Table of Contents
Eligibility
- Acquisition: Obtain housing after completing your first major quest.
- Acquisition Method: Purchase or build your home through in-game actions (e.g., buying property, completing a building project).
Housing Types & Costs
Basic
- Shared Room (Inn/Barracks): 50-100 gp (purchase), 1-2 gp/month (maintenance)
- Small Apartment: 200-500 gp (purchase), 5-10 gp/month (maintenance)
Mid-Tier
- Standalone House: 800-1,500 gp (purchase), 15-25 gp/month (maintenance)
Luxury
- Manor: 5,000+ gp (purchase), 50+ gp/month (maintenance) (Requires GM approval)
Customization Options
Functional Upgrades
- Crafting Workshop: 200 gp (bonus to crafting rolls)
- Enchanted Vault: 500 gp (secure storage)
- Stable: 150 gp (houses mounts/constructs)
Aesthetic Improvements
- Fine Furniture: 50-300 gp
- Frostglass Windows: 200 gp
- Decorative Trophies: 25-100 gp each
Housing Benefits
- Storage: Secure storage for equipment and resources.
- Rest & Recovery: +1 to Constitution saves against exhaustion for the next day.
- Reduced long rest downtime (DM's discretion).
- Crafting/Research Bonuses: Workshops provide bonuses to relevant skills.
- Social Hub: A place to meet with allies and other adventurers.
Housing Mechanics
Security
Basic security included.
Enhancements:
- Reinforced Door (+5 to break-in DC): 50 gp
- Basic Alarm Spell: 300 gp
- Custom Magical Ward: 500-1,000 gp (varies by effect)
Maintenance
Failure to pay upkeep may result in fines or property loss.
- Damage: Significant events (sieges, etc.) may cause damage, requiring repairs.
- Renting/Subletting: Players can rent out their property to NPCs (rental income determined by DM).
- Faction/Guild Housing: Access may be granted to faction-specific housing based on membership (e.g., Vanguard barracks, Forge Assembly workshop).
Upgrades & Expansion
- Expand: Add floors, rooms, or outbuildings (requires significant resources and GM approval).
- Examples: Second floor: 500-1,000 gp; Secret room: 300-800 gp; Teleportation Circle: 1,500 gp (requires significant magic).
GM Approval: All housing purchases and significant modifications require GM approval.