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Markus Chemnitz Plans

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Old version of Markus Chemnitz Plans
Table of Contents

Plans

Long term strategy

  • Develop a working relationship with Gaston Lebrun and the Tremere.
  • Vengeance! Possibly on archbishop Malfalda Fiore.
  • Participate in anti-Sabbat activities arranged by Ventrue primogen Jacqueline Calloway after being recommended by Kenneth Forbes.
  • Become a trainer for the Camarilla in New York.
  • Brief Zhenya on need-to-know matters and try to teach him Disciplines.

Regular activities

Day Early Evening Training Night Training
Monday Monitor Street Crime as blackmail targets or hints for police. Contacts/Allies/Resources. Perception, Stealth, Streetwise, Investigation. Find Hunting Targets. Perception, Stealth, Security, Herd.
Tuesday Manhattan Athletic Society. Dexterity, Strength, Stamina, Appearance, Athletics. Hunt. Ventrue board meeting 2nd week of the month.
Wednesday Elysium.
Thursday Manhattan Athletic Society. Dexterity, Strength, Stamina, Appearance, Athletics.
Friday Manhattan Shooting Range. Dexterity, Perception, Firearms specialisation. Hunt.
Saturday Socialise with the cops. Contacts, Allies, Charisma, Manipulation, Empathy, Streetwise. First Saturday of the month: Ope Elysium. Last Saturday of the month: Give Zhenya 2 blood and $500. Maintain neighborhood contacts Contacts, Perception, Streetwise, Empathy, Leadership.
Sunday Attend church on Sunday with Elisabeth-Maria Holstein. Find out if there is anything to this religion thing and mingle with the Bratva. Contacts, Charisma, Manipulation, Academics, Religion. Hunt. Impress Hell's Own. Charisma, Manipulation, Drive, Streetwise.

Slot: intelligent/study pursuits. Hanging with the motor gang. Sucking up to the Tremere. Idea: a study group for neonates. Perhaps "Young New York", a Carbonari style lodge.

Non-urgent objectives

  • Exploit the information of stuff in the green book:
    • Addresses with stuff in the area:
      • A gas station with 24/7 service has an empty room. The Chamber of Commerce offered 5 pages on the franchise.
      • Investigate the repo yield: old books in Italian, antique sword cane, box containing Italian correspondence, box of old coins, box containing writings and a map of a church.
    • Addresses with stuff elsewhere!
    • Misc. Other letters. Learn Italian?
  • Police Contact (work out)
  • Speak with Carlo Savio about firearms training.

Operational goals (urgent)

  • Prepare for a brawl mission in the next few days.
  • Find a Haven guard and find the hobo King (contacts 2)
  • Reconcile with Elisabeth-Maria Holstein.
  • Utilise compromat on 2 politicians in New Jersey.
  • Study Church literature and draw conclusions.
  • Learn Italian.
  • Markus Gottschalk will inquire with Peter Ingolf about his reasons for keeping me alive.

Favours

  • Pay back a favour to Eurus
  • Peter Ingolf is keeping me alive by paying the assamites to hold off on their contract to have me killed.
  • Find out how large the boon owed to Lydia de Witte is and seek to repay it.
  • The Golden Asp Settites are positively inclined to share more information, though not as a favour.

Training

  • Language: Italian (9/14 days)
  • Brawl. 2 (0/4 days, 5 xp)
  • Dexterity 5 (19/35 days, 12 xp)
  • Perception 5 (5/35 days, 12 xp)
  • Subterfuge 4 (7/8 days, 4 xp)
  • Streetwise 2 (1/4 days, 5 xp)
  • Herd 1 (Intelligence + Investigation) (2/10 successes, 3 xp)
  • Athletics 2 (1/4 days, 5 xp)
  • Athletics 3 (0/6 days, 5 xp)
  • Contacts 2 (2 xp, RP needed)
  • Contacts 3 (4 xp, RP needed)
  • Subterfuge 5 (0/10 days 4 xp)
  • Academics 3 (0/6 days, 5 xp)
    • Academics Expertise: Religion (0/14 days)
  • Charisma 3 (0/21 days, 12 xp)
  • Dodge 5 (0/10 days 4 xp)
  • Security 5 (0/10 days trainer needed, 4 xp)
  • Stealth 4 (0/8 days trainer needed, 4 xp)
  • Stealth 5 (0/10 days trainer needed, 4 xp)
  • Alertness 4 (0/8 days, 5 xp)
  • Alertness 5 (0/10 days, 5 xp)
  • Alertness Specialty A: Detecting Tails 2 (0/X , 4 xp)
  • Expression 3 (0/6 days 5 xp)
  • Expression 4 (0/8 days 5 xp)
  • Expression 5 (0/10 days 5 xp)
  • Athletics 4 (0/8 days, 5 xp)
  • Athletics 5 (0/10 days, 5 xp)
  • Intimidation 3 (0/6 days, 4 xp)
  • Leadership 4 (0/8 days, 4 xp)
  • Finance 2 (0/4 days, source of knowledge needed, 5 xp)
  • Manipulation 5 (0/35 days, 12 xp)
  • Investigation 4 (0/8 days, source of knowledge needed, 4 xp)
  • Politics 3 (0/6 days, source of knowledge needed, 4 xp)
  • Stamina 3 (0/21 days, 12 xp)
  • Language: Free Slot (0/14 days)
  • Obtenetration: Shroud of Night (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
  • Brawl 3 (0/6 days, 5 xp)
  • Obtenetration: Arms of the Abyss (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
  • Brawl. 4 (0/8 days, 5 xp)
  • Obtenetration: Tenacious Hold (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
  • Brawl 5 (0/10 days, 5 xp)