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Differences on Lore

Differences between by and the current version
==== The Dawn of Ice ==== The world began in an age of eternal ice, a realm of glacial giants and frozen seas. The Frostbound Tundra emerged from the clash of two primordial forces: the Eternal Frost, a chilling embrace of death, and the Cradle of Flame, a fiery heart beneath the earth. This tumultuous birth gave rise to a land of stark beauty, where geothermal vents offered pockets of warmth amidst the endless ice. ==== The Rise of Civilizations ==== As the ice receded in some regions, life began to take hold. **The Dwarves of [[Ironhearth]]Ironhearth:** Masters of smithing, they forged their civilization beneath the glaciers, harnessing geothermal energy to create weapons of unparalleled strength. They delved deep into the earth, constructing a vast network of mines and forges. **The Frosthaven Colonists:** Human settlers established Frosthaven, a city built to withstand the harshest blizzards. It became a hub of trade and exploration, connecting dwarven craftsmanship with the needs of those venturing into the frozen wilderness. **The Nomadic Clans:** Tribes of hunters and survivalists roamed the tundra, their lives intertwined with the rhythms of the land. They possessed a deep reverence for the natural world and a keen understanding of its dangers. ==== The Abyssal Incursion ==== Millennia ago, a rift tore open beneath the ice, unleashing the horrors of the Abyss. Creatures of shadow and frost emerged, bringing chaos and despair. **The Abyssal Siege:** Frosthaven and Ironhearth stood on the brink of annihilation. A desperate alliance forged between dwarves, humans, and nomadic clans repelled the invaders. **The Frostwardens:** A new order emerged, dedicated to hunting Abyssal creatures and protecting the tundra from further corruption. ==== The Present Day: A Frozen Struggle ==== Today, the Frostbound Tundra faces a precarious future. **The Frozen Peril:** The ice continues to shift, bringing unpredictable blizzards and uncovering ancient secrets, some of them malevolent. **The Abyssal Threat:** Corruption spreads, fueled by the whispers of the Abyss Speaker, a malevolent entity seeking to widen the rift between worlds. ==== Factions in Conflict ==== **The Forge Assembly:** Dwarven engineers and smiths, guardians of Ironhearth's technological prowess. **The Frosthaven Vanguard:** The city's defenders, ever vigilant against the encroaching darkness. **The Emberforge Clans:** Nomadic dwarves, honoring fire and survival, often allies with the Forge Assembly but wary of Frosthaven's influence. **The Frostspire Academy:** Scholars and mages, dedicated to understanding the magic of the tundra and the dangers that threaten it. **The Glacial Mysteries:** Buried beneath the ice lie the ruins of an ancient civilization, holding secrets that could unlock the tundra's past and perhaps the key to its survival.