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Campaign Rules

Old version of Campaign Rules

Rarity of Fire Magic

Overview:

In the world of Frostbound Legacy, fire magic is an exceedingly rare and often misunderstood force. The cataclysmic freezing of the world has left fire magic scarce, feared, and sometimes outright banned in certain regions. Those who wield it are often met with awe, suspicion, or hostility.

Rule Details

Restricted Access:

At character creation, only one character in the party may have access to fire magic or fire-related abilities. This must be approved by the Game Master (GM) and woven into the character's backstory.

Classes that use fire magic, such as Sorcerers with an elemental bloodline or Wizards with a fire-focused school, must justify their abilities through unique circumstances (e.g., ancient lineage, rediscovered knowledge, or a pact with a forgotten entity).

Increased Resource Costs:

Spells that produce fire (e.g., Fireball, Flame Strike) require additional components, often rare and expensive, to reflect the dwindling sources of elemental fire.

Roleplaying Implications:

Characters using fire magic may face societal repercussions, including suspicion, fear, or even reverence, depending on the region.

Fire magic users might be hunted by factions, studied by scholars, or sought after for their abilities to combat the cold.

Effectiveness in Frostbound:

Fire magic is particularly potent in Frostbound. Fire spells deal an additional 1d6 damage to creatures or objects with the Cold subtype or vulnerable to fire.

However, the extreme cold of the environment causes lingering fire effects (like Burning Hands) to extinguish more quickly unless sustained with magical effort.