RPGpad Beta | Report a bug
Log in Register

Transportation

No tags
Old version of Transportation
Table of Contents

Navigating the frozen expanse between Frosthaven and Ironhearth is no small feat. The harsh tundra, with its blizzards, frost creatures, and Abyssal anomalies, makes travel a perilous and carefully planned endeavor.

Primary Methods of Transportation

Caravans

Description: Organized trade caravans travel regularly between Frosthaven and Ironhearth, offering safety in numbers and the support of hired guards.

Details:

  • Led by experienced caravan masters who know the safest routes.
  • Protected by mercenary guards to fend off threats like frost trolls and raiders.
  • Slower than solo travel but significantly safer.

Travel Time: Approximately 5-7 days, depending on weather and encounters.

Cost: Players may negotiate a small fee or join as guards for free passage.

Sled Teams

Description: Dog or frostwolf sled teams provide fast, flexible travel across the tundra, often used for personal expeditions or urgent deliveries.

Details:

  • Requires a skilled sled driver or a player proficient in Handle Animal to navigate the tundra.
  • Faster than caravans but more exposed to environmental hazards and predators.
  • Can carry small groups or light cargo.

Travel Time: Approximately 3-5 days, weather permitting.

Cost: Rental or ownership of a sled team is expensive but efficient.

Geothermal Tramway (Planned Route)

Description: A partially completed dwarven engineering marvel, this underground tramway connects Ironhearth’s geothermal network to Frosthaven.

Details:

  • Currently operational in some areas but incomplete, requiring travelers to disembark and cross dangerous gaps.
  • Fast and relatively safe within completed sections.
  • Adventurers may be tasked with helping repair or defend this project to expand its reach.

Travel Time: 2-3 days (when fully operational).

Cost: Minimal for those assisting in its maintenance; small fees for general travelers.

Sky Barges (Rare)

Description: Magical airships powered by frostglass and experimental technology, operated by daring captains.

Details:

  • Extremely rare due to high costs and maintenance requirements.
  • Can bypass many land-based threats but are vulnerable to aerial predators and Abyssal anomalies.
  • Typically reserved for urgent, high-stakes missions or wealthy patrons.

Travel Time: 2-4 days, depending on conditions.

Cost: Prohibitively expensive, often requiring favors or special quests to secure passage.

Challenges of Travel

  • Weather Hazards: Blizzards, ice storms, and sudden whiteouts can delay or endanger travel.
  • Tundra Predators: Frost trolls, shard bears, and frost wolves are common threats.
  • Abyssal Anomalies: Corrupted zones can appear unexpectedly, forcing travelers to detour or face unknown dangers.
  • Navigation: Without proper equipment or experience, it’s easy to become lost in the vast expanse of snow and ice.

Travel Aids

  • Frostforged Compass: A magical compass that always points toward Frosthaven or Ironhearth, essential for navigation.
  • Guides: Skilled rangers or nomadic traders can be hired to lead groups safely.
  • Warmth Stones: Enchanted items that provide heat, preventing frostbite during long journeys.