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Shii-Cho

Form I, Way of the Sarlacc, Shii-Cho Stance, Sun Djem Practice, Defensive Emulation, Repeated Strike, Shii-Cho Adept, Disarming Slash, Sarlacc Sweep, Endless patience, Shii-Cho Master
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Old version of Shii-Cho

See also the setting information on Shii-Cho →

Shii-Cho is the first of the seven lightsaber combat forms. It focusses on basic sword moves, learning and teaching. Yet, it is a full style in it's own right, and in the hands of a trained combatant, it produces non-lethal victories by way of disabling the opponent's weapons.

Weapon requirement: This style requires a lightsaber.

Stances and Techniques

(See also the Shii-Cho diagram)

Shii-Cho Stance (Initiate)

  • Strike +2🗡, Defence +2🛡

Sun Djem Practice (Padawan, requires Shii-Cho Stance)

Repetetive use of the Ideal Form to practice the application of the Sun Djem mark of contact.

  • Strike +2🗡, Defence +2🛡 If the opponent is armed

Defensive Emulation (Padawan, requires Sun Djem Practice)

Emulation of parries and blocks used by the the master benefit the pupil in live combat.

  • Strike +1🗡, Defence +3🛡 If you fight alongside your Jedi master and they have Endless Patience

Repeated Strike (Padawan, requires Sun Djem Practice)

Repetition of strikes and sweeps used by the master to bring the opponent off-balance.

  • Strike +3🗡, Defence +1🛡 If you fight alongside your Jedi master and they have Endless Patience

Shii-Cho Adept (Knight, requires Defensive Emulation OR Repeated Strike)

  • Strike +3🗡, Defence +5🛡

Disarming Slash (Knight, requires Shii-Cho Adept)

A strike directed at the opponent's weapon in an attempt to rip it out of their graps or destroy it.

  • Strike +4🗡, Defence +2🛡 If the combat area is a cluttered with obstacles (such as a cargo bay filled with boxes, a computer room filled with machines and cables, the floor of a forest with much undergrowth, etc.)

Sarlacc Sweep (Knight, requires Shii-Cho Adept)

A wide sweeping attack in which the jedi can use to strike against multiple opponents, or to force an opponent to evade.

  • Strike +4🗡, Defence +2🛡 If the combat area is an open room or field (such as a hangar, command room, a platform in a reactor control room, a clearing in a forest, etc.)

Endless Patience (Knight, requires Disarming Slash OR Sarlacc Sweep)

A technique where the master and apprentice fight in unison.

  • Strike +3🗡, Defence +3🛡 If you fight alongside your apprentice

Shii-Cho Master (Master, requires Endless Patience)

  • Strike +6🗡, Defence +6🛡