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Player Housing

Table of Contents

Housing Eligibility

When You Can Acquire Housing

Players may purchase or build housing after completing their first major quest or upon reaching Level 3 (or higher).

Housing must be obtained through in-character (IC) means, such as purchasing property in Frosthaven, Ironhearth, or another settlement.

Housing Types:

Players can choose from predefined options (e.g., small apartments, shared barracks, or standalone homes) or work with the DM to create custom housing options.

Housing Costs

Initial Purchase

Costs vary based on location, size, and features.

Examples:

Small Room (Shared Barracks or Inn): 50-100 gold.

Modest Apartment: 200-500 gold.

Standalone House: 800-1,500 gold.

Luxurious Manor: 5,000+ gold (requires DM approval).

Maintenance Costs

Monthly upkeep includes taxes, repairs, and utilities.

Small Room: 1-2 gold/month.

Modest Apartment: 5-10 gold/month.

Standalone House: 15-25 gold/month.

Luxurious Manor: 50+ gold/month.

Failure to pay upkeep may result in penalties, such as loss of the property or fines.

Customization

Players can upgrade or customize their homes to suit their characters' needs and preferences.

Examples:

Functional Upgrades

Crafting Workshop: 200 gold (gives a bonus to crafting rolls).

Enchanted Vault: 500 gold (securely stores valuable items).

Stable: 150 gold (houses mounts or constructs).

Aesthetic Improvements

Fine Furniture: 50-300 gold.

Frostglass Windows: 200 gold.

Decorative Trophies: 25-100 gold each (based on acquired trophies).

Benefits of Housing

Storage: Players can securely store equipment, loot, and resources in their homes.

Rest and Recovery: Sleeping in a personal home provides bonuses, such as:

  • +1 to Constitution saves against exhaustion for the next day.
  • Reduced downtime required for long rests (DM discretion).

Crafting and Research: Homes with workshops, libraries, or similar upgrades provide bonuses to relevant activities.

Social Hub: Housing can serve as a meeting place for party members or allies.

Housing Mechanics

Property Security

By default, housing is assumed to be reasonably secure. Players may add additional defenses, such as locks, traps, or magical wards, at an additional cost.

For example:

Reinforced Door: 50 gold (increases DC to break in by +5).

Basic Alarm Spell (permanent): 300 gold.

Custom Magical Ward: 500-1,000 gold (varies by effect).

Property Damage

If the house is attacked or caught in a significant event (e.g., siege, Abyssal incursion), it may sustain damage. Repairs will require time and gold, depending on the extent of the damage.

Renting or Subletting

Players can rent out their property to NPCs when traveling. Rental income is determined by the DM based on the property’s location and quality.

Faction or Guild Housing

Players aligned with factions or guilds may gain access to faction-specific housing as part of their membership.

Example: The Frosthaven Vanguard may offer free barracks accommodations.

Example: The Forge Assembly may grant access to a workshop within Ironhearth for contributing artisans.

Upgrades and Expansion

Players can expand their housing over time, adding new features as their resources grow. Expansion requires gold, materials, and potentially in-character downtime.

Examples:

  • Adding a second floor to a house: 500-1,000 gold.
  • Building a secret room or escape tunnel: 300-800 gold.
  • Installing a teleportation circle: 1,500 gold and DM approval (requires magical assistance).