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Riley Fletcher (character sheet)

The Urchin
Person
Current version of the Riley Fletcher character sheet.

This is an old version of the character sheet, this version is for Pathfinder.

Currently played by . View final character page.
Class:
Rogue 3
Favored Class:
Rogue

Levels

1
Rogue 1
Favoured Class Bonus:
+1 HP
2
Rogue 2
Favoured Class Bonus:
+1 HP
3
Rogue 3
Favoured Class Bonus:
+1 HP
Experience:
3 300 xp
Next Level:
6 000 xp
Character Level:
3
Alignment:
Neutral
Race:
Human
  • Bonus Feat
  • Skilled
Size:
Medium
Deity:
Agnostic
Age:
22

Ability Scores

Strength
10 (+0)

Strength Score

Base Value:
10
No modifiers listed

Strength Checks

No modifiers listed
Dexterity
18 (+4)

Dexterity Score

Base Value:
18
No modifiers listed

Dexterity Checks

No modifiers listed
Constitution
12 (+1)

Constitution Score

Base Value:
12
No modifiers listed

Constitution Checks

No modifiers listed
Intelligence
14 (+2)

Intelligence Score

Base Value:
14
No modifiers listed

Intelligence Checks

No modifiers listed
Wisdom
10 (+0)

Wisdom Score

Base Value:
10
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
11 (+0)

Charisma Score

Base Value:
11
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+3

Modifiers:

  • +1 (Rogue 3)
  • +1 (Constitution)
  • +1 Resistance (Cloak of Resistance +1)
Reflex
+8

Modifiers:

  • +3 (Rogue 3)
  • +4 (Dexterity)
  • +1 Resistance (Cloak of Resistance +1)
Will
+2

Modifiers:

  • +1 (Rogue 3)
  • +0 (Wisdom)
  • +1 Resistance (Cloak of Resistance +1)

HP & Init

Hit Points
24 hp
Rogue 1:
10 hp
  • d8: 8 +1 (con) +1 (fav)
Rogue 2:
7 hp
  • d8: 5 +1 (con) +1 (fav)
Rogue 3:
7 hp
  • d8: 5 +1 (con) +1 (fav)
Initiative
+8

Modifiers:

  • +4 (Dexterity)
  • +4 (Improved Initiative Feat)

Combat

BAB
+2

Base Attack Bonus:

  • +2 (Rogue 3)
CMB
+2

Modifiers:

  • +0 (Strength)
  • +2 (Base Attack Bonus)
CMD
16
Base Value:
10

Modifiers:

  • +0 (Strength)
  • +4 (Dexterity)
  • +2 (Base Attack Bonus)

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +4 (Dexterity)
  • +3 Armor (Studded Leather Armor)
Touch AC
14
Base Value:
10

Modifiers:

  • +4 (Dexterity)
Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +3 Armor (Studded Leather Armor)

Attacks

Weapon:
Shortsword
Attack
Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d6 + 5
Type:
Slashing

First Attack

Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d6
Extra dmg.:
5
Type:
Slashing

Modifiers:

  • +2 (Base Attack Bonus)
  • +0 (Strength)
  • +5 Competence (Weapon Finese)
Weapon:
Dagger
Attack
Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d4 + 5
Type:
Slashing

First Attack

Attack:
+7
Crit:
19‒20 / ×2
Damage:
1d4
Extra dmg.:
5
Type:
Slashing

Modifiers:

  • +2 (Base Attack Bonus)
  • +0 (Strength)
  • +5 Competence (Weapon Finese)
Weapon:
Shortbow
Attack
Attack:
+6
Crit:
×2
Damage:
1d6
Type:
Piercing

First Attack

Attack:
+6
Crit:
×2
Damage:
1d6
Extra dmg.:
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +0 (Strength)
  • +4 Competence (Dexterity)
Weapon:
Dagger
Attack (Thrown)
Attack:
+6
Crit:
×2
Damage:
1d4
Type:
Piercing

First Attack

Attack:
+6
Crit:
×2
Damage:
1d4
Extra dmg.:
Type:
Piercing

Modifiers:

  • +2 (Base Attack Bonus)
  • +0 (Strength)
  • +4 Circumstance (Dexterity)

Movement

Speed:
30 ft. (6 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Human)
No modifiers listed
Run Modifier:
×4
Base Modifier:
×4

Skills

Acrobatics
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Appraise
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Bluff
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Climb
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Craft
+2
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +2 (Intelligence)
Diplomacy
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Disable Device
+12
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Masterwork thieves' tools)
  • +3 (Class Skill)
Disguise
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Escape Artist
+9
(2)
Class Skill
Ranks:
2 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Fly
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Heal
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Intimidate
+4
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)
Knowledge: Local
+8
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +2 (Intelligence)
  • +3 (Class Skill)
Perception
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Perform
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Charisma)
Ride
+4
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
Sense Motive
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Wisdom)
  • +3 (Class Skill)
Sleight of Hand
+11
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +1 Trait (Child of the Streets Trait)
  • +3 (Class Skill)
Stealth
+10
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +4 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Survival
+0
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Wisdom)
Swim
+0
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +0 (Strength)
  • +0 (Armour Check Penalty)
Use Magic Device
+6
(3)
Class Skill
Ranks:
3 ranks

Modifiers:

  • +0 (Charisma)
  • +3 (Class Skill)

Feats

  • Weapon Finesse
  • Improved Initiative
  • Combat Reflexes

Languages

  • Common
  • Elven
  • Undercommon

Special Abilities

  • Sneak Attack 2d6
  • Evasion
  • Trapfinding
  • Finese Training

Traits

  • Dirty Fighter — Combat
  • Child of the Streets — Social

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
66 gp
Net Worth:
1700 gp
Job:
Income:
0 gp / week

Income Details:

  • No income
Last processed

Armour Effects

Armor:
Light
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
+5

Base

Armor:
+5
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
15%

Modifiers

Armour:
15 %

Encumbrance

Current Load:
31 lbs.
Light Load:
33 lbs.
Medium Load:
66 lbs.
Maximum Load:
100 lbs.
Encumbrance:
Light Load
Lift Over Head:
100 lbs.
Lift Off Ground:
200 lbs.
Push / Drag:
500 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

Studded Leather Armor
Weight:
20 lbs.
Value:
175 gp
Number:
1
Base Armor:
Studded Leather Armor
Enhancement Bonus:
Masterwork
Size:
Medium
Short Sword
Weight:
2 lbs.
Value:
310 gp
Number:
1
Base Weapon:
Short Sword
Enhancement Bonus:
Masterwork
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
19‒20 / ×2
Cloak of Resistance +1
Weight:
1 lbs.
Value:
1000 gp
Number:
1
Slot:
Shoulders
Base Item:
Cloak of Resistance +1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Masterwork thieves' tools
Weight:
2 lbs.
Value:
100 gp
Number:
1
Belt pouch
Weight:
0.5 lbs.
Value:
1 gp
Number:
1
Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Dagger
Weight:
1 lbs.
Value:
2 gp
Number:
1
Base Weapon:
Dagger
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
Shortbow
Weight:
2 lbs.
Value:
30 gp
Number:
1
Base Weapon:
Shortbow
Size:
Medium
Base Damage:
1d6 Piercing
Critical:
×3
Range Increment:
60ft.
Reload Speed:
Free Action

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Tent
Weight:
20 lbs.
Value:
10 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Flint and steel
Weight:
0 lbs.
Value:
1 gp
Number:
1

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

No equipment listed

Notes

No notes listed