Table of Contents
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Mind Trick
Rank: Initiate, Alignment: Neutral
Virtues: Any Virtue 2
Type: Active
The Jedi can use the Force to make another believe a simple lie and even guide their actions, provided the action is not too far out of character and fit the context. A guard might be tricked into letting someone pass at a general checkpoint, but they could not be mind tricked to swallow a live grenade, for example. The action must be immediate, and might fail on particulairly strong-willed individuals such as senators, generals, or faction leaders, and will certainly fail when used on Jedi or Bounty Hunters.
Forgetful Mind
Rank: Padawan, Alignment: Neutral
Virtues: Any Virtue 3, Prerequisite powers: Mind Trick
Type: Active (cost 2)
The Jedi can make the subject forget they ever saw the Jedi. If the Jedi did something important in their presence, they remember someone doing it, but they do not remember if was the Jedi.
Latent Trick
Rank: Knight, Alignment: Neutral
Virtues: Any Virtue 6, Prerequisite powers: Forgetful Mind
Type: Enhancement (Mind Trick)
The Jedi can use this power to provide simple scripted instructions, such as 'raise the alarm in 10 minutes'.
Suggest Belief
Rank: Padawan, Alignment: Dark
Virtues: Any Dark 3, Prerequisite powers: Mind Trick
Type: Active (cost 2)
The Jedi can use this power to suggest an interpretation of facts of events. For example, you can suggest to a guard that those people over there are very suspicious, prompting him to investigate them—instead of you.
Enforce Will
Rank: Knight, Alignment: Dark
Virtues: Any Dark 6, Prerequisite powers:
Type: Enhancement (Mind Trick, cost +1; requires Suggest Belief)
The Jedi can use this power to guide another into an action that are within their character for them, but somewhat out of context. For example, a guard might be tricked to open all cellblocks, or to let you go after they identified your droid as "the droid we are looking for". This cannot be used to given blatantly suicidal suggestions.