Differences on Professions
In the frozen world of Frostbound Legacy, professions are vital to survival and prosperity. They range from essential roles in city life to daring careers in the unforgiving tundra.
==== Frostwarden Scout ====
**Role:** Patrolling the tundra, scouting for dangers, and protecting travelers and settlements.
**Pay:** 5-8 gold pieces per week (plus survival gear and bonuses for dangerous missions).
**Skills Needed:** Survival, combat, tracking.
**Duties**
* Patrol uncharted tundra regions to map routes and identify threats.
* Escort trade caravans and explorers.
* Hunt down predators and Abyssal creatures threatening the outskirts.
==== Forge Assembly Artisan ====
**Role:** Crafting weapons, armor, and tools using frostforged steel and enchanted techniques.
**Pay:** 10-15 gold pieces per week (with bonuses for exceptional items).
**Skills Needed:** Blacksmithing, engineering, magical knowledge.
**Duties**
* Forge and enchant weapons, armor, and tools for Ironhearth and Frosthaven.
* Repair damaged gear and craft custom items for adventurers or military forces.
* Experiment with new designs and materials, including frostglass and Abyssal fragments.
==== Miner in the Deepguard ====
**Role:** Extracting rare ores, frostglass, and magical crystals from the Deep Warrens.
**Pay:** 3-6 gold pieces per week (plus bonuses for hazardous finds).
**Skills Needed:** Endurance, excavation, and teamwork.
**Duties**
* Tunnel through dangerous underground regions to extract valuable resources.
* Identify and secure veins of frostforged steel ore and magical crystals.
* Work with the Deepguard to protect mining operations from Abyssal creatures.
==== Frostspire Mage ====
**Role:** Researching magic, studying Abyssal anomalies, and crafting magical artifacts.
**Pay:** 12-20 gold pieces per week (depending on expertise and success of research).
**Skills Needed:** Arcane knowledge, experimentation, and artifact handling.
**Duties**
* Study frost magic and its applications in defense, utility, and warfare.
* Research Abyssal energy to uncover weaknesses and countermeasures.
* Assist in creating enchanted items for military and civilian use.
==== Caravan Guard ====
**Role:** Protecting trade caravans from predators, bandits, and Abyssal threats.
**Pay:** 1-2 gold pieces per day (plus bonuses for successful deliveries).
**Skills Needed:** Combat, endurance, and navigation.
**Duties**
* Escort traders and goods through the dangerous tundra.
* Defend caravans from frost trolls, raiders, and other threats.
* Navigate hazardous routes and assist with logistical challenges.
==== Geothermal Engineer ====
**Role:** Maintaining and expanding geothermal facilities like Emberfall Outpost.
**Pay:** 10-15 gold pieces per week (with additional hazard pay for fieldwork).
**Skills Needed:** Mechanical repair, problem-solving, and resource management.
**Duties**
* Maintain geothermal vents and extractors that power forges and settlements.
* Build and repair infrastructure like pipes and heat regulators.
* Protect facilities from environmental hazards and Abyssal corruption.
[[Frostglass Harvester]]
[[Apothecary/Alchemist]]
[[Innkeeper/Tavern Worker]]
[[Relic Hunter]]
[[Abyssal Researcher]]
[[Merchant/Trader]]
==== Frostglass Harvester ====
**Role:** Collecting rare frostglass crystals from dangerous regions like the Shattered Glacier.
Pay: 5-12 gold pieces per week (based on the quality of frostglass collected).
**Skills Needed:** Precision, patience, and survival.
**Duties**
* Locate and carefully extract frostglass deposits.
* Protect harvesting crews from frost creatures and environmental dangers.
* Transport raw frostglass to Ironhearth or Frosthaven for refinement.
==== Apothecary/Alchemist ====
**Role:** Creating potions, salves, and antidotes for adventurers and settlements.
**Pay:** 8-12 gold pieces per week (plus profit from selling custom brews).
**Skills Needed:** Herbology, chemistry, and adaptability.
**Duties**
* Craft healing potions, frost-resistance elixirs, and other useful concoctions.
* Study rare herbs and reagents unique to the tundra, like frostroot.
* Assist researchers and adventurers by creating experimental alchemical items.
==== Innkeeper/Tavern Worker ====
**Role:** Running or working in Frosthaven or Ironhearth’s bustling inns and taverns.
**Pay:** 2-5 gold pieces per week (plus tips and bonuses for services).
**Skills Needed:** Hospitality, management, and social skills.
**Duties**
* Provide food, drink, and shelter for travelers and locals.
* Manage supplies and deal with unruly patrons.
* Act as an informal hub of news and rumors for adventurers.
==== Relic Hunter ====
**Role:** Exploring ruins and landmarks to recover ancient artifacts and magical items.
**Pay:** Varies (usually a share of recovered treasures, sometimes 50+ gold pieces per major find).
**Skills Needed:** Exploration, stealth, and combat.
**Duties**
* Investigate ancient sites for relics, often at great personal risk.
* Work with scholars or factions to return or sell artifacts.
* Face dangers like traps, Abyssal corruption, and guardians of ancient ruins.
==== Abyssal Researcher ====
**Role:** Studying Abyssal phenomena to develop defenses and countermeasures.
**Pay:** 15-25 gold pieces per week (plus hazard pay for fieldwork).
**Skills Needed:** Magical expertise, bravery, and analytical thinking.
**Duties**
* Analyze Abyssal relics, creatures, and energy sources.
* Work closely with Frostspire Academy or military factions.
* Test experimental methods to resist or combat Abyssal corruption.
==== Merchant/Trader ====
**Role:** Buying, selling, and transporting goods between Frosthaven, Ironhearth, and nomadic clans.
**Pay:** Profit-based (successful merchants can make 20+ gold pieces per week).
**Duties**
* Source rare items and materials from across the tundra.
* Negotiate trade deals with settlements and nomadic clans.
* Hire guards and manage caravan logistics to ensure safe deliveries.
==== Pay and Perks ====
Each profession offers different rewards, from steady incomes in the cities to the thrill of discovery in the tundra. Adventurers often take on multiple roles, combining skills to suit their journey.
Whether you’re a craftsman in Ironhearth, a scholar in Frosthaven, or a daring explorer of the frozen wilds, professions in Frostbound Legacy are as diverse as the challenges you’ll face. Choose wisely, as every path contributes to the world’s survival!