Riley Fletcher (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- Bonus Feat
- Skilled
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +1 (Rogue 3)
- +1 (Constitution)
- +1 Resistance (Cloak of Resistance +1)
Modifiers:
- +3 (Rogue 3)
- +4 (Dexterity)
- +1 Resistance (Cloak of Resistance +1)
Modifiers:
- +1 (Rogue 3)
- +0 (Wisdom)
- +1 Resistance (Cloak of Resistance +1)
HP & Init
- d8: 8 +1 (con) +1 (fav)
- d8: 5 +1 (con) +1 (fav)
- d8: 5 +1 (con) +1 (fav)
Modifiers:
- +4 (Dexterity)
- +4 (Improved Initiative Feat)
Combat
Base Attack Bonus:
- +2 (Rogue 3)
Modifiers:
- +0 (Strength)
- +2 (Base Attack Bonus)
Modifiers:
- +0 (Strength)
- +4 (Dexterity)
- +2 (Base Attack Bonus)
Armour Class
Modifiers:
- +4 (Dexterity)
- +3 Armor (Studded Leather Armor)
Modifiers:
- +4 (Dexterity)
Modifiers:
- +3 Armor (Studded Leather Armor)
Attacks
First Attack
Modifiers:
- +2 (Base Attack Bonus)
- +0 (Strength)
- +5 Competence (Weapon Finese)
First Attack
Modifiers:
- +2 (Base Attack Bonus)
- +0 (Strength)
- +5 Competence (Weapon Finese)
First Attack
Modifiers:
- +2 (Base Attack Bonus)
- +0 (Strength)
- +4 Competence (Dexterity)
First Attack
Modifiers:
- +2 (Base Attack Bonus)
- +0 (Strength)
- +4 Circumstance (Dexterity)
Movement
Base
- +30 ft. (Human)
Skills
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
Modifiers:
- +0 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +2 Circumstance (Masterwork thieves' tools)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Modifiers:
- +2 (Intelligence)
- +3 (Class Skill)
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +0 (Charisma)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Wisdom)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +1 Trait (Child of the Streets Trait)
- +3 (Class Skill)
Modifiers:
- +4 (Dexterity)
- +0 (Armour Check Penalty)
- +3 (Class Skill)
Modifiers:
- +0 (Wisdom)
Modifiers:
- +0 (Strength)
- +0 (Armour Check Penalty)
Modifiers:
- +0 (Charisma)
- +3 (Class Skill)
Feats
- Weapon Finesse
- Improved Initiative
- Combat Reflexes
Languages
- Common
- Elven
- Undercommon
Special Abilities
- Sneak Attack 2d6
- Evasion
- Trapfinding
- Finese Training
Traits
- Dirty Fighter — Combat
- Child of the Streets — Social
Other
Equipment
Wealth
Income Details:
- No income
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Notes
No notes listed