Table of Contents
General Principles
- Thematic Relevance: Loot should reflect the harsh tundra environment, Abyssal influences, and the unique cultures of Frostbound Legacy.
- Narrative Integration: Loot should be tied to the story, providing rewards for player actions and advancing the narrative.
- Fair Distribution: Loot should be distributed fairly among the party, considering each player's role and contributions.
Types of Loot
Gold & Currency: Used for purchasing goods, services, and upgrades.
Equipment
* Weapons & Armor: Froststeel, ice-forged, Abyssal-resistant gear.
* Tools & Supplies: Climbing gear, survival kits, alchemical ingredients.
* Clothing & Gear: Warm clothing, frost-resistant gear, and other survival necessities.
Magical Items
* Common: Potions, scrolls, minor enchantments.
* Rare: Powerful artifacts, unique weapons, and legendary items.
* Resources: Crafting Materials: Froststeel, mithril, rare gems, enchanted crystals.
* Trade Goods: Furs, pelts, exotic materials for trade.
Loot Acquisition
* Combat: Defeating enemies yields loot.
* Exploration: Discover hidden caches, ancient ruins, and valuable resources.
* Quests: Rewards for completing quests and fulfilling objectives.
* Crafting: Players can craft items using looted materials.
* Trading: Trade with NPCs, other factions, or other players.
Loot Distribution
* Party Consensus: Discuss and agree on how to divide loot.
Role-Based Distribution: Prioritize items that benefit specific roles (e.g., a healer receives healing potions).
* GM Discretion: The DM may intervene in cases of dispute or to ensure fair distribution.
Special Loot Considerations
* Abyssal Artifacts: May offer powerful bonuses but carry curses or negative side effects.
* Relics of the Tundra: Ancient artifacts with unique properties and potential story hooks.
Important Notes
* Currency: Gold is the primary currency, but barter and trade are also common.
* Identification: Magical items may require identification (Identify spell, Arcana check, consultation with an expert).
* Consequences of Greed: Hoarding loot or acting selfishly can have negative consequences for party dynamics and relationships.