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Player Housing

Table of Contents

Eligibility

  • Acquisition: Obtain housing after completing your first major quest.
  • Acquisition Method: Purchase or build your home through in-game actions (e.g., buying property, completing a building project).

Housing Types & Costs

Basic

  • Shared Room (Inn/Barracks): 50-100 gp (purchase), 1-2 gp/month (maintenance)
  • Small Apartment: 200-500 gp (purchase), 5-10 gp/month (maintenance)

Mid-Tier

  • Standalone House: 800-1,500 gp (purchase), 15-25 gp/month (maintenance)

Luxury

  • Manor: 5,000+ gp (purchase), 50+ gp/month (maintenance) (Requires GM approval)

Customization Options

Functional Upgrades

  • Crafting Workshop: 200 gp (bonus to crafting rolls)
  • Enchanted Vault: 500 gp (secure storage)
  • Stable: 150 gp (houses mounts/constructs)

Aesthetic Improvements

  • Fine Furniture: 50-300 gp
  • Frostglass Windows: 200 gp
  • Decorative Trophies: 25-100 gp each

Housing Benefits

  • Storage: Secure storage for equipment and resources.
  • Rest & Recovery: +1 to Constitution saves against exhaustion for the next day.
  • Reduced long rest downtime (DM's discretion).
  • Crafting/Research Bonuses: Workshops provide bonuses to relevant skills.
  • Social Hub: A place to meet with allies and other adventurers.

Housing Mechanics

Security

Basic security included.

Enhancements:

  • Reinforced Door (+5 to break-in DC): 50 gp
  • Basic Alarm Spell: 300 gp
  • Custom Magical Ward: 500-1,000 gp (varies by effect)

Maintenance

Failure to pay upkeep may result in fines or property loss.

  • Damage: Significant events (sieges, etc.) may cause damage, requiring repairs.
  • Renting/Subletting: Players can rent out their property to NPCs (rental income determined by DM).
  • Faction/Guild Housing: Access may be granted to faction-specific housing based on membership (e.g., Vanguard barracks, Forge Assembly workshop).

Upgrades & Expansion

  • Expand: Add floors, rooms, or outbuildings (requires significant resources and GM approval).
  • Examples: Second floor: 500-1,000 gp; Secret room: 300-800 gp; Teleportation Circle: 1,500 gp (requires significant magic).

GM Approval: All housing purchases and significant modifications require GM approval.