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Shii-Cho

Form I, Way of the Sarlacc
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Old version of Shii-Cho

(See also the Shii-Cho diagram).

Shii-Cho is the first of the seven forms of lightsaber combat. As the most ancient style of lightsaber combat, Shii-Cho was developed during the transition period from swords to lightsabers. Lightsabers are wielded in a manner similar to swords, so many of the manoeuvres, such as attacks or parries, remain unchanged, as the key principles of the old sword-fighting methods continue to be incorporated.

The simplicity and persistent methods of the form led it to being dubbed the "Way of the Sarlacc". The same simplicity and lack of complex techniques has also made it the de facto teaching style, used to teach new apprentices the basics of lightsaber combat. The perfect strikes and parries used during teaching are often called the "Ideal Form", to contrast with the techniques as performed in live combat.

Shii-Cho combat techniques emphasize victory without injury. They heavily employ the Sun Djem mark of contact, utilizing attacks and parries to disarm the opponent of disable their weapons directly.

This style requires a lightsaber.

Stances and Techniques

Shii-Cho Stance (Initiate)

  • Strike +2🗡, Defence +2🛡

Sun Djem Practice (Padawan, requires Shii-Cho Stance)

Repetetive use of the Ideal Form to practice the application of the Sun Djem mark of contact.

  • Strike +2🗡, Defence +2🛡 If the opponent is armed

Defensive Emulation (Padawan, requires Sun Djem Practice)

Emulation of parries and blocks used by the the master benefit the pupil in live combat.

  • Strike +1🗡, Defence +3🛡 If you fight alongside your Jedi master and they have Endless Patience

Repeated Strike (Padawan, requires Sun Djem Practice)

Repetition of strikes and sweeps used by the master to bring the opponent off-balance.

  • Strike +3🗡, Defence +1🛡 If you fight alongside your Jedi master and they have Endless Patience

Shii-Cho Adept (Knight, requires Defensive Emulation OR Repeated Strike)

  • Strike +3🗡, Defence +5🛡

Disarming Slash (Knight, requires Shii-Cho Adept)

A strike directed at the opponent's weapon in an attempt to rip it out of their graps or destroy it.

  • Strike +4🗡, Defence +2🛡 If the combat area is a cluttered with obstacles (such as a cargo bay filled with boxes, a computer room filled with machines and cables, the floor of a forest with much undergrowth, etc.)

Sarlacc Sweep (Knight, requires Shii-Cho Adept)

A wide sweeping attack in which the jedi can use to strike against multiple opponents, or to force an opponent to evade.

  • Strike +4🗡, Defence +2🛡 If the combat area is an open room or field (such as a hangar, command room, a platform in a reactor control room, a clearing in a forest, etc.)

Endless Patience (Knight, requires Disarming Slash OR Sarlacc Sweep)

A technique where the master and apprentice fight in unison.

  • Strike +3🗡, Defence +3🛡 If you fight alongside your apprentice

Shii-Cho Master (Master, requires Endless Patience)

  • Strike +6🗡, Defence +6🛡