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Differences on Markus Chemnitz Training

Differences between by and the current version
==== Training ==== **Currently Training** ---- Currently Training ---- ^^ Training Goal ^^ Progress ^^ XP ^^ Other || || ExpressionStrength :3: || :7/21: || 12 || || Manipulation :5: || :24/35: || 12 || || Intelligence :4: || :58/28: || 12 || || Alertness :4: || :1/8: || 5 || || Manipulation//Dodge// :5: || :9/35: || 12 || || Expertise (dancing) || :9/14: || 0 || Dancing lessons || || //Dodge// :5: || :2/106/10: || 4 || || Contacts :2: || 5/10 successes|| 2 || Charisma + Empathy || || Discipline: Obfuscate || :14/14: || 8 || [[setting/Isaac Franklin]] in exchange for Presence training. || || Magister Binnion's Book || :6/6: || || Studying. In Latin. || ---- Favoured and relevant to story ---- **Favoured ANDFavoured or bloodline abilities that are likely to be useful into- or necessary for the current story**. (London.) ^^ Training Goal ^^ Progress ^^ XP ^^ Other || ||//Dominate: Alter Memory// || :0/7: || 7 || Trained by Forbes or other Ventrue? || ||//Dominate: Thought's Glance// || :0/7: || 7 || Trained by Forbes or other Ventrue? || ||//Dominate: TelesthesiaTelesthesia// || :0/7: || 7 || Trained by Forbes or other Ventrue? || || //Subterfuge// :5: || :0/10: || 4 || || //Investigation// :5: || :0/10: || 4 || Source of knowledge required. || || //Stealth// :4: || :0/8: || 4 || Trainer required || || //Stealth// :5: || :0/10: || 4 || Trainer required || || //Security// :5: || :1/100/10: || 4 || Trainer required || || //Stealth// :4: || :1/8: || 4 || Trainer required || || //Politics// :3: || :1/6: || 4 || Source of knowledge needed || || //Investigation// :4: || :0/8: || 4 || Source of knowledge required. || || //Investigation// :5: || :0/10: || 4 || Source of knowledge required. || || //Stealth// :5: || :0/10: || 4 || Trainer required || ** ---- Non-favoured but relevant to story ---- Non-favoured abilities, non-bloodline disciplines, backgrounds and virtues that may be useful into- or necessary for the current story**. (London.) ^^ Training Goal ^^ Progress ^^ XP ^^ Other || || Etiquette :3: || :0/6: || 5 || || Obfuscate || :0/14: || 8 || Swap with Nosferatu or party member? || || Obfuscate: Mask of a Thousand Faces || :0/14: || 8 || Swap with Nosferatu or party member? || || Obfuscate: Bokeh || :0/14: || 8 || Swap with Nosferatu? || || Wits :4: || :0/28: || 12 || || Alertness :5: || :0/10: || 5 || || Empathy :3: || :0/6: || 5 || || Animal Ken :2: || :0/4: || 5 || || Etiquette :3: || :0/6: || 5 || || Intelligence :4: || :0/28: || 12 || || Obfuscate || 0/14 || 8 || Swap with Nosferatu ---- Favoured and relevant to long-term goals ---- Favoured or party member? || || Obfuscate: Maskbloodline abilities that are likely to be useful to- or necessary for the completion of a Thousand Faces || 0/14 || 8 || Swap with Nosferatu or party member? || || Obfuscate: Bokeh || 0/14 || 8 || Swap with Nosferatu? || || Wits :4: || :0/28: || 12 || || Alertness :4: || :0/8: || 5 || || Alertness :5: || :0/10: || 5 || || Empathy :3: || :0/6: || 5 ||long-term character goals. **Favoured + medium term utility / discipline dice** ^^ Training Goal ^^ Progress ^^ XP ^^ Other || || //Leadership// :4: || :0/8: || 4 || || //Leadership// :5: || :0/10: || 4 || ||//Dominate: Mesmerise// || :0/7: || 7 || Trained by Forbes or other Ventrue? || ||//Dominate: Time Trigger// || :0/7: || 7 || Trained by Forbes or other Ventrue? || ||//Dominate: Conditioned Response// || :0/7: || 7 || Trained by Forbes or other Ventrue? || || //Potence// || :0/7: || 7 || Trainer: [[setting/William Woods]] || || //Potence: Leap// || :0/7: || 7 || Trainer [[setting/William Woods]]. || || //Potence: Launch// || :0/7: || 7 || Trainer: [[setting/William Woods]]. || || //Intimidation// :3: || :0/6: || 4 || || //Intimidation// :4: || :0/8: || 4 || || //Intimidation// :5: || :0/10: || 4 || || //Obtenetration: Shadow Play// || :0/7: || 7 || Trainer [[setting/Isabella Endrizzi]] needed || || //Obtenetration: Fright// || :0/7: || 7 || Trainer [[setting/Isabella Endrizzi]] needed. Requires Intimidation 3. || || //Obtenetration: Night Terror// || :0/7: || 7 || Trainer [[setting/Isabella Endrizzi]] needed. Requires Intimidation 4. || || //Melee// :3: || :0/6: || 4 || || //Obtenetration: Shroud of Night// || :0/7: || 7 || Trainer [[setting/Isabella Endrizzi]] needed || ** ---- Non-favoured but medium relevant to long-term utility / discipline dice**goals. ---- Non-favoured abilities, non-bloodline disciplines, backgrounds and virtues that are likely to be useful to- or necessary for the completion of long-term character goals. ^^ Training Goal ^^ Progress ^^ XP ^^ Other || || FinanceRetainers :2: || Priest/ Church Housekeeper || 2 || RP required. || || Crafts :2: || :0/4: || 5 || || Crafts :3: || :0/6: || 5 || || Science :1: || :0/2: || 6 || Source of knowledge required. || || FinanceHerd :3: || 15 vessels, expand accessible homes. || 4 || RP required. || || Willpower 9 || || 8 || || || Computer :2: || :0/4: || 5 || Source of knowledge required. || || Computer :3: || :0/6: || 5 || Source of knowledge required. || || Occult :4: || :0/8: || 5 || Source of knowledge required. || || Occult :5: || :0/10: || 5 || Source of knowledge required. || || Streetwise :3: || :0/6: || 5 || || Strength :4: || :0/28: || 12 || || Auspex || :0/14: || 8 || Trainer: [[setting/Dunstan]] or [[setting/Isaac Franklin]]. || || Auspex: See the Real World || :0/14: || 8 || Trainer: [[setting/Dunstan]] or [[setting/Isaac Franklin]]. || ---- Necessary for- or flowing from business ownership ---- || Backing :1: || Markus' own businesGuild of Investigators. || 3 || RP required. || || Backing :2: || Markus' own business. || 2 || RP required. || || Resources :4: || Well-off: a member of the upper class. You own a very large house, or perhaps a dilapidated mansion. If liquidated, you would have at least $500,000 in cash. Allowance of $9000 a month. || 6 || RP required. || || CraftsRetainers :3: || Secretary || 4 || RP required. || || Retainers :4: || Forensic Accountant || 6 || RP required. || || Finance :2: || :0/4: || 5 || Source of knowledge required. || Crafts || Finance :3: || :0/6: || 5 || Source of knowledge required. || Science || Backing :1: || :0/2:Markus' own business. || 63 || RP required. || || Backing :2: || Markus' own business. || 2 || RP required. || || Law :3: || :0/6: || 5 || Source of knowledge required. || || HerdContacts :1: Law Enforcement || Major Contact: Retroactively defined major contact on the force, already bought. || 0 || RP required. || || Contacts :2: Law Enforcement || IN PROGRESS LOCAL?! || 2 || RP required. || || Contacts :3: Law Enforcement || 15 vessels, expand accessible homesMajor Contact: Business card for hardass Precinct Police Detective. || 4 || RP required. || || Willpower 9Influence :1: || New York Law/Business Intelligence || 8 || || || Computer :2: || :0/4: || 5 || Source of knowledge required. || || Computer :3: || :0/6: || 5 || Source of knowledge required. || || Occult :4: || :0/8: || 5 || Source of knowledge required. || || Occult :5: || :0/10: || 5 || Source of knowledge required. || || Streetwise :3: || :0/6: || 5 || || Strength :3: || :0/21: || 12 || || Strength :4: || :0/28: || 12 || || Auspex || :0/14: || 8 || Trainer: [[setting/Dunstan]] or [[setting/Isaac Franklin]]. || || Auspex: See the Real World || :0/14: || 8 || Trainer: [[setting/Dunstan]] or [[setting/Isaac Franklin]]. || || Law :3: || :0/6: || 5 || Source of knowledge required. || || Retainers :2: || Priest/ Church Housekeeper || 23 || RP required. || "Disciplines Special case: It is possible to train for a Bloodline gift that builds on a gift that your trainer has (i.e., you can train for a gift directly following a gift your trainer mastered), in this case the training time becomes (Number of Precursors + 1) months. This does not apply to the first gift of a discipline — those are special cases unto themselves."|| Fame :1: || New York Law/Business Intelligence || 3 || RP required. || For additional training opportunities, see [[Markus Chemnitz Long Term Training Table]] **Backgrounds - still to be decided** ^^ Training Goal ^^ Progress ^^ XP ^^ Other || || Backing :1: || Guild of Investigators. || 3 || RP required. || || Ally :1: || (organisations, family, friends, persons of influence in home city)|| 3 || RP required. || || Ally :2: || (organisations, family, friends, persons of influence in home city)|| 2 || RP required. || || Ally :3: || (organisations, family, friends, persons of influence in home city)|| 4 || RP required. || || Ally :4: || (organisations, family, friends, persons of influence in home city)|| 6 || RP required. || || Ally :5: || (organisations, family, friends, persons of influence in home city) || 8 || RP required. || || Contacts :1: Law Enforcement || Major Contact: Retroactively defined major contact on the force, already bought. || 0 || RP required. || || Contacts :2: Law Enforcement || IN PROGRESS LOCAL?! || 2 || RP required. || || Contacts :3: Law Enforcement || Major Contact: Business card for hardass Precinct Police Detective. || 4 || RP required. || || Contacts :4: Law Enforcement || TBD || 6 || RP required. || || Contacts :5: Law Enforcement || TBD || 8 || RP required. || || Contacts :1: || TBD || 3 || RP required. || || Contacts :2: || TBD || 2 || RP required. || || Contacts :3: || TBD || 4 || RP required. || || Contacts :4: || TBD || 6 || RP required. || || Contacts :5: || TBD || 8 || RP required. ||