RPGpad Beta | Report a bug
Log in Register

Automaton Engineer

No tags

Automaton Engineers specialize in creating semi- autonomous machines that can assist them in various tasks. These tinkerers focus on developing complex mechanisms that can perform actions with minimal supervision.

Class Features

The following are class features of the Automaton Engineer.

Mechanical Assistant (Ex)

At 1st level, an Automaton Engineer can create a mechanical assistant. This functions similarly to a wizard’s familiar, using the Automaton Engineer’s level as their wizard level for determining the familiar‘s abilities. The mechanical assistant uses the statistics of a homunculus, but does not have the Poison or Flight abilities. Instead, it gains a +4 bonus to one skill of the Automaton Engineer’s choice.

This ability replaces Jury Rigger.

Improved Mechanical Assistant (Ex)

At 5th level, the Automaton Engineer’s mechanical assistant becomes more sophisticated. It gains a +2 bonus to AC and saving throws. Additionally, the Automaton Engineer can now use their inventions through their mechanical assistant, as if the assistant was wearing or wielding them.

This ability replaces Quick Reconfiguration.

Advanced Mechanical Assistant (Ex)

At 13th level, the Automaton Engineer’s mechanical assistant becomes highly advanced. It gains an additional 2 Hit Dice, its natural armor bonus increases by 2, and it gains Evasion (as the rogue class feature). The Automaton Engineer can now create a second mechanical assistant.

This ability replaces Dweomer Reassembly.