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Differences on Social Traits

Differences between by and the current version
* **Adopted:** As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race. * **Bully:** You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. * **Canter:** Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on her Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. * **Charming:** You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. * **Child of the Streets:** You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you. * **Convincing Liar:** You gain a +1 trait bonus on Bluff or Intimidate checks and one of these skills (your choice) is a class skill for you. * **Fast-Talker:** You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. * **Hunter's Blood:** You earn a +1 trait bonus on Diplomacy when used to gather information, Knowledge (religion), and Survival when used for tracking when related to an undead quarry. Choose one as these as a class skill. The undead have a +1 bonus on any roll to learn about you, as your family’s fame precedes you. * **Lost Nobility:** You gain a +1 trait bonus on attack and damage rolls against government officials of your homeland. * **Maestro of the Society (Bard):** You must have the bardic performance class feature. You may use bardic performance 3 additional rounds per day. * **Natural-Born Leader:** All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. * **Noble Savage:** You gain a +2 trait bonus on Diplomacy and Perform checks when dealing with people of high social standing. * **Nonchalant Thuggery:** You gain a +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions. * **Poverty-Stricken:** You gain a +1 bonus on Survival checks, and Survival is always a class skill for you. * **Prince/Princess:** You gain a +1 trait bonus to Diplomacy and Intimidate checks, and one of these skills (your choice) is always a class skill for you. * **Planar Savant:** You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier. * **Suspicious:** You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. * **Without a Past:** You earn +1 trait bonus to Bluff and Linguistics when used to forge documents, and choose one as a class skill.