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Thalia (character sheet)

The Urchin
Person
Current version of the Thalia character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View final character page.
Class:
Rogue 3
Favored Classes:
Rogue, Ranger

Levels

1
Rogue 1
Favoured Class Bonus:
+1 HP
2
Rogue 2
Favoured Class Bonus:
+1 HP
3
Rogue 3
Favoured Class Bonus:
+1 HP
Experience:
3 350 xp
Next Level:
6 000 xp
Character Level:
3
Alignment:
Chaotic Good
Race:
Half-Elf
  • Adaptability
  • Elf Blood
  • Elven Immunities
  • Keen Senses
  • Low-Light Vision
  • Multitalented
Size:
Medium
Deity:
Kaelar
Age:
25

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
10
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
20 (+5)

Dexterity Score

Base Value:
18

Modifiers:

  • +2 Racial

Dexterity Checks

No modifiers listed
Constitution
12 (+1)

Constitution Score

Base Value:
12
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
14
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
13 (+1)

Wisdom Score

Base Value:
13
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
8 (-1)

Charisma Score

Base Value:
8
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+3

Modifiers:

  • +1 (Rogue 3)
  • +1 (Constitution)
  • +1 Resistance (Cloak of Resistance +1)

Conditional Modifiers:

Reflex
+9

Modifiers:

  • +3 (Rogue 3)
  • +5 (Dexterity)
  • +1 Resistance (Cloak of Resistance +1)

Conditional Modifiers:

Will
+3

Modifiers:

  • +1 (Rogue 3)
  • +1 (Wisdom)
  • +1 Resistance (Cloak of Resistance +1)

Conditional Modifiers:

HP & Init

Hit Points
24 hp
Rogue 1:
10 hp
  • d8: 8 +1 (con) +1 (fav)
Rogue 2:
7 hp
  • d8: 5 +1 (con) +1 (fav)
Rogue 3:
7 hp
  • d8: 5 +1 (con) +1 (fav)
Initiative
+11

Modifiers:

  • +5 (Dexterity)
  • +2 Trait (Reactionary Trait)
  • +4 (Improved Initiative Feat)

Combat

BAB
+2

Base Attack Bonus:

  • +2 (Rogue 3)
CMB
+2

Modifiers:

  • +0 (Strength)
  • +2 (Base Attack Bonus)
CMD
17
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +5 (Dexterity)
  • +2 (Base Attack Bonus)

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +5 (Dexterity)
  • +2 Armor (Leather Armor)
Touch AC
15
Base Value:
10

Modifiers:

  • +5 (Dexterity)
Flat-Footed AC
12
Base Value:
10

Modifiers:

  • +2 Armor (Leather Armor)

Attacks

Weapon:
Shortsword
Attack
Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d6
Type:
Piercing

First Attack

Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d6
Extra dmg.:
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +5 (Dexterity)
Weapon:
Dagger
Attack
Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +5 (Dexterity)
Weapon:
Shortsword
Sneak Attack
Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d6 + 2d6
Type:
Piercing

First Attack

Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d6
Extra dmg.:
2d6
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +5 (Dexterity)
Weapon:
Dagger
Sneak Attack
Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d4 + 2d6
Type:
Piercing

First Attack

Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
2d6
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +5 (Dexterity)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Half-Elf)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+11
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Bluff
+5
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Climb
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Disable Device
+11
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Disguise
-1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Escape Artist
+5
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+5
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
Heal
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Intimidate
+4
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)
Knowledge: Local
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Linguistics
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Perception
+12
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +1 (Wisdom)
  • +2 Racial (Half-Elf)
  • +3 (Skill Focus - Perception Feat)
  • +3 (Class Skill)
Perform
-1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • -1 (Charisma)
Profession
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Ride
+5
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+7
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +1 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+12
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +1 Trait (Child of the Streets Trait)
  • +3 (Class Skill)
Stealth
+11
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +5 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Wisdom)
Swim
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+3
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • -1 (Charisma)
  • +3 (Class Skill)

Feats

  • Skill Focus (Perception)
  • Weapon Finesse
  • Improved Initiative

Languages

  • Common
  • Dwarven
  • Elven
  • Halfling
  • Undercommon

Special Abilities

  • Sneak Attack: +2d6
  • Trapfinding
  • Evasion
  • Rogue Talents

Traits

  • Reactionary — Combat
  • Child of the Streets — Social

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
63.3 gp
Net Worth:
2000 gp
Job:
Frostwarden Scout
Income:
5 gp / week

Income Details:

  • 5 gp (Scout)
Last processed

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+6

Base

Armor:
+6
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
10%

Modifiers

Armour:
10 %

Encumbrance

Current Load:
30 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Short Sword
Weight:
2 lbs.
Value:
10 gp
Number:
1
Base Weapon:
Short Sword
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
19‒20 / ×2
Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Leather Armor
Weight:
15 lbs.
Value:
10 gp
Number:
1
Base Armor:
Leather Armor
Size:
Medium
Cloak of Resistance +1
Weight:
1 lbs.
Value:
1000 gp
Number:
1
Slot:
Shoulders
Base Item:
Cloak of Resistance +1
Cold-weather outfit
Weight:
7 lbs.
Value:
8 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Thieves' tools
Weight:
1 lbs.
Value:
30 gp
Number:
1
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Potion CLW
Weight:
0 lbs.
Value:
50 gp
Number:
2
Potion of Invisibility
Weight:
0.1 lbs.
Value:
300 gp
Number:
1
Spell / Effect:
Invisibility
Scroll of Knock
Weight:
0 lbs.
Value:
150 gp
Number:
1
Spell / Effect:
Knock
Magic Type:
Arcane
Scroll of Silence
Weight:
0 lbs.
Value:
150 gp
Number:
1
Spell / Effect:
Silence
Magic Type:
Divine

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Piton
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
10
Hammer
Weight:
2 lbs.
Value:
0.5 gp
Number:
1
Crowbar
Weight:
5 lbs.
Value:
2 gp
Number:
1
Torch
Weight:
1 lbs.
Value:
0.01 gp
Number:
10
Trail rations
Weight:
1 lbs.
Value:
0.5 gp
Number:
10
Caltrops
Weight:
2 lbs.
Value:
1 gp
Number:
2
Healer's kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Antitoxin
Weight:
0 lbs.
Value:
50 gp
Number:
2
Silk rope (50 ft.)
Weight:
5 lbs.
Value:
10 gp
Number:
1
Grappling hook
Weight:
4 lbs.
Value:
1 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Rogue Talents

Minor Magic: Gain the ability to cast a 0-level spell from the sorcerer/wizard spell list three times per day.

Combat Trick: Gain a bonus combat feat.

Notes

Job: Frostwarden Scout