (🗡) and Defence (🛡) bonuses. Th //[[Jedi Character Creation]]: Starting characters can acquire stances and techniques with their staring [[training points]]. [[Jedi Padawan]] must learn at least the first stance of [[Shii-Cho]].// //[[Jedi Progression]]: Jedi can learn new combat style stances and techniques (as described below) if they are usually called "(Style) Stance", "(Style) Adept", and "(Style) Master", while techniques have unique names. Some styles have stances and techniques beyond the Master level, but these have not yet been added. Furthermore, there are styles that have the initial stance at the Knight level. In character, such currently unknown styles can be uncovered[[jedi training availability|available]] to the Jedi Order by finding holocrons and old instruction texts containing katas. spending [[training points]].// ==== All Combat Styles ==== This is a list of all designed combat styles. Note that not all of these are available for training. * [[Shii-Cho]] * [[Makashi]] * [[Soresu]] * [[Ataru]] ==== Learning Combat Styles ==== Jedi learn new techniques and stances through instruction, practice, and meditation upon the kata's of a combat style. A step in a combat style can only be learned from someone that knows it, or by studying a holocron for extended periods of time. Because of this, not all combat styles are available. See [[jedi training availability]] for an up-to-date listing. Each stance and technique has a Rank requirement that must be met. Some techniques have additional requirements in the form of [[Virtue]] requirements and [[Force Power]] requirements that must be met before being able to learn the technique or stance. Only a single variant of each combat style can be learned. If the style has other variants, these will forever be out of reach. This means that if a combat style offers a choice between multiple techniques, you can only take one of the paths. For example, in the [[Shii-Cho]] style, after practice and mastery of the [[Shii-Cho Stance]] and the follow-up technique [[Sun Djem Practice]], you will have to pick between [[Defensive Emulation]] and [[Repeated Strike]]. If you learn one, you can never learn the other. Once all requirements for a combat style step are met, the Jedi can learn the skill by spending 10 [[Training Points]]. ==== Using Combat Styles ==== When in combat, the Jedi do not limit themselves to the sole use of a single lightsaber style. They adapt stances and techniques from all the styles they have learned, and blend them together in a single personalized combat style that allows them to adapt to the current situation. Each Jedi has two combat traits derived purely from their Combat Styles: * **Strike (🗡)** is a measure of the Jedi's ability to attack others. It is calculated as the sum of all Strike modifiers from Combat Styles, including conditional modifiers for those conditions that have been met. * **Defence (🛡)** is the measure of a Jedi's ability to defend themselves from attacks. It is calculated in the same fashion as Strike. Combat styles contain conditional modifiers. These modifiers are applicable of the condition is met. Conditions are not based on actions, but on situations. For example, a condition could be "If your ally knows Ataru", or "In small enclosed spaces", or "There are multiple opponents". Conditions cannot be based on the knowledge or actions of opponents—only on their immediately observable qualities such as: number, armaments, armor. Many conditions will focus on the environment and allies instead of the opponent. As a specific exception, conditions may be based on entanglements between you and your ally (for example, "If your ally is your apprentice").