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Energetic Innovator

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Energetic Innovators specialize in harnessing and manipulating various forms of energy. They excel at creating devices that generate, store, and unleash powerful energy effects.

Class Features

The following are class features of the Energetic Innovator.

Energy Specialization (Ex)

At 2nd level, an Energetic Innovator chooses one type of energy (acid, cold, electricity, or sonic) as their specialty. When creating inventions that deal damage of the chosen energy type, they add 1 to the number of damage dice rolled.

This ability replaces the 2nd level Expanded Innovation Capacity.

Energy Conversion (Su)

At 7th level, an Energetic Innovator can convert magical energy into power for their inventions. Once per day, when targeted by a spell that deals energy damage, they can attempt to absorb the energy. This functions as the spell turning spell (caster level equal to the Energetic Innovator’s level), but only affects spells that deal energy damage. If successful, the Energetic Innovator can use the absorbed energy to enhance their next invention activation, adding 1d6 damage of the absorbed energy type to the invention’s effects.

This ability replaces Wondrous Inventions.

Energy Mastery (Su)

At 14th level, an Energetic Innovator gains resistance 10 to their chosen energy type. Additionally, once per day, they can create an invention that deals damage of their chosen energy type without spending any Innovation Points.

This ability replaces the 14th level Expanded Innovation Capacity.